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Add lenience to start times
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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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public float Position;
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public bool Equals(ConvertValue other)
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=> Precision.AlmostEquals(StartTime, other.StartTime)
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=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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&& Precision.AlmostEquals(Position, other.Position, conversion_lenience);
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}
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}
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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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public int Column;
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public bool Equals(ConvertValue other)
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=> Precision.AlmostEquals(StartTime, other.StartTime)
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=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
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&& Column == other.Column;
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}
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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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public bool IsStrong;
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public bool Equals(ConvertValue other)
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=> Precision.AlmostEquals(StartTime, other.StartTime)
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=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
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&& IsRim == other.IsRim
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&& IsCentre == other.IsCentre
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