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Removed unneeded restarting variable

This commit is contained in:
ocboogie 2017-04-17 23:52:38 -07:00
parent 2bd89e922f
commit 1f7373db8f

View File

@ -46,8 +46,6 @@ namespace osu.Game.Screens.Play
private const double pause_cooldown = 1000;
private double lastPauseActionTime;
private bool restarting = false;
private bool canPause => ValidForResume && !HasFailed && Time.Current >= lastPauseActionTime + pause_cooldown;
private IAdjustableClock sourceClock;
@ -247,7 +245,7 @@ namespace osu.Game.Screens.Play
public void Restart()
{
restarting = true;
ValidForResume = false;
OnRestart?.Invoke();
Exit();
}
@ -323,7 +321,7 @@ namespace osu.Game.Screens.Play
if (HasFailed || !ValidForResume)
return false;
if (pauseOverlay != null && !HitRenderer.HasReplayLoaded && !restarting)
if (pauseOverlay != null && !HitRenderer.HasReplayLoaded)
{
//pause screen override logic.
if (pauseOverlay?.State == Visibility.Hidden && !canPause) return true;