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Fix initial LayoutSettings
animation in a more reliable way
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parent
adb4fd5a2b
commit
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@ -175,16 +175,14 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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scalingMode.BindValueChanged(mode =>
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scalingMode.BindValueChanged(mode =>
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{
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{
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scalingSettings.ClearTransforms();
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scalingSettings.ClearTransforms();
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scalingSettings.AutoSizeDuration = transition_duration;
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scalingSettings.AutoSizeDuration = transition_duration;
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scalingSettings.AutoSizeEasing = Easing.OutQuint;
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scalingSettings.AutoSizeEasing = Easing.OutQuint;
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scalingSettings.AutoSizeAxes = mode.NewValue != ScalingMode.Off ? Axes.Y : Axes.None;
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if (mode.NewValue == ScalingMode.Off)
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updateScalingModeVisibility();
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scalingSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
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});
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scalingSettings.ForEach(s => s.TransferValueOnCommit = mode.NewValue == ScalingMode.Everything);
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// initial update bypasses transforms
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}, true);
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updateScalingModeVisibility();
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void updateResolutionDropdown()
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void updateResolutionDropdown()
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{
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{
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@ -193,6 +191,15 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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else
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else
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resolutionDropdown.Hide();
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resolutionDropdown.Hide();
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}
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}
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void updateScalingModeVisibility()
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{
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if (scalingMode.Value == ScalingMode.Off)
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scalingSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
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scalingSettings.AutoSizeAxes = scalingMode.Value != ScalingMode.Off ? Axes.Y : Axes.None;
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scalingSettings.ForEach(s => s.TransferValueOnCommit = scalingMode.Value == ScalingMode.Everything);
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}
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}
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}
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private void bindPreviewEvent(Bindable<float> bindable)
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private void bindPreviewEvent(Bindable<float> bindable)
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