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fix restarting with a different track in the same BeatmapSet
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@ -399,7 +399,6 @@ namespace osu.Game.Screens.Select
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{
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Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\"");
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preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
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Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
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if (beatmap != null)
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@ -411,7 +410,8 @@ namespace osu.Game.Screens.Select
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}
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}
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if (IsCurrentScreen) ensurePlayingSelected(preview);
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if (IsCurrentScreen)
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ensurePlayingSelected(true);
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UpdateBeatmap(Beatmap.Value);
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}
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