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Fix metronome playing mistimed beat sounds on editor clock resume
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@ -47,6 +47,11 @@ namespace osu.Game.Screens.Edit.Timing
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public bool EnableClicking { get; set; } = true;
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public MetronomeDisplay()
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{
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AllowMistimedEventFiring = false;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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