diff --git a/osu.Game/Audio/PreviewTrackManager.cs b/osu.Game/Audio/PreviewTrackManager.cs index 08a69fa265..f104dc8f9f 100644 --- a/osu.Game/Audio/PreviewTrackManager.cs +++ b/osu.Game/Audio/PreviewTrackManager.cs @@ -46,21 +46,20 @@ namespace osu.Game.Audio { var track = CreatePreviewTrack(beatmapSetInfo, trackStore); - track.Started += () => + track.Started += () => Schedule(() => { - // Stopping track should not be within the below schedule since its stop event schedules a null assign to current. - // Due to that, assigning the new track to current must be scheduled after the null assign to avoid current track loss. - current?.Stop(); + var last = current; + current = track; + last?.Stop(); - Schedule(() => - { - current = track; - audio.Tracks.AddAdjustment(AdjustableProperty.Volume, muteBindable); - }); - }; + audio.Tracks.AddAdjustment(AdjustableProperty.Volume, muteBindable); + }); track.Stopped += () => Schedule(() => { + if (current != track) + return; + current = null; audio.Tracks.RemoveAdjustment(AdjustableProperty.Volume, muteBindable); });