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Implement legacy slider border shadow
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@ -24,16 +24,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private OsuRulesetConfigManager config { get; set; }
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private Slider slider;
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private float defaultPathRadius;
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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slider = (Slider)drawableObject.HitObject;
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defaultPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
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scaleBindable = slider.ScaleBindable.GetBoundCopy();
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scaleBindable.BindValueChanged(_ => updatePathRadius(), true);
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scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
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pathVersion = slider.Path.Version.GetBoundCopy();
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pathVersion.BindValueChanged(_ => Refresh());
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@ -48,9 +46,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
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}
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private void updatePathRadius()
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=> PathRadius = defaultPathRadius * scaleBindable.Value;
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private void updateAccentColour(ISkinSource skin, Color4 defaultAccentColour)
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=> AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? defaultAccentColour;
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}
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@ -15,19 +15,27 @@ namespace osu.Game.Rulesets.Osu.Skinning
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private class LegacyDrawableSliderPath : DrawableSliderPath
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{
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private const float shadow_portion = 0.06f;
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public new Color4 AccentColour => new Color4(base.AccentColour.R, base.AccentColour.G, base.AccentColour.B, base.AccentColour.A * 0.70f);
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protected override Color4 ColourAt(float position)
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{
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if (CalculatedBorderPortion != 0f && position <= CalculatedBorderPortion)
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float realBorderPortion = shadow_portion + CalculatedBorderPortion;
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float realGradientPortion = 1 - realBorderPortion;
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if (position <= shadow_portion)
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return new Color4(0f, 0f, 0f, 0.25f * position / shadow_portion);
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if (position <= realBorderPortion)
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return BorderColour;
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position -= BORDER_PORTION;
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position -= realBorderPortion;
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Color4 outerColour = AccentColour.Darken(0.1f);
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Color4 innerColour = lighten(AccentColour, 0.5f);
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return Interpolation.ValueAt(position / GRADIENT_PORTION, outerColour, innerColour, 0, 1);
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return Interpolation.ValueAt(position / realGradientPortion, outerColour, innerColour, 0, 1);
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}
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/// <summary>
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