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Add testcase to osu.Game in-case nunit tries to discover tests in it
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osu.Game/Tests/TestTestCase.cs
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15
osu.Game/Tests/TestTestCase.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Testing;
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namespace osu.Game.Tests
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{
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[TestFixture]
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internal class TestTestCase : TestCase
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{
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// This TestCase is required for nunit to not throw errors
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// See: https://github.com/nunit/nunit/issues/1118
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}
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}
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<Compile Include="Tests\Beatmaps\TestWorkingBeatmap.cs" />
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<Compile Include="Tests\Beatmaps\TestWorkingBeatmap.cs" />
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<Compile Include="Tests\CleanRunHeadlessGameHost.cs" />
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<Compile Include="Tests\CleanRunHeadlessGameHost.cs" />
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<Compile Include="Tests\Platform\TestStorage.cs" />
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<Compile Include="Tests\Platform\TestStorage.cs" />
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<Compile Include="Tests\TestTestCase.cs" />
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<Compile Include="Tests\Visual\OsuTestCase.cs" />
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<Compile Include="Tests\Visual\OsuTestCase.cs" />
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<Compile Include="Tests\Visual\TestCasePerformancePoints.cs" />
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<Compile Include="Tests\Visual\TestCasePerformancePoints.cs" />
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<Compile Include="Tests\Visual\ScreenTestCase.cs" />
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<Compile Include="Tests\Visual\ScreenTestCase.cs" />
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