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mirror of https://github.com/ppy/osu.git synced 2024-12-14 14:32:55 +08:00

Give OnlinePlaySongSelect a reference PlaylistItem

This commit is contained in:
Dan Balasescu 2022-09-07 20:01:17 +09:00
parent cb9bae1f5c
commit 208bd0f391
5 changed files with 58 additions and 60 deletions

View File

@ -152,8 +152,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
public new BeatmapCarousel Carousel => base.Carousel; public new BeatmapCarousel Carousel => base.Carousel;
public TestMultiplayerMatchSongSelect(Room room, WorkingBeatmap beatmap = null, RulesetInfo ruleset = null) public TestMultiplayerMatchSongSelect(Room room)
: base(room, null, beatmap, ruleset) : base(room)
{ {
} }
} }

View File

@ -4,7 +4,6 @@
using System; using System;
using System.ComponentModel; using System.ComponentModel;
using System.Diagnostics; using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions; using osu.Framework.Extensions;
@ -13,7 +12,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -72,9 +70,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
private OsuSpriteText typeLabel = null!; private OsuSpriteText typeLabel = null!;
private LoadingLayer loadingLayer = null!; private LoadingLayer loadingLayer = null!;
[Resolved]
private BeatmapManager beatmapManager { get; set; } = null!;
public void SelectBeatmap() public void SelectBeatmap()
{ {
if (matchSubScreen.IsCurrentScreen()) if (matchSubScreen.IsCurrentScreen())

View File

@ -8,11 +8,9 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms; using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
@ -27,7 +25,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
private OngoingOperationTracker operationTracker { get; set; } = null!; private OngoingOperationTracker operationTracker { get; set; } = null!;
private readonly IBindable<bool> operationInProgress = new Bindable<bool>(); private readonly IBindable<bool> operationInProgress = new Bindable<bool>();
private readonly long? itemToEdit; private readonly PlaylistItem? itemToEdit;
private LoadingLayer loadingLayer = null!; private LoadingLayer loadingLayer = null!;
private IDisposable? selectionOperation; private IDisposable? selectionOperation;
@ -37,21 +35,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
/// </summary> /// </summary>
/// <param name="room">The room.</param> /// <param name="room">The room.</param>
/// <param name="itemToEdit">The item to be edited. May be null, in which case a new item will be added to the playlist.</param> /// <param name="itemToEdit">The item to be edited. May be null, in which case a new item will be added to the playlist.</param>
/// <param name="beatmap">An optional initial beatmap selection to perform.</param> public MultiplayerMatchSongSelect(Room room, PlaylistItem? itemToEdit = null)
/// <param name="ruleset">An optional initial ruleset selection to perform.</param> : base(room, itemToEdit)
public MultiplayerMatchSongSelect(Room room, long? itemToEdit = null, WorkingBeatmap? beatmap = null, RulesetInfo? ruleset = null)
: base(room)
{ {
this.itemToEdit = itemToEdit; this.itemToEdit = itemToEdit;
if (beatmap != null || ruleset != null)
{
Schedule(() =>
{
if (beatmap != null) Beatmap.Value = beatmap;
if (ruleset != null) Ruleset.Value = ruleset;
});
}
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -80,7 +67,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{ {
if (operationInProgress.Value) if (operationInProgress.Value)
{ {
Logger.Log($"{nameof(SelectedItem)} aborted due to {nameof(operationInProgress)}"); Logger.Log($"{nameof(SelectItem)} aborted due to {nameof(operationInProgress)}");
return false; return false;
} }
@ -92,7 +79,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
var multiplayerItem = new MultiplayerPlaylistItem var multiplayerItem = new MultiplayerPlaylistItem
{ {
ID = itemToEdit ?? 0, ID = itemToEdit?.ID ?? 0,
BeatmapID = item.Beatmap.OnlineID, BeatmapID = item.Beatmap.OnlineID,
BeatmapChecksum = item.Beatmap.MD5Hash, BeatmapChecksum = item.Beatmap.MD5Hash,
RulesetID = item.RulesetID, RulesetID = item.RulesetID,

View File

@ -49,11 +49,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
[Resolved] [Resolved]
private MultiplayerClient client { get; set; } private MultiplayerClient client { get; set; }
[Resolved]
private BeatmapManager beatmapManager { get; set; }
private readonly IBindable<bool> isConnected = new Bindable<bool>();
private AddItemButton addItemButton; private AddItemButton addItemButton;
public MultiplayerMatchSubScreen(Room room) public MultiplayerMatchSubScreen(Room room)
@ -227,12 +222,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
if (!this.IsCurrentScreen()) if (!this.IsCurrentScreen())
return; return;
int id = itemToEdit?.Beatmap.OnlineID ?? Room.Playlist.Last().Beatmap.OnlineID; this.Push(new MultiplayerMatchSongSelect(Room, itemToEdit));
var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == id);
var workingBeatmap = localBeatmap == null ? null : beatmapManager.GetWorkingBeatmap(localBeatmap);
this.Push(new MultiplayerMatchSongSelect(Room, itemToEdit?.ID, workingBeatmap));
} }
protected override Drawable CreateFooter() => new MultiplayerMatchFooter(); protected override Drawable CreateFooter() => new MultiplayerMatchFooter();
@ -424,7 +414,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
return; return;
} }
this.Push(new MultiplayerMatchSongSelect(Room, client.Room.Settings.PlaylistItemId, beatmap, ruleset)); this.Push(new MultiplayerMatchSongSelect(Room, Room.Playlist.Single(item => item.ID == client.Room.Settings.PlaylistItemId)));
} }
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)

View File

@ -1,13 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Linq; using System.Linq;
using Humanizer; using Humanizer;
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -35,32 +33,39 @@ namespace osu.Game.Screens.OnlinePlay
public override bool AllowEditing => false; public override bool AllowEditing => false;
[Resolved(typeof(Room), nameof(Room.Playlist))] [Resolved(typeof(Room), nameof(Room.Playlist))]
protected BindableList<PlaylistItem> Playlist { get; private set; } protected BindableList<PlaylistItem> Playlist { get; private set; } = null!;
[CanBeNull]
[Resolved(CanBeNull = true)]
protected IBindable<PlaylistItem> SelectedItem { get; private set; }
[Resolved] [Resolved]
private RulesetStore rulesets { get; set; } private RulesetStore rulesets { get; set; } = null!;
[Resolved]
private BeatmapManager beatmapManager { get; set; } = null!;
protected override UserActivity InitialActivity => new UserActivity.InLobby(room); protected override UserActivity InitialActivity => new UserActivity.InLobby(room);
protected readonly Bindable<IReadOnlyList<Mod>> FreeMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>()); protected readonly Bindable<IReadOnlyList<Mod>> FreeMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
private readonly Room room; private readonly Room room;
private readonly PlaylistItem? initialItem;
private readonly FreeModSelectOverlay freeModSelectOverlay;
private WorkingBeatmap initialBeatmap; private WorkingBeatmap initialBeatmap = null!;
private RulesetInfo initialRuleset; private RulesetInfo initialRuleset = null!;
private IReadOnlyList<Mod> initialMods; private IReadOnlyList<Mod> initialMods = null!;
private bool itemSelected; private bool itemSelected;
private readonly FreeModSelectOverlay freeModSelectOverlay; private IDisposable? freeModSelectOverlayRegistration;
private IDisposable freeModSelectOverlayRegistration;
protected OnlinePlaySongSelect(Room room) /// <summary>
/// Creates a new <see cref="OnlinePlaySongSelect"/>.
/// </summary>
/// <param name="room">The room.</param>
/// <param name="initialItem">An optional initial <see cref="PlaylistItem"/> to use for the initial beatmap/ruleset/mods.
/// If <c>null</c>, the last <see cref="PlaylistItem"/> in the room will be used.</param>
protected OnlinePlaySongSelect(Room room, PlaylistItem? initialItem = null)
{ {
this.room = room; this.room = room;
this.initialItem = initialItem ?? room.Playlist.LastOrDefault();
Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING }; Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
@ -76,6 +81,7 @@ namespace osu.Game.Screens.OnlinePlay
{ {
LeftArea.Padding = new MarginPadding { Top = Header.HEIGHT }; LeftArea.Padding = new MarginPadding { Top = Header.HEIGHT };
// Store the initial beatmap/ruleset/mods at the point of entering song select, so they can be reverted to upon exit.
initialBeatmap = Beatmap.Value; initialBeatmap = Beatmap.Value;
initialRuleset = Ruleset.Value; initialRuleset = Ruleset.Value;
initialMods = Mods.Value.ToList(); initialMods = Mods.Value.ToList();
@ -87,14 +93,35 @@ namespace osu.Game.Screens.OnlinePlay
{ {
base.LoadComplete(); base.LoadComplete();
var rulesetInstance = SelectedItem?.Value?.RulesetID == null ? null : rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance(); if (initialItem != null)
if (rulesetInstance != null)
{ {
// At this point, Mods contains both the required and allowed mods. For selection purposes, it should only contain the required mods. // Prefer using a local databased beatmap lookup since OnlineId may be -1 for an invalid beatmap selection.
// Similarly, freeMods is currently empty but should only contain the allowed mods. BeatmapInfo? beatmapInfo = initialItem.Beatmap as BeatmapInfo;
Mods.Value = SelectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
FreeMods.Value = SelectedItem.Value.AllowedMods.Select(m => m.ToMod(rulesetInstance)).ToArray(); // And in the case that this isn't a local databased beatmap, query by online ID.
if (beatmapInfo == null)
{
int onlineId = initialItem.Beatmap.OnlineID;
beatmapInfo = beatmapManager.QueryBeatmap(b => b.OnlineID == onlineId);
}
if (beatmapInfo != null)
Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapInfo);
RulesetInfo? ruleset = rulesets.GetRuleset(initialItem.RulesetID);
if (ruleset != null)
{
Ruleset.Value = ruleset;
var rulesetInstance = ruleset.CreateInstance();
Debug.Assert(rulesetInstance != null);
// At this point, Mods contains both the required and allowed mods. For selection purposes, it should only contain the required mods.
// Similarly, freeMods is currently empty but should only contain the allowed mods.
Mods.Value = initialItem.RequiredMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
FreeMods.Value = initialItem.AllowedMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
}
} }
Mods.BindValueChanged(onModsChanged); Mods.BindValueChanged(onModsChanged);
@ -199,7 +226,6 @@ namespace osu.Game.Screens.OnlinePlay
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)
{ {
base.Dispose(isDisposing); base.Dispose(isDisposing);
freeModSelectOverlayRegistration?.Dispose(); freeModSelectOverlayRegistration?.Dispose();
} }
} }