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Use the new AliveObjects
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@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual
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{
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{
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base.Update();
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base.Update();
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foreach (var obj in Objects)
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foreach (var obj in AliveObjects)
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{
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{
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var relativePosition = (Time.Current - obj.HitObject.StartTime) / TimeRange;
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var relativePosition = (Time.Current - obj.HitObject.StartTime) / TimeRange;
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