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Fix column lighting and key area not handling rewind correctly
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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Platform;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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@ -68,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.UI
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private ISkinSource skin { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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private void load(GameHost host)
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{
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skin.SourceChanged += onSourceChanged;
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onSourceChanged();
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@ -82,7 +83,10 @@ namespace osu.Game.Rulesets.Mania.UI
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Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
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{
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both,
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// This is pretty dodgy (and will cause weirdness when pausing gameplay) but is better than completely broken rewind.
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Clock = host.UpdateThread.Clock,
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ProcessCustomClock = false,
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};
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InternalChildren = new[]
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@ -94,7 +98,10 @@ namespace osu.Game.Rulesets.Mania.UI
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HitObjectArea,
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new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
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{
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both,
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// This is pretty dodgy (and will cause weirdness when pausing gameplay) but is better than completely broken rewind.
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Clock = host.UpdateThread.Clock,
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ProcessCustomClock = false,
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},
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background,
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TopLevelContainer,
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