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Simplify existing code

This commit is contained in:
Thomas Müller 2017-07-09 19:40:36 +03:00
parent 8c40b80813
commit 1f425c3be8

View File

@ -44,9 +44,9 @@ namespace osu.Desktop.VisualTests.Tests
}); });
} }
[BackgroundDependencyLoader] protected override void LoadComplete()
private void load()
{ {
base.LoadComplete();
mc.ToggleVisibility(); mc.ToggleVisibility();
} }
@ -147,7 +147,7 @@ namespace osu.Desktop.VisualTests.Tests
private int calculateBeatCount(TimingControlPoint current) private int calculateBeatCount(TimingControlPoint current)
{ {
if (timingPoints.IndexOf(current) + 1 == timingPoints.Count) if (timingPoints[timingPoints.Count - 1] == current)
return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength); return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength);
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength); return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
@ -177,16 +177,9 @@ namespace osu.Desktop.VisualTests.Tests
private readonly OsuSpriteText valueText; private readonly OsuSpriteText valueText;
private float? value;
public float Value public float Value
{ {
set set { valueText.Text = value.ToString(); }
{
if (value == this.value) return;
this.value = value;
valueText.Text = value.ToString(CultureInfo.CurrentCulture);
}
} }
public InfoString(string header) public InfoString(string header)