mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:12:54 +08:00
Merge branch 'master' into fix-song-select-osu-logo-position
This commit is contained in:
commit
1fbc92ca7e
@ -10,7 +10,7 @@
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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.Android" Version="2024.129.1" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2024.130.0" />
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</ItemGroup>
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<PropertyGroup>
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<!-- Fody does not handle Android build well, and warns when unchanged.
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@ -17,7 +17,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
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public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
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{
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private const float judgement_y_position = 160;
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public const double ANIM_DURATION = 150;
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private const float default_tick_size = 16;
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public const float DEFAULT_TICK_SIZE = 16;
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protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
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@ -44,8 +44,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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Masking = true,
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Origin = Anchor.Centre,
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Size = new Vector2(default_tick_size),
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BorderThickness = default_tick_size / 4,
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Size = new Vector2(DEFAULT_TICK_SIZE),
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BorderThickness = DEFAULT_TICK_SIZE / 4,
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BorderColour = Color4.White,
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Child = new Box
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{
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@ -88,8 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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case ArmedState.Miss:
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this.FadeOut(ANIM_DURATION);
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this.TransformBindableTo(AccentColour, Color4.Red, 0);
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this.FadeOut(ANIM_DURATION, Easing.OutQuint);
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break;
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case ArmedState.Hit:
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@ -28,6 +28,7 @@ using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Skinning.Argon;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Rulesets.Osu.Skinning.Legacy;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Rulesets.Osu.UI;
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@ -254,6 +255,9 @@ namespace osu.Game.Rulesets.Osu
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case ArgonSkin:
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return new OsuArgonSkinTransformer(skin);
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case TrianglesSkin:
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return new OsuTrianglesSkinTransformer(skin);
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}
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return null;
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@ -16,7 +16,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
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public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
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{
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private RingExplosion? ringExplosion;
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@ -0,0 +1,51 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public partial class ArgonJudgementPieceSliderTickMiss : CompositeDrawable, IAnimatableJudgement
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{
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private readonly HitResult result;
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private Circle piece = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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public ArgonJudgementPieceSliderTickMiss(HitResult result)
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{
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this.result = result;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(piece = new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Colour = colours.ForHitResult(result),
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Size = new Vector2(ArgonSliderScorePoint.SIZE)
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});
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}
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public void PlayAnimation()
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{
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this.ScaleTo(1.4f);
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this.ScaleTo(1f, 150, Easing.Out);
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this.FadeOutFromOne(400);
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}
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public Drawable? GetAboveHitObjectsProxiedContent() => piece.CreateProxy();
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}
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}
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@ -16,14 +16,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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private Bindable<Color4> accentColour = null!;
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private const float size = 12;
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public const float SIZE = 12;
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject hitObject)
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{
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Masking = true;
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Origin = Anchor.Centre;
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Size = new Vector2(size);
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Size = new Vector2(SIZE);
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BorderThickness = 3;
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BorderColour = Color4.White;
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Child = new Box
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@ -19,11 +19,21 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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switch (lookup)
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{
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case GameplaySkinComponentLookup<HitResult> resultComponent:
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HitResult result = resultComponent.Component;
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// This should eventually be moved to a skin setting, when supported.
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if (Skin is ArgonProSkin && (resultComponent.Component == HitResult.Great || resultComponent.Component == HitResult.Perfect))
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if (Skin is ArgonProSkin && (result == HitResult.Great || result == HitResult.Perfect))
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return Drawable.Empty();
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return new ArgonJudgementPiece(resultComponent.Component);
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switch (result)
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{
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case HitResult.IgnoreMiss:
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case HitResult.LargeTickMiss:
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return new ArgonJudgementPieceSliderTickMiss(result);
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default:
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return new ArgonJudgementPiece(result);
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}
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case OsuSkinComponentLookup osuComponent:
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// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
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@ -0,0 +1,52 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public partial class DefaultJudgementPieceSliderTickMiss : CompositeDrawable, IAnimatableJudgement
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{
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private readonly HitResult result;
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private Circle piece = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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public DefaultJudgementPieceSliderTickMiss(HitResult result)
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{
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this.result = result;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(piece = new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Colour = colours.ForHitResult(result),
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Size = new Vector2(DrawableSliderTick.DEFAULT_TICK_SIZE)
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});
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}
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public void PlayAnimation()
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{
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this.ScaleTo(1.4f);
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this.ScaleTo(1f, 150, Easing.Out);
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this.FadeOutFromOne(400);
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}
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public Drawable? GetAboveHitObjectsProxiedContent() => piece.CreateProxy();
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}
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}
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@ -0,0 +1,38 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public class OsuTrianglesSkinTransformer : SkinTransformer
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{
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public OsuTrianglesSkinTransformer(ISkin skin)
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: base(skin)
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{
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}
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public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
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{
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switch (lookup)
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{
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case GameplaySkinComponentLookup<HitResult> resultComponent:
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HitResult result = resultComponent.Component;
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switch (result)
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{
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case HitResult.IgnoreMiss:
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case HitResult.LargeTickMiss:
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// use argon judgement piece for new tick misses because i don't want to design another one for triangles.
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return new DefaultJudgementPieceSliderTickMiss(result);
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}
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break;
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}
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return base.GetDrawableComponent(lookup);
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}
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}
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}
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@ -17,7 +17,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
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public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
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{
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private RingExplosion? ringExplosion;
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@ -77,7 +77,7 @@ namespace osu.Game.Graphics
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{
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case HitResult.IgnoreMiss:
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case HitResult.SmallTickMiss:
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return Orange1;
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return Color4.Gray;
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case HitResult.Miss:
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case HitResult.LargeTickMiss:
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@ -10,7 +10,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Judgements
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{
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public partial class DefaultJudgementPiece : JudgementPiece, IAnimatableJudgement
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public partial class DefaultJudgementPiece : TextJudgementPiece, IAnimatableJudgement
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{
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public DefaultJudgementPiece(HitResult result)
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: base(result)
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@ -38,20 +38,6 @@ namespace osu.Game.Rulesets.Judgements
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/// </remarks>
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public virtual void PlayAnimation()
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{
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// TODO: make these better. currently they are using a text `-` and it's not centered properly.
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// Should be an explicit drawable.
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//
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// When this is done, remove the [Description] attributes from HitResults which were added for this purpose.
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if (Result == HitResult.IgnoreMiss || Result == HitResult.LargeTickMiss)
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{
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this.RotateTo(-45);
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this.ScaleTo(1.6f);
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this.ScaleTo(1.2f, 100, Easing.In);
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this.FadeOutFromOne(400);
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return;
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}
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if (Result.IsMiss())
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{
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this.ScaleTo(1.6f);
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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Judgements
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{
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public abstract partial class JudgementPiece : CompositeDrawable
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public abstract partial class TextJudgementPiece : CompositeDrawable
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{
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protected readonly HitResult Result;
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Judgements
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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protected JudgementPiece(HitResult result)
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protected TextJudgementPiece(HitResult result)
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{
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Result = result;
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}
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@ -86,7 +86,6 @@ namespace osu.Game.Rulesets.Scoring
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/// Indicates a large tick miss.
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/// </summary>
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[EnumMember(Value = "large_tick_miss")]
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[Description("-")]
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[Order(11)]
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LargeTickMiss,
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@ -118,7 +117,6 @@ namespace osu.Game.Rulesets.Scoring
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/// Indicates a miss that should be ignored for scoring purposes.
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/// </summary>
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[EnumMember(Value = "ignore_miss")]
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[Description("-")]
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[Order(14)]
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IgnoreMiss,
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@ -46,15 +46,10 @@ namespace osu.Game.Skinning
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const double fade_out_length = 600;
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this.FadeInFromZero(fade_in_length);
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this.Delay(fade_out_delay).FadeOut(fade_out_length);
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// legacy judgements don't play any transforms if they are an animation.... UNLESS they are the temporary displayed judgement from new piece.
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if (animation?.FrameCount > 1 && !forceTransforms)
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{
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if (isMissedTick())
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applyMissedTickScaling();
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return;
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}
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if (result.IsMiss())
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{
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@ -84,6 +79,8 @@ namespace osu.Game.Skinning
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this.RotateTo(0);
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this.RotateTo(rotation, fade_in_length)
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.Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In);
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this.Delay(fade_out_delay).FadeOut(fade_out_length);
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}
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}
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else
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@ -97,17 +94,13 @@ namespace osu.Game.Skinning
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// so we need to force the current value to be correct at 1.2 (0.95) then complete the
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// second half of the transform.
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.ScaleTo(0.95f).ScaleTo(finalScale, fade_in_length * 0.2f); // t = 1.4
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this.Delay(fade_out_delay).FadeOut(fade_out_length);
|
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}
|
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}
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|
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private bool isMissedTick() => result.IsMiss() && result != HitResult.Miss;
|
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private void applyMissedTickScaling()
|
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{
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this.ScaleTo(0.6f);
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this.ScaleTo(0.3f, 100, Easing.In);
|
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}
|
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|
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public Drawable GetAboveHitObjectsProxiedContent() => CreateProxy();
|
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}
|
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}
|
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|
@ -36,7 +36,7 @@
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="11.5.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2024.129.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2024.130.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.129.0" />
|
||||
<PackageReference Include="Sentry" Version="3.41.3" />
|
||||
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
|
||||
|
@ -23,6 +23,6 @@
|
||||
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.129.1" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.130.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user