mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:57:36 +08:00
Rewrite the way speed adjustments are applied.
This commit is contained in:
parent
921350128d
commit
1f56848442
14
osu.Game.Rulesets.Mania/Mods/IGenerateSpeedAdjustments.cs
Normal file
14
osu.Game.Rulesets.Mania/Mods/IGenerateSpeedAdjustments.cs
Normal file
@ -0,0 +1,14 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Timing;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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internal interface IGenerateSpeedAdjustments
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{
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void ApplyToHitRenderer(ManiaHitRenderer hitRenderer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges);
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}
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}
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@ -5,12 +5,6 @@ using System.Collections.Generic;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Objects.Types;
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using System.Linq;
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using osu.Framework.Lists;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Timing;
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using osu.Game.Rulesets.Objects;
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@ -18,7 +12,7 @@ using osu.Game.Rulesets.Timing;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModGravity : Mod, IApplicableMod<ManiaHitObject>
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public class ManiaModGravity : Mod, IGenerateSpeedAdjustments
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{
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public override string Name => "Gravity";
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@ -26,45 +20,26 @@ namespace osu.Game.Rulesets.Mania.Mods
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public override FontAwesome Icon => FontAwesome.fa_sort_desc;
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public void ApplyToHitRenderer(HitRenderer<ManiaHitObject> hitRenderer)
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public void ApplyToHitRenderer(ManiaHitRenderer hitRenderer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
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{
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var maniaHitRenderer = (ManiaHitRenderer)hitRenderer;
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maniaHitRenderer.HitObjectTimingChanges = new List<SpeedAdjustmentContainer>[maniaHitRenderer.PreferredColumns];
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maniaHitRenderer.BarlineTimingChanges = new List<SpeedAdjustmentContainer>();
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for (int i = 0; i < maniaHitRenderer.PreferredColumns; i++)
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maniaHitRenderer.HitObjectTimingChanges[i] = new List<SpeedAdjustmentContainer>();
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foreach (HitObject obj in maniaHitRenderer.Objects)
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foreach (HitObject obj in hitRenderer.Objects)
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{
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var maniaObject = obj as ManiaHitObject;
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if (maniaObject == null)
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continue;
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maniaHitRenderer.HitObjectTimingChanges[maniaObject.Column].Add(new ManiaSpeedAdjustmentContainer(new MultiplierControlPoint(obj.StartTime)
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{
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TimingPoint = { BeatLength = 1000 }
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}, ScrollingAlgorithm.Gravity));
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MultiplierControlPoint controlPoint = hitRenderer.CreateControlPointAt(obj.StartTime);
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controlPoint.TimingPoint.BeatLength = 1000;
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hitObjectTimingChanges[maniaObject.Column].Add(new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Gravity));
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}
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double lastObjectTime = (maniaHitRenderer.Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? maniaHitRenderer.Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
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SortedList<TimingControlPoint> timingPoints = maniaHitRenderer.Beatmap.ControlPointInfo.TimingPoints;
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for (int i = 0; i < timingPoints.Count; i++)
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foreach (BarLine barLine in hitRenderer.BarLines)
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{
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TimingControlPoint point = timingPoints[i];
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var controlPoint = hitRenderer.CreateControlPointAt(barLine.StartTime);
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controlPoint.TimingPoint.BeatLength = 1000;
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// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
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double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
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for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength)
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{
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maniaHitRenderer.BarlineTimingChanges.Add(new ManiaSpeedAdjustmentContainer(new MultiplierControlPoint(t)
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{
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TimingPoint = { BeatLength = 1000 }
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}, ScrollingAlgorithm.Gravity));
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}
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barlineTimingChanges.Add(new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Gravity));
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}
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}
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}
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@ -3,7 +3,6 @@
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.Timing.Drawables;
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namespace osu.Game.Rulesets.Mania.Timing
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{
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@ -3,7 +3,6 @@
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.Timing.Drawables;
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namespace osu.Game.Rulesets.Mania.Timing
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{
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@ -3,7 +3,6 @@
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.Timing.Drawables;
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namespace osu.Game.Rulesets.Mania.Timing
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{
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@ -6,17 +6,17 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Lists;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Scoring;
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@ -36,42 +36,103 @@ namespace osu.Game.Rulesets.Mania.UI
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/// </summary>
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public int PreferredColumns;
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public readonly List<BarLine> BarLines = new List<BarLine>();
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/// <summary>
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/// Per-column timing changes.
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/// </summary>
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public List<SpeedAdjustmentContainer>[] HitObjectTimingChanges;
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private readonly List<SpeedAdjustmentContainer>[] hitObjectTimingChanges;
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/// <summary>
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/// Bar line timing changes.
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/// </summary>
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public List<SpeedAdjustmentContainer> BarlineTimingChanges;
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private readonly List<SpeedAdjustmentContainer> barlineTimingChanges = new List<SpeedAdjustmentContainer>();
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/// <summary>
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/// Number of columns in the playfield of this hit renderer. Null if the play field hasn't been generated yet.
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/// </summary>
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public int? Columns { get; private set; }
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private readonly SortedList<MultiplierControlPoint> defaultControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
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public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
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: base(beatmap, isForCurrentRuleset)
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{
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Columns = PreferredColumns;
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// Generate the speed adjustment container lists
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hitObjectTimingChanges = new List<SpeedAdjustmentContainer>[PreferredColumns];
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for (int i = 0; i < PreferredColumns; i++)
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hitObjectTimingChanges[i] = new List<SpeedAdjustmentContainer>();
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generateDefaultTimingChanges();
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// Generate the bar line list
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double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
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SortedList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
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for (int i = 0; i < timingPoints.Count; i++)
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{
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TimingControlPoint point = timingPoints[i];
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// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
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double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
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int index = 0;
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for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
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{
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BarLines.Add(new BarLine
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{
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StartTime = t,
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ControlPoint = point,
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BeatIndex = index
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});
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}
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}
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// Generate speed adjustments from mods first
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bool useDefaultSpeedAdjustments = true;
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if (Mods != null)
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{
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foreach (var speedAdjustmentMod in Mods.OfType<IGenerateSpeedAdjustments>())
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{
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useDefaultSpeedAdjustments = false;
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speedAdjustmentMod.ApplyToHitRenderer(this, ref hitObjectTimingChanges, ref barlineTimingChanges);
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}
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}
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// Generate the default speed adjustments
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if (useDefaultSpeedAdjustments)
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generateDefaultSpeedAdjustments();
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}
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private void generateDefaultTimingChanges()
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private void generateDefaultSpeedAdjustments()
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{
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if (HitObjectTimingChanges != null || BarlineTimingChanges != null)
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return;
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defaultControlPoints.ForEach(c =>
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{
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foreach (List<SpeedAdjustmentContainer> t in hitObjectTimingChanges)
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t.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic));
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barlineTimingChanges.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic));
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});
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}
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HitObjectTimingChanges = new List<SpeedAdjustmentContainer>[PreferredColumns];
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BarlineTimingChanges = new List<SpeedAdjustmentContainer>();
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/// <summary>
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/// Generates a control point at a point in time with the relevant timing change/difficulty change from the beatmap.
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/// </summary>
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/// <param name="time">The time to create the control point at.</param>
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/// <returns>The <see cref="MultiplierControlPoint"/> at <paramref name="time"/>.</returns>
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public MultiplierControlPoint CreateControlPointAt(double time)
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{
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if (defaultControlPoints.Count == 0)
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return new MultiplierControlPoint(time);
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for (int i = 0; i < PreferredColumns; i++)
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HitObjectTimingChanges[i] = new List<SpeedAdjustmentContainer>();
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int index = defaultControlPoints.BinarySearch(new MultiplierControlPoint(time));
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if (index < 0)
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return new MultiplierControlPoint(time);
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double lastSpeedMultiplier = 1;
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double lastBeatLength = 500;
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return new MultiplierControlPoint(time, defaultControlPoints[index].DeepClone());
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}
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protected override void ApplyBeatmap()
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{
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base.ApplyBeatmap();
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PreferredColumns = (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize);
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// Calculate default multiplier control points
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var lastTimingPoint = new TimingControlPoint();
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var lastDifficultyPoint = new DifficultyControlPoint();
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// Merge timing + difficulty points
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var allPoints = new SortedList<ControlPoint>(Comparer<ControlPoint>.Default);
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@ -85,15 +146,15 @@ namespace osu.Game.Rulesets.Mania.UI
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var difficultyPoint = c as DifficultyControlPoint;
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if (timingPoint != null)
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lastBeatLength = timingPoint.BeatLength;
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lastTimingPoint = timingPoint;
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if (difficultyPoint != null)
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lastSpeedMultiplier = difficultyPoint.SpeedMultiplier;
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lastDifficultyPoint = difficultyPoint;
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return new MultiplierControlPoint(c.Time)
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{
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TimingPoint = { BeatLength = lastBeatLength },
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DifficultyPoint = { SpeedMultiplier = lastSpeedMultiplier }
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TimingPoint = lastTimingPoint,
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DifficultyPoint = lastDifficultyPoint
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};
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});
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@ -109,19 +170,7 @@ namespace osu.Game.Rulesets.Mania.UI
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.GroupBy(s => s.TimingPoint.BeatLength * s.DifficultyPoint.SpeedMultiplier).Select(g => g.First())
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.ToList();
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timingChanges.ForEach(t =>
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{
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for (int i = 0; i < PreferredColumns; i++)
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HitObjectTimingChanges[i].Add(new ManiaSpeedAdjustmentContainer(t, ScrollingAlgorithm.Basic));
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BarlineTimingChanges.Add(new ManiaSpeedAdjustmentContainer(t, ScrollingAlgorithm.Basic));
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});
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}
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protected override void ApplyBeatmap()
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{
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base.ApplyBeatmap();
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PreferredColumns = (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize);
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defaultControlPoints.AddRange(timingChanges);
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}
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protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield()
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@ -136,44 +185,16 @@ namespace osu.Game.Rulesets.Mania.UI
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for (int i = 0; i < PreferredColumns; i++)
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{
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foreach (var change in HitObjectTimingChanges[i])
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foreach (var change in hitObjectTimingChanges[i])
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playfield.Columns.ElementAt(i).Add(change);
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}
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foreach (var change in BarlineTimingChanges)
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foreach (var change in barlineTimingChanges)
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playfield.Add(change);
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return playfield;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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var maniaPlayfield = (ManiaPlayfield)Playfield;
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double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
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SortedList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
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for (int i = 0; i < timingPoints.Count; i++)
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{
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TimingControlPoint point = timingPoints[i];
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// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
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double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
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int index = 0;
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for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
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{
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maniaPlayfield.Add(new DrawableBarLine(new BarLine
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{
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StartTime = t,
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ControlPoint = point,
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BeatIndex = index
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}));
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}
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}
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}
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
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protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
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@ -62,6 +62,7 @@
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<Compile Include="Judgements\ManiaHitResult.cs" />
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<Compile Include="Judgements\ManiaJudgement.cs" />
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<Compile Include="ManiaDifficultyCalculator.cs" />
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<Compile Include="Mods\IGenerateSpeedAdjustments.cs" />
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<Compile Include="Objects\Drawables\DrawableBarLine.cs" />
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<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
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<Compile Include="Objects\Drawables\DrawableHoldNoteTick.cs" />
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@ -5,14 +5,14 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Caching;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using osu.Framework.Configuration;
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namespace osu.Game.Rulesets.Timing.Drawables
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namespace osu.Game.Rulesets.Timing
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{
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/// <summary>
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/// A collection of hit objects which scrolls within a <see cref="SpeedAdjustmentContainer"/>.
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@ -1,11 +1,13 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.IO.Serialization;
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namespace osu.Game.Rulesets.Timing
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{
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public class MultiplierControlPoint
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public class MultiplierControlPoint : IJsonSerializable, IComparable<MultiplierControlPoint>
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{
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/// <summary>
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/// The time in milliseconds at which this control point starts.
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@ -20,9 +22,22 @@ namespace osu.Game.Rulesets.Timing
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public TimingControlPoint TimingPoint = new TimingControlPoint();
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public DifficultyControlPoint DifficultyPoint = new DifficultyControlPoint();
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public MultiplierControlPoint()
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{
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}
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public MultiplierControlPoint(double startTime)
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{
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StartTime = startTime;
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}
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public MultiplierControlPoint(double startTime, MultiplierControlPoint other)
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: this(startTime)
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{
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TimingPoint = other.TimingPoint;
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DifficultyPoint = other.DifficultyPoint;
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}
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public int CompareTo(MultiplierControlPoint other) => StartTime.CompareTo(other?.StartTime);
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}
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}
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Timing.Drawables;
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using OpenTK;
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namespace osu.Game.Rulesets.Timing
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@ -120,6 +120,11 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public Beatmap<TObject> Beatmap;
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/// <summary>
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/// The mods which are to be applied.
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/// </summary>
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protected IEnumerable<Mod> Mods;
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/// <summary>
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/// Creates a hit renderer for a beatmap.
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/// </summary>
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@ -129,6 +134,8 @@ namespace osu.Game.Rulesets.UI
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{
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Debug.Assert(beatmap != null, "HitRenderer initialized with a null beatmap.");
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Mods = beatmap.Mods.Value;
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RelativeSizeAxes = Axes.Both;
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BeatmapConverter<TObject> converter = CreateBeatmapConverter();
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