mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 22:23:32 +08:00
Ensure BeatmapProcessor.PostProcess is run before firing HitObjectUpdated events
This commit is contained in:
parent
72a173d4fc
commit
1fcf443314
@ -207,14 +207,15 @@ namespace osu.Game.Screens.Edit
|
|||||||
beatmapProcessor?.PreProcess();
|
beatmapProcessor?.PreProcess();
|
||||||
|
|
||||||
foreach (var hitObject in pendingUpdates)
|
foreach (var hitObject in pendingUpdates)
|
||||||
{
|
|
||||||
processHitObject(hitObject);
|
processHitObject(hitObject);
|
||||||
HitObjectUpdated?.Invoke(hitObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
pendingUpdates.Clear();
|
|
||||||
|
|
||||||
beatmapProcessor?.PostProcess();
|
beatmapProcessor?.PostProcess();
|
||||||
|
|
||||||
|
// explicitly needs to be fired after PostProcess
|
||||||
|
foreach (var hitObject in pendingUpdates)
|
||||||
|
HitObjectUpdated?.Invoke(hitObject);
|
||||||
|
|
||||||
|
pendingUpdates.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user