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Merge branch 'master' into fix-beatmap-skin-disables

This commit is contained in:
Bartłomiej Dach 2021-06-09 20:22:00 +02:00 committed by GitHub
commit 209f658d05
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3 changed files with 10 additions and 5 deletions

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@ -32,6 +32,7 @@ using osu.Game.Scoring.Legacy;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osu.Game.Users;
using osuTK.Graphics;
namespace osu.Game.Screens.Play
{
@ -856,6 +857,7 @@ namespace osu.Game.Screens.Play
{
b.IgnoreUserSettings.Value = false;
b.BlurAmount.Value = 0;
b.FadeColour(Color4.White, 250);
// bind component bindables.
b.IsBreakTime.BindTo(breakTracker.IsBreakTime);

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@ -184,8 +184,6 @@ namespace osu.Game.Screens.Play
{
if (epilepsyWarning != null)
epilepsyWarning.DimmableBackground = b;
b?.FadeColour(Color4.White, 800, Easing.OutQuint);
});
Beatmap.Value.Track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
@ -334,6 +332,8 @@ namespace osu.Game.Screens.Play
content.FadeInFromZero(400);
content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
ApplyToBackground(b => b?.FadeColour(Color4.White, 800, Easing.OutQuint));
}
private void contentOut()

View File

@ -13,6 +13,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Screens;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
@ -257,7 +258,7 @@ namespace osu.Game.Screens.Ranking
ApplyToBackground(b =>
{
b.BlurAmount.Value = BACKGROUND_BLUR;
b.FadeTo(0.5f, 250);
b.FadeColour(OsuColour.Gray(0.5f), 250);
});
bottomPanel.FadeTo(1, 250);
@ -265,9 +266,11 @@ namespace osu.Game.Screens.Ranking
public override bool OnExiting(IScreen next)
{
ApplyToBackground(b => b.FadeTo(1, 250));
if (base.OnExiting(next))
return true;
return base.OnExiting(next);
this.FadeOut(100);
return false;
}
public override bool OnBackButton()