From 1f2f4a533f8159b986f90538388845820a2c50b9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 30 Sep 2024 19:53:06 +0900 Subject: [PATCH] Fix initial skin state being stored wrong to undo history --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 21 ++++++++++++++------- 1 file changed, 14 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index eca8b7f1d2..ec9931c673 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -422,17 +422,24 @@ namespace osu.Game.Overlays.SkinEditor }); changeHandler?.Dispose(); + changeHandler = null; - skins.EnsureMutableSkin(); + // Schedule is required to ensure that all layout in `LoadComplete` methods has been completed + // before storing an undo state. + // + // See https://github.com/ppy/osu/blob/8e6a4559e3ae8c9892866cf9cf8d4e8d1b72afd0/osu.Game/Skinning/SkinReloadableDrawable.cs#L76. + Schedule(() => + { + var targetContainer = getTarget(selectedTarget.Value); - var targetContainer = getTarget(selectedTarget.Value); + if (targetContainer != null) + changeHandler = new SkinEditorChangeHandler(targetContainer); - if (targetContainer != null) - changeHandler = new SkinEditorChangeHandler(targetContainer); - hasBegunMutating = true; + hasBegunMutating = true; - // Reload sidebar components. - selectedTarget.TriggerChange(); + // Reload sidebar components. + selectedTarget.TriggerChange(); + }); } ///