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Revert false positives of 'unused assignment'.

This commit is contained in:
Huo Yaoyuan 2019-11-21 23:46:39 +08:00
parent 818553027b
commit 20f01ff3e9

View File

@ -168,43 +168,43 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
} }
if (convertType.HasFlag(PatternType.KeepSingle)) if (convertType.HasFlag(PatternType.KeepSingle))
return generateRandomNotes(1); return pattern = generateRandomNotes(1);
if (convertType.HasFlag(PatternType.Mirror)) if (convertType.HasFlag(PatternType.Mirror))
{ {
if (ConversionDifficulty > 6.5) if (ConversionDifficulty > 6.5)
return generateRandomPatternWithMirrored(0.12, 0.38, 0.12); return pattern = generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
if (ConversionDifficulty > 4) if (ConversionDifficulty > 4)
return generateRandomPatternWithMirrored(0.12, 0.17, 0); return pattern = generateRandomPatternWithMirrored(0.12, 0.17, 0);
return generateRandomPatternWithMirrored(0.12, 0, 0); return pattern = generateRandomPatternWithMirrored(0.12, 0, 0);
} }
if (ConversionDifficulty > 6.5) if (ConversionDifficulty > 6.5)
{ {
if (convertType.HasFlag(PatternType.LowProbability)) if (convertType.HasFlag(PatternType.LowProbability))
return generateRandomPattern(0.78, 0.42, 0, 0); return pattern = generateRandomPattern(0.78, 0.42, 0, 0);
return generateRandomPattern(1, 0.62, 0, 0); return pattern = generateRandomPattern(1, 0.62, 0, 0);
} }
if (ConversionDifficulty > 4) if (ConversionDifficulty > 4)
{ {
if (convertType.HasFlag(PatternType.LowProbability)) if (convertType.HasFlag(PatternType.LowProbability))
return generateRandomPattern(0.35, 0.08, 0, 0); return pattern = generateRandomPattern(0.35, 0.08, 0, 0);
return generateRandomPattern(0.52, 0.15, 0, 0); return pattern = generateRandomPattern(0.52, 0.15, 0, 0);
} }
if (ConversionDifficulty > 2) if (ConversionDifficulty > 2)
{ {
if (convertType.HasFlag(PatternType.LowProbability)) if (convertType.HasFlag(PatternType.LowProbability))
return generateRandomPattern(0.18, 0, 0, 0); return pattern = generateRandomPattern(0.18, 0, 0, 0);
return generateRandomPattern(0.45, 0, 0, 0); return pattern = generateRandomPattern(0.45, 0, 0, 0);
} }
return generateRandomPattern(0, 0, 0, 0); return pattern = generateRandomPattern(0, 0, 0, 0);
} }
finally finally
{ {