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Eagerly dispose of triangles intro textures to avoid holding for full length of game session
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@ -224,8 +224,8 @@ namespace osu.Game.Screens.Menu
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{
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{
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rulesetsScale.ScaleTo(0.8f, 1000);
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rulesetsScale.ScaleTo(0.8f, 1000);
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rulesets.FadeIn().ScaleTo(1).TransformSpacingTo(new Vector2(200, 0));
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rulesets.FadeIn().ScaleTo(1).TransformSpacingTo(new Vector2(200, 0));
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welcomeText.FadeOut();
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welcomeText.FadeOut().Expire();
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triangles.FadeOut();
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triangles.FadeOut().Expire();
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}
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}
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using (BeginDelayedSequence(rulesets_2))
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using (BeginDelayedSequence(rulesets_2))
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@ -307,7 +307,7 @@ namespace osu.Game.Screens.Menu
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load(LargeTextureStore textures)
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{
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{
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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