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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Change all performance calculators to use int hitwindows

Has a pretty large (>6) effect on pp for some maps.
This commit is contained in:
smoogipoo 2018-05-25 20:07:14 +09:00
parent 765a50d007
commit 215cc9fba7
3 changed files with 4 additions and 1 deletions

View File

@ -105,6 +105,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private double computeAccuracyValue(double strainValue)
{
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
double hitWindowGreat = Beatmap.HitObjects.First().HitWindows.Great / 2 / TimeRate;
if (hitWindowGreat <= 0)
return 0;

View File

@ -61,6 +61,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (mods.Any(m => !m.Ranked))
return 0;
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
double hitWindowGreat = Beatmap.HitObjects.First().HitWindows.Great / 2 / TimeRate;
double preEmpt = (int)BeatmapDifficulty.DifficultyRange(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / TimeRate;

View File

@ -94,7 +94,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private double computeAccuracyValue()
{
double hitWindowGreat = Beatmap.HitObjects.First().HitWindows.Great / 2 / TimeRate;
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
if (hitWindowGreat <= 0)
return 0;