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Fix double-clicking difficulty adjust sliders not resetting the value to default correctly

- Closes https://github.com/ppy/osu/issues/31888
- Supersedes / closes https://github.com/ppy/osu/pull/32060
This commit is contained in:
Bartłomiej Dach 2025-02-24 09:18:19 +01:00
parent f4b427ee66
commit 1f562ab47d
No known key found for this signature in database
3 changed files with 30 additions and 20 deletions

View File

@ -3,7 +3,6 @@
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -63,13 +62,7 @@ namespace osu.Game.Rulesets.Osu.Mods
private partial class ApproachRateSettingsControl : DifficultyAdjustSettingsControl
{
protected override RoundedSliderBar<float> CreateSlider(BindableNumber<float> current) =>
new ApproachRateSlider
{
RelativeSizeAxes = Axes.X,
Current = current,
KeyboardStep = 0.1f,
};
protected override RoundedSliderBar<float> CreateSlider(BindableNumber<float> current) => new ApproachRateSlider();
/// <summary>
/// A slider bar with more detailed approach rate info for its given value

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@ -10,6 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Overlays;
using Vector2 = osuTK.Vector2;
@ -52,10 +53,21 @@ namespace osu.Game.Graphics.UserInterface
}
}
/// <summary>
/// The action to use to reset the value of <see cref="SliderBar{T}.Current"/> to the default.
/// Triggered on double click.
/// </summary>
public Action ResetToDefault { get; internal set; }
public RoundedSliderBar()
{
Height = Nub.HEIGHT;
RangePadding = Nub.DEFAULT_EXPANDED_SIZE / 2;
ResetToDefault = () =>
{
if (!Current.Disabled)
Current.SetDefault();
};
Children = new Drawable[]
{
new Container
@ -102,11 +114,7 @@ namespace osu.Game.Graphics.UserInterface
Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.X,
Current = { Value = true },
OnDoubleClicked = () =>
{
if (!Current.Disabled)
Current.SetDefault();
},
OnDoubleClicked = () => ResetToDefault.Invoke(),
},
},
hoverClickSounds = new HoverClickSounds()

View File

@ -31,12 +31,7 @@ namespace osu.Game.Rulesets.Mods
protected sealed override Drawable CreateControl() => new SliderControl(sliderDisplayCurrent, CreateSlider);
protected virtual RoundedSliderBar<float> CreateSlider(BindableNumber<float> current) => new RoundedSliderBar<float>
{
RelativeSizeAxes = Axes.X,
Current = current,
KeyboardStep = 0.1f,
};
protected virtual RoundedSliderBar<float> CreateSlider(BindableNumber<float> current) => new RoundedSliderBar<float>();
/// <summary>
/// Guards against beatmap values displayed on slider bars being transferred to user override.
@ -111,7 +106,21 @@ namespace osu.Game.Rulesets.Mods
{
InternalChildren = new Drawable[]
{
createSlider(currentNumber)
createSlider(currentNumber).With(slider =>
{
slider.RelativeSizeAxes = Axes.X;
slider.Current = currentNumber;
slider.KeyboardStep = 0.1f;
// this looks redundant, but isn't because of the various games this component plays
// (`Current` is nullable and represents the underlying setting value,
// `currentNumber` is not nullable and represents what is getting displayed,
// therefore without this, double-clicking the slider would reset `currentNumber` to its bogus default of 0).
slider.ResetToDefault = () =>
{
if (!Current.Disabled)
Current.SetDefault();
};
})
};
AutoSizeAxes = Axes.Y;