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Merge branch 'master' into fix-beatmap-skin-disables
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commit
209f658d05
@ -32,6 +32,7 @@ using osu.Game.Scoring.Legacy;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osu.Game.Users;
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using osu.Game.Users;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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@ -856,6 +857,7 @@ namespace osu.Game.Screens.Play
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{
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{
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b.IgnoreUserSettings.Value = false;
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b.IgnoreUserSettings.Value = false;
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b.BlurAmount.Value = 0;
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b.BlurAmount.Value = 0;
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b.FadeColour(Color4.White, 250);
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// bind component bindables.
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// bind component bindables.
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b.IsBreakTime.BindTo(breakTracker.IsBreakTime);
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b.IsBreakTime.BindTo(breakTracker.IsBreakTime);
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@ -184,8 +184,6 @@ namespace osu.Game.Screens.Play
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{
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{
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if (epilepsyWarning != null)
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if (epilepsyWarning != null)
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epilepsyWarning.DimmableBackground = b;
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epilepsyWarning.DimmableBackground = b;
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b?.FadeColour(Color4.White, 800, Easing.OutQuint);
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});
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});
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Beatmap.Value.Track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
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Beatmap.Value.Track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
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@ -334,6 +332,8 @@ namespace osu.Game.Screens.Play
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content.FadeInFromZero(400);
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content.FadeInFromZero(400);
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content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
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content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
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ApplyToBackground(b => b?.FadeColour(Color4.White, 800, Easing.OutQuint));
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}
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}
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private void contentOut()
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private void contentOut()
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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Audio;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Bindings;
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@ -257,7 +258,7 @@ namespace osu.Game.Screens.Ranking
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ApplyToBackground(b =>
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ApplyToBackground(b =>
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{
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{
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b.BlurAmount.Value = BACKGROUND_BLUR;
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b.BlurAmount.Value = BACKGROUND_BLUR;
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b.FadeTo(0.5f, 250);
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b.FadeColour(OsuColour.Gray(0.5f), 250);
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});
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});
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bottomPanel.FadeTo(1, 250);
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bottomPanel.FadeTo(1, 250);
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@ -265,9 +266,11 @@ namespace osu.Game.Screens.Ranking
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(IScreen next)
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{
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{
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ApplyToBackground(b => b.FadeTo(1, 250));
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if (base.OnExiting(next))
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return true;
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return base.OnExiting(next);
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this.FadeOut(100);
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return false;
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}
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}
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public override bool OnBackButton()
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public override bool OnBackButton()
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