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mirror of https://github.com/ppy/osu.git synced 2024-12-16 06:23:20 +08:00

Merge pull request #302 from peppy/login-updates

Move login screen to toolbar and update design (still not fully implemented).
This commit is contained in:
Dean Herbert 2017-02-03 13:10:05 +09:00 committed by GitHub
commit 1f8df447c7
10 changed files with 340 additions and 169 deletions

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@ -21,6 +21,7 @@ using osu.Game.Modes;
using osu.Game.Overlays.Toolbar; using osu.Game.Overlays.Toolbar;
using osu.Game.Screens; using osu.Game.Screens;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using OpenTK;
namespace osu.Game namespace osu.Game
{ {
@ -101,14 +102,20 @@ namespace osu.Game
//overlay elements //overlay elements
(chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add); (chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add);
(options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add); (options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add);
(musicController = new MusicController() { Depth = -3 }).Preload(this, overlayContent.Add); (musicController = new MusicController()
{
Depth = -2,
Position = new Vector2(0, Toolbar.HEIGHT),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
}).Preload(this, overlayContent.Add);
Dependencies.Cache(options); Dependencies.Cache(options);
Dependencies.Cache(musicController); Dependencies.Cache(musicController);
(Toolbar = new Toolbar (Toolbar = new Toolbar
{ {
Depth = -2, Depth = -3,
OnHome = delegate { mainMenu?.MakeCurrent(); }, OnHome = delegate { mainMenu?.MakeCurrent(); },
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; }, OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
}).Preload(this, t => }).Preload(this, t =>

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@ -0,0 +1,77 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Game.Graphics;
using osu.Game.Overlays.Options.General;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays
{
class LoginOverlay : OverlayContainer
{
private LoginOptions optionsSection;
const float transition_time = 400;
public LoginOverlay()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Children = new Drawable[]
{
new Box {
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.8f,
},
new Container
{
Width = 360,
AutoSizeAxes = Axes.Y,
Masking = true,
AutoSizeDuration = transition_time,
AutoSizeEasing = EasingTypes.OutQuint,
Children = new Drawable[]
{
optionsSection = new LoginOptions
{
Padding = new MarginPadding(10),
},
new Box
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Height = 3,
Colour = colours.Yellow,
Alpha = 1,
},
}
}
};
}
protected override void PopIn()
{
optionsSection.Bounding = true;
FadeIn(transition_time, EasingTypes.OutQuint);
}
protected override void PopOut()
{
optionsSection.Bounding = false;
FadeOut(transition_time);
}
}
}

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@ -28,8 +28,6 @@ namespace osu.Game.Overlays
{ {
public class MusicController : OverlayContainer public class MusicController : OverlayContainer
{ {
private static readonly Vector2 start_position = new Vector2(0, 50);
private MusicControllerBackground backgroundSprite; private MusicControllerBackground backgroundSprite;
private DragBar progress; private DragBar progress;
private TextAwesome playButton, listButton; private TextAwesome playButton, listButton;
@ -47,22 +45,13 @@ namespace osu.Game.Overlays
private BeatmapDatabase beatmaps; private BeatmapDatabase beatmaps;
private BaseGame game; private BaseGame game;
private Container dragContainer;
public MusicController() public MusicController()
{ {
Width = 400; Width = 400;
Height = 130; Height = 130;
CornerRadius = 5;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
};
Masking = true;
Anchor = Anchor.TopRight;//placeholder
Origin = Anchor.TopRight;
Position = start_position;
Margin = new MarginPadding(10); Margin = new MarginPadding(10);
} }
@ -75,13 +64,13 @@ namespace osu.Game.Overlays
// Diminish the drag distance as we go further to simulate "rubber band" feeling. // Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= (float)Math.Pow(change.Length, 0.7f) / change.Length; change *= (float)Math.Pow(change.Length, 0.7f) / change.Length;
MoveTo(start_position + change); dragContainer.MoveTo(change);
return base.OnDrag(state); return base.OnDrag(state);
} }
protected override bool OnDragEnd(InputState state) protected override bool OnDragEnd(InputState state)
{ {
MoveTo(start_position, 800, EasingTypes.OutElastic); dragContainer.MoveTo(Vector2.Zero, 800, EasingTypes.OutElastic);
return base.OnDragEnd(state); return base.OnDragEnd(state);
} }
@ -93,111 +82,126 @@ namespace osu.Game.Overlays
Children = new Drawable[] Children = new Drawable[]
{ {
title = new SpriteText dragContainer = new Container
{ {
Origin = Anchor.BottomCentre, Masking = true,
Anchor = Anchor.TopCentre, CornerRadius = 5,
Position = new Vector2(0, 40), EdgeEffect = new EdgeEffect
TextSize = 25,
Colour = Color4.White,
Text = @"Nothing to play",
Font = @"Exo2.0-MediumItalic"
},
artist = new SpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 45),
TextSize = 15,
Colour = Color4.White,
Text = @"Nothing to play",
Font = @"Exo2.0-BoldItalic"
},
new ClickableContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
Position = new Vector2(0, -30),
Action = () =>
{ {
if (current?.Track == null) return; Type = EdgeEffectType.Shadow,
if (current.Track.IsRunning) Colour = Color4.Black.Opacity(40),
current.Track.Stop(); Radius = 5,
else
current.Track.Start();
}, },
RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
playButton = new TextAwesome title = new SpriteText
{ {
TextSize = 30, Origin = Anchor.BottomCentre,
Icon = FontAwesome.fa_play_circle_o, Anchor = Anchor.TopCentre,
Origin = Anchor.Centre, Position = new Vector2(0, 40),
Anchor = Anchor.Centre TextSize = 25,
} Colour = Color4.White,
} Text = @"Nothing to play",
}, Font = @"Exo2.0-MediumItalic"
new ClickableContainer },
{ artist = new SpriteText
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
Position = new Vector2(-30, -30),
Action = prev,
Children = new Drawable[]
{
new TextAwesome
{ {
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 45),
TextSize = 15, TextSize = 15,
Icon = FontAwesome.fa_step_backward, Colour = Color4.White,
Origin = Anchor.Centre, Text = @"Nothing to play",
Anchor = Anchor.Centre Font = @"Exo2.0-BoldItalic"
} },
} new ClickableContainer
},
new ClickableContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
Position = new Vector2(30, -30),
Action = next,
Children = new Drawable[]
{
new TextAwesome
{ {
TextSize = 15, AutoSizeAxes = Axes.Both,
Icon = FontAwesome.fa_step_forward,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre Anchor = Anchor.BottomCentre,
} Position = new Vector2(0, -30),
} Action = () =>
}, {
new ClickableContainer if (current?.Track == null) return;
{ if (current.Track.IsRunning)
AutoSizeAxes = Axes.Both, current.Track.Stop();
Origin = Anchor.Centre, else
Anchor = Anchor.BottomRight, current.Track.Start();
Position = new Vector2(20, -30), },
Children = new Drawable[] Children = new Drawable[]
{ {
listButton = new TextAwesome playButton = new TextAwesome
{
TextSize = 30,
Icon = FontAwesome.fa_play_circle_o,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
},
new ClickableContainer
{ {
TextSize = 15, AutoSizeAxes = Axes.Both,
Icon = FontAwesome.fa_bars,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre Anchor = Anchor.BottomCentre,
Position = new Vector2(-30, -30),
Action = prev,
Children = new Drawable[]
{
new TextAwesome
{
TextSize = 15,
Icon = FontAwesome.fa_step_backward,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
},
new ClickableContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
Position = new Vector2(30, -30),
Action = next,
Children = new Drawable[]
{
new TextAwesome
{
TextSize = 15,
Icon = FontAwesome.fa_step_forward,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
},
new ClickableContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.BottomRight,
Position = new Vector2(20, -30),
Children = new Drawable[]
{
listButton = new TextAwesome
{
TextSize = 15,
Icon = FontAwesome.fa_bars,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
},
progress = new DragBar
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = 10,
Colour = colours.Yellow,
SeekRequested = seek
} }
} }
},
progress = new DragBar
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = 10,
Colour = colours.Yellow,
SeekRequested = seek
} }
}; };
@ -210,7 +214,7 @@ namespace osu.Game.Overlays
playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>(); playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();
backgroundSprite = new MusicControllerBackground(); backgroundSprite = new MusicControllerBackground();
AddInternal(backgroundSprite); dragContainer.Add(backgroundSprite);
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -333,7 +337,7 @@ namespace osu.Game.Overlays
(newBackground = new MusicControllerBackground(beatmap)).Preload(game, delegate (newBackground = new MusicControllerBackground(beatmap)).Preload(game, delegate
{ {
Add(newBackground); dragContainer.Add(newBackground);
switch (direction) switch (direction)
{ {

View File

@ -15,7 +15,6 @@ namespace osu.Game.Overlays.Options.General
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
new LoginOptions(),
new LanguageOptions(), new LanguageOptions(),
new UpdateOptions(), new UpdateOptions(),
}; };

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@ -12,13 +12,28 @@ using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Overlays.Options.General namespace osu.Game.Overlays.Options.General
{ {
public class LoginOptions : OptionsSubsection, IOnlineComponent public class LoginOptions : OptionsSubsection, IOnlineComponent
{ {
private bool bounding = true;
protected override string Header => "Sign In"; protected override string Header => "Sign In";
public override RectangleF BoundingBox => bounding ? base.BoundingBox : RectangleF.Empty;
public bool Bounding
{
get { return bounding; }
set
{
bounding = value;
Invalidate(Invalidation.Geometry);
}
}
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api) private void load(APIAccess api)
{ {
@ -109,24 +124,24 @@ namespace osu.Game.Overlays.Options.General
}, },
saveUsername = new CheckBoxOption saveUsername = new CheckBoxOption
{ {
LabelText = "Remember Username", LabelText = "Remember username",
Bindable = config.GetBindable<bool>(OsuConfig.SaveUsername), Bindable = config.GetBindable<bool>(OsuConfig.SaveUsername),
}, },
savePassword = new CheckBoxOption savePassword = new CheckBoxOption
{ {
LabelText = "Remember Password", LabelText = "Stay logged in",
Bindable = config.GetBindable<bool>(OsuConfig.SavePassword), Bindable = config.GetBindable<bool>(OsuConfig.SavePassword),
}, },
new OsuButton new OsuButton
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Text = "Log in", Text = "Sign in",
Action = performLogin Action = performLogin
}, },
new OsuButton new OsuButton
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Text = "Register", Text = "Register new account",
//Action = registerLink //Action = registerLink
} }
}; };

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@ -19,65 +19,25 @@ namespace osu.Game.Overlays.Toolbar
{ {
public class Toolbar : OverlayContainer public class Toolbar : OverlayContainer
{ {
private const float height = 50; public const float HEIGHT = 50;
public Action OnHome; public Action OnHome;
public Action<PlayMode> OnPlayModeChange; public Action<PlayMode> OnPlayModeChange;
private ToolbarModeSelector modeSelector; private ToolbarModeSelector modeSelector;
private Box solidBackground;
private Box gradientBackground;
private const int transition_time = 250; private const int transition_time = 250;
private const float alpha_hovering = 0.8f; private const float alpha_hovering = 0.8f;
private const float alpha_normal = 0.6f; private const float alpha_normal = 0.6f;
public override bool Contains(Vector2 screenSpacePos) => true;
protected override void PopIn()
{
MoveToY(0, transition_time, EasingTypes.OutQuint);
FadeIn(transition_time, EasingTypes.OutQuint);
}
protected override void PopOut()
{
MoveToY(-DrawSize.Y, transition_time, EasingTypes.InQuint);
FadeOut(transition_time, EasingTypes.InQuint);
}
protected override bool OnHover(InputState state)
{
solidBackground.FadeTo(alpha_hovering, transition_time, EasingTypes.OutQuint);
gradientBackground.FadeIn(transition_time, EasingTypes.OutQuint);
return true;
}
protected override void OnHoverLost(InputState state)
{
solidBackground.FadeTo(alpha_normal, transition_time, EasingTypes.OutQuint);
gradientBackground.FadeOut(transition_time, EasingTypes.OutQuint);
}
public Toolbar() public Toolbar()
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
solidBackground = new Box new ToolbarBackground(),
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.1f),
Alpha = alpha_normal,
},
gradientBackground = new Box
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Alpha = 0,
Height = 90,
ColourInfo = ColourInfo.GradientVertical(
OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)),
},
new FlowContainer new FlowContainer
{ {
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirection.HorizontalOnly,
@ -96,21 +56,21 @@ namespace osu.Game.Overlays.Toolbar
} }
} }
}, },
new FlowContainer new PassThroughFlowContainer
{ {
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirection.HorizontalOnly,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Children = new [] Children = new Drawable[]
{ {
new ToolbarMusicButton(), new ToolbarMusicButton(),
new ToolbarButton new ToolbarButton
{ {
Icon = FontAwesome.fa_search Icon = FontAwesome.fa_search
}, },
new ToolbarUserButton(), new ToolbarUserArea(),
new ToolbarButton new ToolbarButton
{ {
Icon = FontAwesome.fa_bars Icon = FontAwesome.fa_bars
@ -120,9 +80,69 @@ namespace osu.Game.Overlays.Toolbar
}; };
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Size = new Vector2(1, height); Size = new Vector2(1, HEIGHT);
}
public class ToolbarBackground : Container
{
private Box solidBackground;
private Box gradientBackground;
public ToolbarBackground()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
solidBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.1f),
Alpha = alpha_normal,
},
gradientBackground = new Box
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Alpha = 0,
Height = 90,
ColourInfo = ColourInfo.GradientVertical(
OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)),
},
};
}
protected override bool OnHover(InputState state)
{
solidBackground.FadeTo(alpha_hovering, transition_time, EasingTypes.OutQuint);
gradientBackground.FadeIn(transition_time, EasingTypes.OutQuint);
return true;
}
protected override void OnHoverLost(InputState state)
{
solidBackground.FadeTo(alpha_normal, transition_time, EasingTypes.OutQuint);
gradientBackground.FadeOut(transition_time, EasingTypes.OutQuint);
}
} }
public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode); public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode);
protected override void PopIn()
{
MoveToY(0, transition_time, EasingTypes.OutQuint);
FadeIn(transition_time, EasingTypes.OutQuint);
}
protected override void PopOut()
{
MoveToY(-DrawSize.Y, transition_time, EasingTypes.InQuint);
FadeOut(transition_time, EasingTypes.InQuint);
}
class PassThroughFlowContainer : FlowContainer
{
//needed to get input to the login overlay.
public override bool Contains(Vector2 screenSpacePos) => true;
}
} }
} }

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@ -122,6 +122,7 @@ namespace osu.Game.Overlays.Toolbar
}; };
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -168,6 +169,12 @@ namespace osu.Game.Overlays.Toolbar
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
Masking = true; Masking = true;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
};
Children = new Drawable[] Children = new Drawable[]
{ {

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@ -0,0 +1,46 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using OpenTK;
namespace osu.Game.Overlays.Toolbar
{
class ToolbarUserArea : Container
{
private LoginOverlay loginOverlay;
private ToolbarUserButton button;
public override RectangleF BoundingBox => button.BoundingBox;
public override bool Contains(Vector2 screenSpacePos) => true;
public override Vector2 Size => button.Size;
public ToolbarUserArea()
{
RelativeSizeAxes = Axes.Y;
Children = new Drawable[] {
button = new ToolbarUserButton
{
Action = toggle,
},
loginOverlay = new LoginOverlay
{
Position = new Vector2(0, 1),
RelativePositionAxes = Axes.Y,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
}
};
}
private void toggle()
{
loginOverlay.ToggleVisibility();
}
}
}

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@ -1,18 +1,12 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>. //Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Configuration;
using osu.Game.Online.API; using osu.Game.Online.API;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
@ -34,7 +28,7 @@ namespace osu.Game.Overlays.Toolbar
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api, OsuConfigManager config) private void load(APIAccess api)
{ {
api.Register(this); api.Register(this);
} }

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@ -76,6 +76,7 @@
<Compile Include="Online\API\IOnlineComponent.cs" /> <Compile Include="Online\API\IOnlineComponent.cs" />
<Compile Include="Online\API\Requests\GetUserRequest.cs" /> <Compile Include="Online\API\Requests\GetUserRequest.cs" />
<Compile Include="Overlays\DragBar.cs" /> <Compile Include="Overlays\DragBar.cs" />
<Compile Include="Overlays\LoginOverlay.cs" />
<Compile Include="Overlays\MusicController.cs" /> <Compile Include="Overlays\MusicController.cs" />
<Compile Include="Beatmaps\Beatmap.cs" /> <Compile Include="Beatmaps\Beatmap.cs" />
<Compile Include="Beatmaps\Formats\ConstructableBeatmapDecoder.cs" /> <Compile Include="Beatmaps\Formats\ConstructableBeatmapDecoder.cs" />
@ -99,6 +100,7 @@
<Compile Include="Overlays\Toolbar\ToolbarMusicButton.cs" /> <Compile Include="Overlays\Toolbar\ToolbarMusicButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarSettingsButton.cs" /> <Compile Include="Overlays\Toolbar\ToolbarSettingsButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarOverlayToggleButton.cs" /> <Compile Include="Overlays\Toolbar\ToolbarOverlayToggleButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarUserArea.cs" />
<Compile Include="Overlays\Toolbar\ToolbarUserButton.cs" /> <Compile Include="Overlays\Toolbar\ToolbarUserButton.cs" />
<Compile Include="Screens\BackgroundMode.cs" /> <Compile Include="Screens\BackgroundMode.cs" />
<Compile Include="Screens\Backgrounds\BackgroundModeBeatmap.cs" /> <Compile Include="Screens\Backgrounds\BackgroundModeBeatmap.cs" />