From 20be2f4628e6b1ac962f70d8250804be1ba70084 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Thomas=20M=C3=BCller?= Date: Tue, 22 Nov 2016 19:00:42 +0100 Subject: [PATCH] Terminate loop through beatmap groups when having found a selection. --- osu.Game/Screens/Select/CarousellContainer.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Select/CarousellContainer.cs b/osu.Game/Screens/Select/CarousellContainer.cs index 37fe20a00a..a5f4a1e4d7 100644 --- a/osu.Game/Screens/Select/CarousellContainer.cs +++ b/osu.Game/Screens/Select/CarousellContainer.cs @@ -84,7 +84,10 @@ namespace osu.Game.Screens.Select { var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap)); if (panel != null) + { SelectGroup(group, panel); + return; + } } }