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Remove unnecessary runOutsideOfGameplay call

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Dean Herbert 2024-10-07 17:04:52 +09:00
parent a41c6dce04
commit 1f45b2134f
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@ -62,8 +62,6 @@ namespace osu.Desktop.Updater
// TODO: we should probably be checking if there's a more recent update, rather than shortcutting here. // TODO: we should probably be checking if there's a more recent update, rather than shortcutting here.
// Velopack does support this scenario (see https://github.com/ppy/osu/pull/28743#discussion_r1743495975). // Velopack does support this scenario (see https://github.com/ppy/osu/pull/28743#discussion_r1743495975).
if (pendingUpdate != null) if (pendingUpdate != null)
{
runOutsideOfGameplay(() =>
{ {
// If there is an update pending restart, show the notification to restart again. // If there is an update pending restart, show the notification to restart again.
notificationOverlay.Post(new UpdateApplicationCompleteNotification notificationOverlay.Post(new UpdateApplicationCompleteNotification
@ -74,7 +72,6 @@ namespace osu.Desktop.Updater
return true; return true;
} }
}); });
});
return true; return true;
} }