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Expose unread notification count
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commit
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@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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@ -25,6 +26,12 @@ namespace osu.Game.Tests.Visual
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Origin = Anchor.TopRight
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});
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SpriteText displayedCount = new SpriteText();
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Content.Add(displayedCount);
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manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
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AddStep(@"toggle", manager.ToggleVisibility);
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AddStep(@"simple #1", sendHelloNotification);
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AddStep(@"simple #2", sendAmazingNotification);
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@ -11,6 +11,7 @@ using OpenTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using System;
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using osu.Framework.Configuration;
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namespace osu.Game.Overlays
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{
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@ -75,21 +76,24 @@ namespace osu.Game.Overlays
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};
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}
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private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
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private int unreadCount => sections.Select(c => c.UnreadCount).Sum();
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public readonly BindableInt UnreadCount = new BindableInt();
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private int runningDepth;
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private void notificationClosed()
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{
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// hide ourselves if all notifications have been dismissed.
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if (sections.Select(c => c.DisplayedCount).Sum() == 0)
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if (totalCount == 0)
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State = Visibility.Hidden;
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updateCounts();
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}
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public void Post(Notification notification)
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public void Post(Notification notification) => Schedule(() =>
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{
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Schedule(() =>
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{
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State = Visibility.Visible;
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++runningDepth;
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notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
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@ -101,8 +105,9 @@ namespace osu.Game.Overlays
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var ourType = notification.GetType();
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sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)))?.Add(notification);
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updateCounts();
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});
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}
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protected override void PopIn()
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{
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@ -122,9 +127,16 @@ namespace osu.Game.Overlays
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this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
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}
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private void updateCounts()
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{
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UnreadCount.Value = unreadCount;
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}
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private void markAllRead()
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{
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sections.Children.ForEach(s => s.MarkAllRead());
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updateCounts();
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}
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protected override void UpdateAfterChildren()
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@ -26,6 +26,8 @@ namespace osu.Game.Overlays.Notifications
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public int DisplayedCount => notifications.Count(n => !n.WasClosed);
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public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read);
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public void Add(Notification notification) => notifications.Add(notification);
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public IEnumerable<Type> AcceptTypes;
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