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Add beatmap parsing as sample benchmark.
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osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs
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37
osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using BenchmarkDotNet.Attributes;
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using osu.Framework.IO.Stores;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.Resources;
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namespace osu.Game.Benchmarks
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{
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public class BenchmarkBeatmapParsing : BenchmarkTest
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{
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private readonly MemoryStream beatmapStream = new MemoryStream();
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public override void SetUp()
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{
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using (var resources = new DllResourceStore(OsuResources.ResourceAssembly))
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using (var archive = resources.GetStream("Beatmaps/241526 Soleily - Renatus.osz"))
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using (var reader = new ZipArchiveReader(archive))
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reader.GetStream("Soleily - Renatus (Gamu) [Insane].osu").CopyTo(beatmapStream);
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}
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[Benchmark]
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public Beatmap BenchmarkBundledBeatmap()
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{
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beatmapStream.Seek(0, SeekOrigin.Begin);
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var reader = new LineBufferedReader(beatmapStream); // no disposal
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var decoder = Decoder.GetDecoder<Beatmap>(reader);
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return decoder.Decode(reader);
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}
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}
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}
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