mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 14:12:56 +08:00
Merge branch 'master' into multiplayer-force-start-2
This commit is contained in:
commit
1f1845d69b
@ -191,4 +191,5 @@ dotnet_diagnostic.CA2225.severity = none
|
||||
# Banned APIs
|
||||
dotnet_diagnostic.RS0030.severity = error
|
||||
|
||||
dotnet_diagnostic.OLOC001.words_in_name = 5
|
||||
dotnet_diagnostic.OLOC001.license_header = // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.\n// See the LICENCE file in the repository root for full licence text.
|
||||
|
@ -52,7 +52,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.422.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.421.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.428.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -123,7 +123,12 @@ namespace osu.Desktop
|
||||
tools.RemoveUninstallerRegistryEntry();
|
||||
}, onEveryRun: (version, tools, firstRun) =>
|
||||
{
|
||||
tools.SetProcessAppUserModelId();
|
||||
// While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently
|
||||
// causes the right-click context menu to function incorrectly.
|
||||
//
|
||||
// This may turn out to be non-required after an alternative solution is implemented.
|
||||
// see https://github.com/clowd/Clowd.Squirrel/issues/24
|
||||
// tools.SetProcessAppUserModelId();
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -5,10 +5,10 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Utils;
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||||
|
||||
namespace osu.Game.Rulesets.Catch.Beatmaps
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||||
{
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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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||||
|
||||
public void ApplyPositionOffsets(IBeatmap beatmap)
|
||||
{
|
||||
var rng = new FastRandom(RNG_SEED);
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var rng = new LegacyRandom(RNG_SEED);
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|
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float? lastPosition = null;
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double lastStartTime = 0;
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@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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initialiseHyperDash(beatmap);
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}
|
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|
||||
private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
|
||||
private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, LegacyRandom rng)
|
||||
{
|
||||
float offsetPosition = hitObject.OriginalX;
|
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double startTime = hitObject.StartTime;
|
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@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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/// <param name="position">The position which the offset should be applied to.</param>
|
||||
/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
|
||||
/// <param name="rng">The random number generator.</param>
|
||||
private static void applyRandomOffset(ref float position, double maxOffset, FastRandom rng)
|
||||
private static void applyRandomOffset(ref float position, double maxOffset, LegacyRandom rng)
|
||||
{
|
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bool right = rng.NextBool();
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float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset)));
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||||
|
@ -90,6 +90,9 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
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return new LegacyHitExplosion();
|
||||
|
||||
return null;
|
||||
|
||||
default:
|
||||
throw new UnsupportedSkinComponentException(component);
|
||||
}
|
||||
}
|
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|
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|
@ -11,8 +11,8 @@ using osu.Game.Beatmaps;
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||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
|
||||
using osu.Game.Utils;
|
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using osuTK;
|
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|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
private readonly int originalTargetColumns;
|
||||
|
||||
// Internal for testing purposes
|
||||
internal FastRandom Random { get; private set; }
|
||||
internal LegacyRandom Random { get; private set; }
|
||||
|
||||
private Pattern lastPattern = new Pattern();
|
||||
|
||||
@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
IBeatmapDifficultyInfo difficulty = original.Difficulty;
|
||||
|
||||
int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate);
|
||||
Random = new FastRandom(seed);
|
||||
Random = new LegacyRandom(seed);
|
||||
|
||||
return base.ConvertBeatmap(original, cancellationToken);
|
||||
}
|
||||
@ -227,7 +227,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// </summary>
|
||||
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
|
||||
{
|
||||
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
public SpecificBeatmapPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
||||
{
|
||||
}
|
||||
|
@ -8,12 +8,12 @@ using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
private PatternType convertType;
|
||||
|
||||
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
public DistanceObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
||||
{
|
||||
convertType = PatternType.None;
|
||||
|
@ -2,13 +2,13 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
private readonly int endTime;
|
||||
private readonly PatternType convertType;
|
||||
|
||||
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
public EndTimeObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
||||
{
|
||||
endTime = (int)((HitObject as IHasDuration)?.EndTime ?? 0);
|
||||
|
@ -9,11 +9,11 @@ using osuTK;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
private readonly PatternType convertType;
|
||||
|
||||
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density,
|
||||
public HitObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density,
|
||||
PatternType lastStair, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
||||
{
|
||||
|
@ -5,8 +5,8 @@ using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
@ -23,14 +23,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <summary>
|
||||
/// The random number generator to use.
|
||||
/// </summary>
|
||||
protected readonly FastRandom Random;
|
||||
protected readonly LegacyRandom Random;
|
||||
|
||||
/// <summary>
|
||||
/// The beatmap which <see cref="HitObject"/> is being converted from.
|
||||
/// </summary>
|
||||
protected readonly IBeatmap OriginalBeatmap;
|
||||
|
||||
protected PatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
protected PatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
: base(hitObject, beatmap, previousPattern)
|
||||
{
|
||||
if (random == null) throw new ArgumentNullException(nameof(random));
|
||||
|
@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
{
|
||||
private const double individual_decay_base = 0.125;
|
||||
private const double overall_decay_base = 0.30;
|
||||
private const double release_threshold = 24;
|
||||
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double StrainDecayBase => 1;
|
||||
@ -37,31 +38,43 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
||||
double endTime = maniaCurrent.EndTime;
|
||||
int column = maniaCurrent.BaseObject.Column;
|
||||
double closestEndTime = Math.Abs(endTime - maniaCurrent.LastObject.StartTime); // Lowest value we can assume with the current information
|
||||
|
||||
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
|
||||
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
||||
bool isOverlapping = false;
|
||||
|
||||
// Fill up the holdEndTimes array
|
||||
for (int i = 0; i < holdEndTimes.Length; ++i)
|
||||
{
|
||||
// If there is at least one other overlapping end or note, then we get an addition, buuuuuut...
|
||||
if (Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1))
|
||||
holdAddition = 1.0;
|
||||
|
||||
// ... this addition only is valid if there is _no_ other note with the same ending. Releasing multiple notes at the same time is just as easy as releasing 1
|
||||
if (Precision.AlmostEquals(endTime, holdEndTimes[i], 1))
|
||||
holdAddition = 0;
|
||||
// The current note is overlapped if a previous note or end is overlapping the current note body
|
||||
isOverlapping |= Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1);
|
||||
|
||||
// We give a slight bonus to everything if something is held meanwhile
|
||||
if (Precision.DefinitelyBigger(holdEndTimes[i], endTime, 1))
|
||||
holdFactor = 1.25;
|
||||
|
||||
closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - holdEndTimes[i]));
|
||||
|
||||
// Decay individual strains
|
||||
individualStrains[i] = applyDecay(individualStrains[i], current.DeltaTime, individual_decay_base);
|
||||
}
|
||||
|
||||
holdEndTimes[column] = endTime;
|
||||
|
||||
// The hold addition is given if there was an overlap, however it is only valid if there are no other note with a similar ending.
|
||||
// Releasing multiple notes is just as easy as releasing 1. Nerfs the hold addition by half if the closest release is release_threshold away.
|
||||
// holdAddition
|
||||
// ^
|
||||
// 1.0 + - - - - - -+-----------
|
||||
// | /
|
||||
// 0.5 + - - - - -/ Sigmoid Curve
|
||||
// | /|
|
||||
// 0.0 +--------+-+---------------> Release Difference / ms
|
||||
// release_threshold
|
||||
if (isOverlapping)
|
||||
holdAddition = 1 / (1 + Math.Exp(0.5 * (release_threshold - closestEndTime)));
|
||||
|
||||
// Increase individual strain in own column
|
||||
individualStrains[column] += 2.0 * holdFactor;
|
||||
individualStrain = individualStrains[column];
|
||||
|
@ -1,95 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.MathUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// A PRNG specified in http://heliosphan.org/fastrandom.html.
|
||||
/// </summary>
|
||||
internal class FastRandom
|
||||
{
|
||||
private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
|
||||
private const uint int_mask = 0x7FFFFFFF;
|
||||
private const uint y = 842502087;
|
||||
private const uint z = 3579807591;
|
||||
private const uint w = 273326509;
|
||||
|
||||
internal uint X { get; private set; }
|
||||
internal uint Y { get; private set; } = y;
|
||||
internal uint Z { get; private set; } = z;
|
||||
internal uint W { get; private set; } = w;
|
||||
|
||||
public FastRandom(int seed)
|
||||
{
|
||||
X = (uint)seed;
|
||||
}
|
||||
|
||||
public FastRandom()
|
||||
: this(Environment.TickCount)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random unsigned integer within the range [<see cref="uint.MinValue"/>, <see cref="uint.MaxValue"/>).
|
||||
/// </summary>
|
||||
/// <returns>The random value.</returns>
|
||||
public uint NextUInt()
|
||||
{
|
||||
uint t = X ^ (X << 11);
|
||||
X = Y;
|
||||
Y = Z;
|
||||
Z = W;
|
||||
return W = W ^ (W >> 19) ^ t ^ (t >> 8);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random integer value within the range [0, <see cref="int.MaxValue"/>).
|
||||
/// </summary>
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next() => (int)(int_mask & NextUInt());
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random integer value within the range [0, <paramref name="upperBound"/>).
|
||||
/// </summary>
|
||||
/// <param name="upperBound">The upper bound.</param>
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next(int upperBound) => (int)(NextDouble() * upperBound);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random integer value within the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
|
||||
/// </summary>
|
||||
/// <param name="lowerBound">The lower bound of the range.</param>
|
||||
/// <param name="upperBound">The upper bound of the range.</param>
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next(int lowerBound, int upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random double value within the range [0, 1).
|
||||
/// </summary>
|
||||
/// <returns>The random value.</returns>
|
||||
public double NextDouble() => int_to_real * Next();
|
||||
|
||||
private uint bitBuffer;
|
||||
private int bitIndex = 32;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a reandom boolean value. Cached such that a random value is only generated once in every 32 calls.
|
||||
/// </summary>
|
||||
/// <returns>The random value.</returns>
|
||||
public bool NextBool()
|
||||
{
|
||||
if (bitIndex == 32)
|
||||
{
|
||||
bitBuffer = NextUInt();
|
||||
bitIndex = 1;
|
||||
|
||||
return (bitBuffer & 1) == 1;
|
||||
}
|
||||
|
||||
bitIndex++;
|
||||
return ((bitBuffer >>= 1) & 1) == 1;
|
||||
}
|
||||
}
|
||||
}
|
@ -116,9 +116,10 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
|
||||
case ManiaSkinComponents.StageForeground:
|
||||
return new LegacyStageForeground();
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
throw new UnsupportedSkinComponentException(component);
|
||||
}
|
||||
}
|
||||
|
||||
return base.GetDrawableComponent(component);
|
||||
|
@ -70,7 +70,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
var tintingSkin = skinManager.GetSkin(DefaultLegacySkin.CreateInfo());
|
||||
tintingSkin.Configuration.ConfigDictionary["AllowSliderBallTint"] = "1";
|
||||
|
||||
Child = new SkinProvidingContainer(tintingSkin)
|
||||
var provider = Ruleset.Value.CreateInstance().CreateLegacySkinProvider(tintingSkin, Beatmap.Value.Beatmap);
|
||||
|
||||
Child = new SkinProvidingContainer(provider)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = dho = new DrawableSlider(prepareObject(new Slider
|
||||
|
@ -9,6 +9,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModSuddenDeath : ModSuddenDeath
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
|
||||
{
|
||||
typeof(OsuModAutopilot),
|
||||
typeof(OsuModTarget),
|
||||
}).ToArray();
|
||||
}
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Description => @"Practice keeping up with the beat of the song.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSuddenDeath) };
|
||||
|
||||
[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SettingsNumberBox))]
|
||||
public Bindable<int?> Seed { get; } = new Bindable<int?>
|
||||
|
@ -35,6 +35,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
case OsuSkinComponents.FollowPoint:
|
||||
return this.GetAnimation(component.LookupName, true, true, true, startAtCurrentTime: false);
|
||||
|
||||
case OsuSkinComponents.SliderScorePoint:
|
||||
return this.GetAnimation(component.LookupName, false, false);
|
||||
|
||||
case OsuSkinComponents.SliderFollowCircle:
|
||||
var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
|
||||
if (followCircle != null)
|
||||
@ -123,6 +126,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
case OsuSkinComponents.ApproachCircle:
|
||||
return new LegacyApproachCircle();
|
||||
|
||||
default:
|
||||
throw new UnsupportedSkinComponentException(component);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
ClassicDefault = false,
|
||||
LabelText = "Snaking out sliders",
|
||||
Current = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
|
||||
},
|
||||
|
@ -57,6 +57,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
case TaikoSkinComponents.DrumRollTick:
|
||||
return this.GetAnimation("sliderscorepoint", false, false);
|
||||
|
||||
case TaikoSkinComponents.Swell:
|
||||
// todo: support taiko legacy swell (https://github.com/ppy/osu/issues/13601).
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.HitTarget:
|
||||
if (GetTexture("taikobigcircle") != null)
|
||||
return new TaikoLegacyHitTarget();
|
||||
@ -119,6 +123,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
|
||||
case TaikoSkinComponents.Mascot:
|
||||
return new DrawableTaikoMascot();
|
||||
|
||||
default:
|
||||
throw new UnsupportedSkinComponentException(component);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -160,6 +160,40 @@ namespace osu.Game.Tests.Gameplay
|
||||
assertHealthNotEqualTo(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFailConditions()
|
||||
{
|
||||
var beatmap = createBeatmap(0, 1000);
|
||||
createProcessor(beatmap);
|
||||
|
||||
AddStep("setup fail conditions", () => processor.FailConditions += ((_, result) => result.Type == HitResult.Miss));
|
||||
|
||||
AddStep("apply perfect hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
|
||||
AddAssert("not failed", () => !processor.HasFailed);
|
||||
AddStep("apply miss hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Miss }));
|
||||
AddAssert("failed", () => processor.HasFailed);
|
||||
}
|
||||
|
||||
[TestCase(HitResult.Miss)]
|
||||
[TestCase(HitResult.Meh)]
|
||||
public void TestMultipleFailConditions(HitResult resultApplied)
|
||||
{
|
||||
var beatmap = createBeatmap(0, 1000);
|
||||
createProcessor(beatmap);
|
||||
|
||||
AddStep("setup multiple fail conditions", () =>
|
||||
{
|
||||
processor.FailConditions += ((_, result) => result.Type == HitResult.Miss);
|
||||
processor.FailConditions += ((_, result) => result.Type == HitResult.Meh);
|
||||
});
|
||||
|
||||
AddStep("apply perfect hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
|
||||
AddAssert("not failed", () => !processor.HasFailed);
|
||||
|
||||
AddStep($"apply {resultApplied.ToString().ToLower()} hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = resultApplied }));
|
||||
AddAssert("failed", () => processor.HasFailed);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBonusObjectsExcludedFromDrain()
|
||||
{
|
||||
|
@ -21,7 +21,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
AddUntilStep("player is playing", () => Player.LocalUserPlaying.Value);
|
||||
AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed);
|
||||
AddAssert("player is not playing", () => !Player.LocalUserPlaying.Value);
|
||||
AddUntilStep("wait for multiple judgements", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits > 1);
|
||||
AddAssert("total number of results == 1", () =>
|
||||
{
|
||||
|
@ -85,7 +85,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
|
||||
pauseAndConfirm();
|
||||
AddAssert("player not playing", () => !Player.LocalUserPlaying.Value);
|
||||
|
||||
resumeAndConfirm();
|
||||
AddUntilStep("player playing", () => Player.LocalUserPlaying.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Select;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
public class TestSceneButtonSystemNavigation : OsuGameTestScene
|
||||
{
|
||||
private ButtonSystem buttons => ((MainMenu)Game.ScreenStack.CurrentScreen).ChildrenOfType<ButtonSystem>().Single();
|
||||
|
||||
[Test]
|
||||
public void TestGlobalActionHasPriority()
|
||||
{
|
||||
AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial);
|
||||
|
||||
// triggering the cookie in the initial state with any key should only happen if no other action is bound to that key.
|
||||
// here, F10 is bound to GlobalAction.ToggleGameplayMouseButtons.
|
||||
AddStep("press F10", () => InputManager.Key(Key.F10));
|
||||
AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial);
|
||||
|
||||
AddStep("press P", () => InputManager.Key(Key.P));
|
||||
AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShortcutKeys()
|
||||
{
|
||||
AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial);
|
||||
|
||||
AddStep("press P", () => InputManager.Key(Key.P));
|
||||
AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel);
|
||||
|
||||
AddStep("press P", () => InputManager.Key(Key.P));
|
||||
AddAssert("state is play", () => buttons.State == ButtonSystemState.Play);
|
||||
|
||||
AddStep("press P", () => InputManager.Key(Key.P));
|
||||
AddAssert("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
|
||||
}
|
||||
}
|
||||
}
|
@ -59,8 +59,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddUntilStep("wait for player", () =>
|
||||
{
|
||||
// dismiss any notifications that may appear (ie. muted notification).
|
||||
clickMouseInCentre();
|
||||
DismissAnyNotifications();
|
||||
return player != null;
|
||||
});
|
||||
|
||||
@ -73,12 +72,6 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddAssert("key counter did increase", () => keyCounter.CountPresses == 1);
|
||||
}
|
||||
|
||||
private void clickMouseInCentre()
|
||||
{
|
||||
InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
}
|
||||
|
||||
private KeyBindingsSubsection osuBindingSubsection => keyBindingPanel
|
||||
.ChildrenOfType<VariantBindingsSubsection>()
|
||||
.FirstOrDefault(s => s.Ruleset.ShortName == "osu");
|
||||
|
@ -89,18 +89,11 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddUntilStep("wait for player", () =>
|
||||
{
|
||||
// dismiss any notifications that may appear (ie. muted notification).
|
||||
clickMouseInCentre();
|
||||
DismissAnyNotifications();
|
||||
return (player = Game.ScreenStack.CurrentScreen as Player) != null;
|
||||
});
|
||||
|
||||
AddUntilStep("wait for play time active", () => !player.IsBreakTime.Value);
|
||||
}
|
||||
|
||||
private void clickMouseInCentre()
|
||||
{
|
||||
InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -16,7 +15,6 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Leaderboards;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
@ -24,12 +22,10 @@ using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using osu.Game.Screens.Select.Options;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
@ -71,73 +67,6 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEditComponentDuringGameplay()
|
||||
{
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
SkinEditor skinEditor = null;
|
||||
|
||||
AddStep("open skin editor", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Key(Key.S);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
|
||||
AddUntilStep("get skin editor", () => (skinEditor = Game.ChildrenOfType<SkinEditor>().FirstOrDefault()) != null);
|
||||
|
||||
AddStep("Click gameplay scene button", () =>
|
||||
{
|
||||
skinEditor.ChildrenOfType<SkinEditorSceneLibrary.SceneButton>().First(b => b.Text == "Gameplay").TriggerClick();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for player", () =>
|
||||
{
|
||||
// dismiss any notifications that may appear (ie. muted notification).
|
||||
clickMouseInCentre();
|
||||
return Game.ScreenStack.CurrentScreen is Player;
|
||||
});
|
||||
|
||||
BarHitErrorMeter hitErrorMeter = null;
|
||||
|
||||
AddUntilStep("select bar hit error blueprint", () =>
|
||||
{
|
||||
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().FirstOrDefault(b => b.Item is BarHitErrorMeter);
|
||||
|
||||
if (blueprint == null)
|
||||
return false;
|
||||
|
||||
hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
|
||||
skinEditor.SelectedComponents.Clear();
|
||||
skinEditor.SelectedComponents.Add(blueprint.Item);
|
||||
return true;
|
||||
});
|
||||
|
||||
AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
|
||||
|
||||
AddStep("hover first slider", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(
|
||||
skinEditor.ChildrenOfType<SkinSettingsToolbox>().First()
|
||||
.ChildrenOfType<SettingsSlider<float>>().First()
|
||||
.ChildrenOfType<SliderBar<float>>().First()
|
||||
);
|
||||
});
|
||||
|
||||
AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left));
|
||||
|
||||
AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRetryCountIncrements()
|
||||
{
|
||||
@ -155,8 +84,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddUntilStep("wait for player", () =>
|
||||
{
|
||||
// dismiss any notifications that may appear (ie. muted notification).
|
||||
clickMouseInCentre();
|
||||
DismissAnyNotifications();
|
||||
return (player = Game.ScreenStack.CurrentScreen as Player) != null;
|
||||
});
|
||||
|
||||
@ -280,8 +208,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddUntilStep("wait for player", () =>
|
||||
{
|
||||
// dismiss any notifications that may appear (ie. muted notification).
|
||||
clickMouseInCentre();
|
||||
DismissAnyNotifications();
|
||||
return (player = Game.ScreenStack.CurrentScreen as Player) != null;
|
||||
});
|
||||
|
||||
@ -596,8 +523,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddUntilStep("wait for player", () =>
|
||||
{
|
||||
// dismiss any notifications that may appear (ie. muted notification).
|
||||
clickMouseInCentre();
|
||||
DismissAnyNotifications();
|
||||
return (player = Game.ScreenStack.CurrentScreen as Player) != null;
|
||||
});
|
||||
|
||||
@ -607,12 +533,6 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
return () => player;
|
||||
}
|
||||
|
||||
private void clickMouseInCentre()
|
||||
{
|
||||
InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
}
|
||||
|
||||
private void pushEscape() =>
|
||||
AddStep("Press escape", () => InputManager.Key(Key.Escape));
|
||||
|
||||
|
@ -0,0 +1,136 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK.Input;
|
||||
using static osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
public class TestSceneSkinEditorSceneLibrary : OsuGameTestScene
|
||||
{
|
||||
private SkinEditor skinEditor;
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
AddStep("open skin editor", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Key(Key.S);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
|
||||
AddUntilStep("get skin editor", () => (skinEditor = Game.ChildrenOfType<SkinEditor>().FirstOrDefault()) != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEditComponentDuringGameplay()
|
||||
{
|
||||
switchToGameplayScene();
|
||||
|
||||
BarHitErrorMeter hitErrorMeter = null;
|
||||
|
||||
AddUntilStep("select bar hit error blueprint", () =>
|
||||
{
|
||||
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().FirstOrDefault(b => b.Item is BarHitErrorMeter);
|
||||
|
||||
if (blueprint == null)
|
||||
return false;
|
||||
|
||||
hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
|
||||
skinEditor.SelectedComponents.Clear();
|
||||
skinEditor.SelectedComponents.Add(blueprint.Item);
|
||||
return true;
|
||||
});
|
||||
|
||||
AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
|
||||
|
||||
AddStep("hover first slider", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(
|
||||
skinEditor.ChildrenOfType<SkinSettingsToolbox>().First()
|
||||
.ChildrenOfType<SettingsSlider<float>>().First()
|
||||
.ChildrenOfType<SliderBar<float>>().First()
|
||||
);
|
||||
});
|
||||
|
||||
AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left));
|
||||
|
||||
AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAutoplayCompatibleModsRetainedOnEnteringGameplay()
|
||||
{
|
||||
AddStep("select DT", () => Game.SelectedMods.Value = new Mod[] { new OsuModDoubleTime() });
|
||||
|
||||
switchToGameplayScene();
|
||||
|
||||
AddAssert("DT still selected", () => ((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Single() is OsuModDoubleTime);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAutoplayIncompatibleModsRemovedOnEnteringGameplay()
|
||||
{
|
||||
AddStep("select no fail and spun out", () => Game.SelectedMods.Value = new Mod[] { new OsuModNoFail(), new OsuModSpunOut() });
|
||||
|
||||
switchToGameplayScene();
|
||||
|
||||
AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDuplicateAutoplayModRemovedOnEnteringGameplay()
|
||||
{
|
||||
AddStep("select autoplay", () => Game.SelectedMods.Value = new Mod[] { new OsuModAutoplay() });
|
||||
|
||||
switchToGameplayScene();
|
||||
|
||||
AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCinemaModRemovedOnEnteringGameplay()
|
||||
{
|
||||
AddStep("select cinema", () => Game.SelectedMods.Value = new Mod[] { new OsuModCinema() });
|
||||
|
||||
switchToGameplayScene();
|
||||
|
||||
AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any());
|
||||
}
|
||||
|
||||
private void switchToGameplayScene()
|
||||
{
|
||||
AddStep("Click gameplay scene button", () => skinEditor.ChildrenOfType<SkinEditorSceneLibrary.SceneButton>().First(b => b.Text == "Gameplay").TriggerClick());
|
||||
|
||||
AddUntilStep("wait for player", () =>
|
||||
{
|
||||
DismissAnyNotifications();
|
||||
return Game.ScreenStack.CurrentScreen is Player;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[Ignore("Only for visual testing")]
|
||||
public class TestSceneBundledBeatmapDownloader : OsuTestScene
|
||||
{
|
||||
private BundledBeatmapDownloader downloader;
|
||||
|
||||
[Test]
|
||||
public void TestDownloader()
|
||||
{
|
||||
AddStep("Create downloader", () =>
|
||||
{
|
||||
downloader?.Expire();
|
||||
Add(downloader = new BundledBeatmapDownloader(false));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -33,18 +33,21 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
State = { Value = Visibility.Visible }
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("reset mouse", () => InputManager.MoveMouseTo(settings));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestQuickFiltering()
|
||||
public void TestFiltering([Values] bool beforeLoad)
|
||||
{
|
||||
AddStep("set filter", () =>
|
||||
{
|
||||
settings.SectionsContainer.ChildrenOfType<SearchTextBox>().First().Current.Value = "scaling";
|
||||
});
|
||||
if (beforeLoad)
|
||||
AddStep("set filter", () => settings.SectionsContainer.ChildrenOfType<SearchTextBox>().First().Current.Value = "scaling");
|
||||
|
||||
AddUntilStep("wait for items to load", () => settings.SectionsContainer.ChildrenOfType<IFilterable>().Any());
|
||||
|
||||
if (!beforeLoad)
|
||||
AddStep("set filter", () => settings.SectionsContainer.ChildrenOfType<SearchTextBox>().First().Current.Value = "scaling");
|
||||
|
||||
AddAssert("ensure all items match filter", () => settings.SectionsContainer
|
||||
.ChildrenOfType<SettingsSection>().Where(f => f.IsPresent)
|
||||
.All(section =>
|
||||
@ -56,6 +59,15 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
));
|
||||
|
||||
AddAssert("ensure section is current", () => settings.CurrentSection.Value is GraphicsSection);
|
||||
AddAssert("ensure section is placed first", () => settings.CurrentSection.Value.Y == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFilterAfterLoad()
|
||||
{
|
||||
AddUntilStep("wait for items to load", () => settings.SectionsContainer.ChildrenOfType<IFilterable>().Any());
|
||||
|
||||
AddStep("set filter", () => settings.SectionsContainer.ChildrenOfType<SearchTextBox>().First().Current.Value = "scaling");
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -10,11 +10,12 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneButtonSystem : OsuTestScene
|
||||
public class TestSceneButtonSystem : OsuManualInputManagerTestScene
|
||||
{
|
||||
private OsuLogo logo;
|
||||
private ButtonSystem buttons;
|
||||
@ -64,6 +65,66 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep("Enter mode", performEnterMode);
|
||||
}
|
||||
|
||||
[TestCase(Key.P, true)]
|
||||
[TestCase(Key.M, true)]
|
||||
[TestCase(Key.L, true)]
|
||||
[TestCase(Key.E, false)]
|
||||
[TestCase(Key.D, false)]
|
||||
[TestCase(Key.Q, false)]
|
||||
[TestCase(Key.O, false)]
|
||||
public void TestShortcutKeys(Key key, bool entersPlay)
|
||||
{
|
||||
int activationCount = -1;
|
||||
AddStep("set up action", () =>
|
||||
{
|
||||
activationCount = 0;
|
||||
void action() => activationCount++;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case Key.P:
|
||||
buttons.OnSolo = action;
|
||||
break;
|
||||
|
||||
case Key.M:
|
||||
buttons.OnMultiplayer = action;
|
||||
break;
|
||||
|
||||
case Key.L:
|
||||
buttons.OnPlaylists = action;
|
||||
break;
|
||||
|
||||
case Key.E:
|
||||
buttons.OnEdit = action;
|
||||
break;
|
||||
|
||||
case Key.D:
|
||||
buttons.OnBeatmapListing = action;
|
||||
break;
|
||||
|
||||
case Key.Q:
|
||||
buttons.OnExit = action;
|
||||
break;
|
||||
|
||||
case Key.O:
|
||||
buttons.OnSettings = action;
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
AddStep($"press {key}", () => InputManager.Key(key));
|
||||
AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel);
|
||||
|
||||
if (entersPlay)
|
||||
{
|
||||
AddStep("press P", () => InputManager.Key(Key.P));
|
||||
AddAssert("state is play", () => buttons.State == ButtonSystemState.Play);
|
||||
}
|
||||
|
||||
AddStep($"press {key}", () => InputManager.Key(key));
|
||||
AddAssert("action triggered", () => activationCount == 1);
|
||||
}
|
||||
|
||||
private void performEnterMode()
|
||||
{
|
||||
buttons.State = ButtonSystemState.EnteringMode;
|
||||
|
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.FirstRunSetup;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneFirstRunScreenBehaviour : OsuManualInputManagerTestScene
|
||||
{
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
public TestSceneFirstRunScreenBehaviour()
|
||||
{
|
||||
AddStep("load screen", () =>
|
||||
{
|
||||
Child = new ScreenStack(new ScreenBehaviour());
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.FirstRunSetup;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneFirstRunScreenBundledBeatmaps : OsuManualInputManagerTestScene
|
||||
{
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
public TestSceneFirstRunScreenBundledBeatmaps()
|
||||
{
|
||||
AddStep("load screen", () =>
|
||||
{
|
||||
Child = new ScreenStack(new ScreenBeatmaps());
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -1,13 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.FirstRunSetup;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneFirstRunScreenUIScale : OsuManualInputManagerTestScene
|
||||
{
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
public TestSceneFirstRunScreenUIScale()
|
||||
{
|
||||
AddStep("load screen", () =>
|
||||
|
@ -66,6 +66,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
}
|
||||
|
||||
[Test]
|
||||
[Ignore("Enable when first run setup is being displayed on first run.")]
|
||||
public void TestDoesntOpenOnSecondRun()
|
||||
{
|
||||
AddStep("set first run", () => LocalConfig.SetValue(OsuSetting.ShowFirstRunSetup, true));
|
||||
@ -165,7 +166,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
AddStep("click outside content", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(overlay.ScreenSpaceDrawQuad.TopLeft - new Vector2(1));
|
||||
InputManager.MoveMouseTo(new Vector2(overlay.ScreenSpaceDrawQuad.TopLeft.X, overlay.ScreenSpaceDrawQuad.Centre.Y));
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
@ -177,7 +178,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
AddStep("step to next", () => overlay.NextButton.TriggerClick());
|
||||
|
||||
AddAssert("is at known screen", () => overlay.CurrentScreen is ScreenUIScale);
|
||||
AddAssert("is at known screen", () => overlay.CurrentScreen is ScreenBeatmaps);
|
||||
|
||||
AddStep("hide", () => overlay.Hide());
|
||||
AddAssert("overlay hidden", () => overlay.State.Value == Visibility.Hidden);
|
||||
@ -187,7 +188,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep("run notification action", () => lastNotification.Activated());
|
||||
|
||||
AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible);
|
||||
AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale);
|
||||
AddAssert("is resumed", () => overlay.CurrentScreen is ScreenBeatmaps);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -47,12 +47,22 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
IncompatibilityDisplayingModPanel panel = null;
|
||||
|
||||
AddStep("create panel with DT", () => Child = panel = new IncompatibilityDisplayingModPanel(new OsuModDoubleTime())
|
||||
AddStep("create panel with DT", () =>
|
||||
{
|
||||
Child = panel = new IncompatibilityDisplayingModPanel(new OsuModDoubleTime())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Width = 300
|
||||
Width = 300,
|
||||
};
|
||||
|
||||
panel.Active.BindValueChanged(active =>
|
||||
{
|
||||
SelectedMods.Value = active.NewValue
|
||||
? Array.Empty<Mod>()
|
||||
: new[] { panel.Mod };
|
||||
});
|
||||
});
|
||||
|
||||
clickPanel();
|
||||
@ -63,11 +73,6 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
AddStep("set incompatible mod", () => SelectedMods.Value = new[] { new OsuModHalfTime() });
|
||||
|
||||
clickPanel();
|
||||
AddAssert("panel not active", () => !panel.Active.Value);
|
||||
|
||||
AddStep("reset mods", () => SelectedMods.Value = Array.Empty<Mod>());
|
||||
|
||||
clickPanel();
|
||||
AddAssert("panel active", () => panel.Active.Value);
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
@ -89,6 +90,54 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
changeRuleset(3);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIncompatibilityToggling()
|
||||
{
|
||||
createScreen();
|
||||
changeRuleset(0);
|
||||
|
||||
AddStep("activate DT", () => getPanelForMod(typeof(OsuModDoubleTime)).TriggerClick());
|
||||
AddAssert("DT active", () => SelectedMods.Value.Single().GetType() == typeof(OsuModDoubleTime));
|
||||
|
||||
AddStep("activate NC", () => getPanelForMod(typeof(OsuModNightcore)).TriggerClick());
|
||||
AddAssert("only NC active", () => SelectedMods.Value.Single().GetType() == typeof(OsuModNightcore));
|
||||
|
||||
AddStep("activate HR", () => getPanelForMod(typeof(OsuModHardRock)).TriggerClick());
|
||||
AddAssert("NC+HR active", () => SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModNightcore))
|
||||
&& SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModHardRock)));
|
||||
|
||||
AddStep("activate MR", () => getPanelForMod(typeof(OsuModMirror)).TriggerClick());
|
||||
AddAssert("NC+MR active", () => SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModNightcore))
|
||||
&& SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModMirror)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDimmedState()
|
||||
{
|
||||
createScreen();
|
||||
changeRuleset(0);
|
||||
|
||||
AddUntilStep("any column dimmed", () => this.ChildrenOfType<ModColumn>().Any(column => !column.Active.Value));
|
||||
|
||||
ModColumn lastColumn = null;
|
||||
|
||||
AddAssert("last column dimmed", () => !this.ChildrenOfType<ModColumn>().Last().Active.Value);
|
||||
AddStep("request scroll to last column", () =>
|
||||
{
|
||||
var lastDimContainer = this.ChildrenOfType<ModSelectScreen.ColumnDimContainer>().Last();
|
||||
lastColumn = lastDimContainer.Column;
|
||||
lastDimContainer.RequestScroll?.Invoke(lastDimContainer);
|
||||
});
|
||||
AddUntilStep("column undimmed", () => lastColumn.Active.Value);
|
||||
|
||||
AddStep("click panel", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(lastColumn.ChildrenOfType<ModPanel>().First());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddUntilStep("panel selected", () => lastColumn.ChildrenOfType<ModPanel>().First().Active.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCustomisationToggleState()
|
||||
{
|
||||
@ -136,5 +185,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddAssert($"customisation toggle is {(disabled ? "" : "not ")}disabled", () => getToggle().Active.Disabled == disabled);
|
||||
AddAssert($"customisation toggle is {(active ? "" : "not ")}active", () => getToggle().Active.Value == active);
|
||||
}
|
||||
|
||||
private ModPanel getPanelForMod(Type modType)
|
||||
=> modSelectScreen.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.GetType() == modType);
|
||||
}
|
||||
}
|
||||
|
@ -3,22 +3,33 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneSectionsContainer : OsuManualInputManagerTestScene
|
||||
{
|
||||
private readonly SectionsContainer<TestSection> container;
|
||||
private SectionsContainer<TestSection> container;
|
||||
private float custom;
|
||||
private const float header_height = 100;
|
||||
|
||||
public TestSceneSectionsContainer()
|
||||
private const float header_expandable_height = 300;
|
||||
private const float header_fixed_height = 100;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("setup container", () =>
|
||||
{
|
||||
container = new SectionsContainer<TestSection>
|
||||
{
|
||||
@ -26,14 +37,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Width = 300,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
FixedHeader = new Box
|
||||
{
|
||||
Alpha = 0.5f,
|
||||
Width = 300,
|
||||
Height = header_height,
|
||||
Colour = Color4.Red
|
||||
}
|
||||
};
|
||||
|
||||
container.SelectedSection.ValueChanged += section =>
|
||||
{
|
||||
if (section.OldValue != null)
|
||||
@ -41,7 +46,36 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
if (section.NewValue != null)
|
||||
section.NewValue.Selected = true;
|
||||
};
|
||||
Add(container);
|
||||
|
||||
Child = container;
|
||||
});
|
||||
|
||||
AddToggleStep("disable expandable header", v => container.ExpandableHeader = v
|
||||
? null
|
||||
: new TestBox(@"Expandable Header")
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = header_expandable_height,
|
||||
BackgroundColour = new OsuColour().GreySky,
|
||||
});
|
||||
|
||||
AddToggleStep("disable fixed header", v => container.FixedHeader = v
|
||||
? null
|
||||
: new TestBox(@"Fixed Header")
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = header_fixed_height,
|
||||
BackgroundColour = new OsuColour().Red.Opacity(0.5f),
|
||||
});
|
||||
|
||||
AddToggleStep("disable footer", v => container.Footer = v
|
||||
? null
|
||||
: new TestBox("Footer")
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 200,
|
||||
BackgroundColour = new OsuColour().Green4,
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -71,7 +105,6 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
const int sections_count = 11;
|
||||
float[] alternating = { 0.07f, 0.33f, 0.16f, 0.33f };
|
||||
AddStep("clear", () => container.Clear());
|
||||
AddStep("fill with sections", () =>
|
||||
{
|
||||
for (int i = 0; i < sections_count; i++)
|
||||
@ -84,9 +117,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[scrollIndex]);
|
||||
AddUntilStep("section top is visible", () =>
|
||||
{
|
||||
float scrollPosition = container.ChildrenOfType<UserTrackingScrollContainer>().First().Current;
|
||||
float sectionTop = container.Children[scrollIndex].BoundingBox.Top;
|
||||
return scrollPosition < sectionTop;
|
||||
var scrollContainer = container.ChildrenOfType<UserTrackingScrollContainer>().Single();
|
||||
float sectionPosition = scrollContainer.GetChildPosInContent(container.Children[scrollIndex]);
|
||||
return scrollContainer.Current < sectionPosition;
|
||||
});
|
||||
}
|
||||
|
||||
@ -101,15 +134,56 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[sections_count - 1]);
|
||||
}
|
||||
|
||||
private static readonly ColourInfo selected_colour = ColourInfo.GradientVertical(Color4.Yellow, Color4.Gold);
|
||||
[Test]
|
||||
public void TestNavigation()
|
||||
{
|
||||
AddRepeatStep("add sections", () => append(1f), 3);
|
||||
AddUntilStep("wait for load", () => container.Children.Any());
|
||||
|
||||
AddStep("hover sections container", () => InputManager.MoveMouseTo(container));
|
||||
AddStep("press page down", () => InputManager.Key(Key.PageDown));
|
||||
AddUntilStep("scrolled one page down", () =>
|
||||
{
|
||||
var scroll = container.ChildrenOfType<UserTrackingScrollContainer>().First();
|
||||
return Precision.AlmostEquals(scroll.Current, Content.DrawHeight - header_fixed_height, 1f);
|
||||
});
|
||||
|
||||
AddStep("press page down", () => InputManager.Key(Key.PageDown));
|
||||
AddUntilStep("scrolled two pages down", () =>
|
||||
{
|
||||
var scroll = container.ChildrenOfType<UserTrackingScrollContainer>().First();
|
||||
return Precision.AlmostEquals(scroll.Current, (Content.DrawHeight - header_fixed_height) * 2, 1f);
|
||||
});
|
||||
|
||||
AddStep("press page up", () => InputManager.Key(Key.PageUp));
|
||||
AddUntilStep("scrolled one page up", () =>
|
||||
{
|
||||
var scroll = container.ChildrenOfType<UserTrackingScrollContainer>().First();
|
||||
return Precision.AlmostEquals(scroll.Current, Content.DrawHeight - header_fixed_height, 1f);
|
||||
});
|
||||
}
|
||||
|
||||
private static readonly ColourInfo selected_colour = ColourInfo.GradientVertical(new OsuColour().Orange2, new OsuColour().Orange3);
|
||||
private static readonly ColourInfo default_colour = ColourInfo.GradientVertical(Color4.White, Color4.DarkGray);
|
||||
|
||||
private void append(float multiplier)
|
||||
{
|
||||
container.Add(new TestSection
|
||||
float fixedHeaderHeight = container.FixedHeader?.Height ?? 0;
|
||||
float expandableHeaderHeight = container.ExpandableHeader?.Height ?? 0;
|
||||
|
||||
float totalHeaderHeight = expandableHeaderHeight + fixedHeaderHeight;
|
||||
float effectiveHeaderHeight = totalHeaderHeight;
|
||||
|
||||
// if we're in the "next page" of the sections container,
|
||||
// height of the expandable header should not be accounted.
|
||||
var scrollContent = container.ChildrenOfType<UserTrackingScrollContainer>().Single().ScrollContent;
|
||||
if (totalHeaderHeight + scrollContent.Height >= Content.DrawHeight)
|
||||
effectiveHeaderHeight -= expandableHeaderHeight;
|
||||
|
||||
container.Add(new TestSection($"Section #{container.Children.Count + 1}")
|
||||
{
|
||||
Width = 300,
|
||||
Height = (container.ChildSize.Y - header_height) * multiplier,
|
||||
Height = (Content.DrawHeight - effectiveHeaderHeight) * multiplier,
|
||||
Colour = default_colour
|
||||
});
|
||||
}
|
||||
@ -120,11 +194,50 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
InputManager.ScrollVerticalBy(direction);
|
||||
}
|
||||
|
||||
private class TestSection : Box
|
||||
private class TestSection : TestBox
|
||||
{
|
||||
public bool Selected
|
||||
{
|
||||
set => Colour = value ? selected_colour : default_colour;
|
||||
set => BackgroundColour = value ? selected_colour : default_colour;
|
||||
}
|
||||
|
||||
public TestSection(string label)
|
||||
: base(label)
|
||||
{
|
||||
BackgroundColour = default_colour;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestBox : Container
|
||||
{
|
||||
private readonly Box background;
|
||||
private readonly OsuSpriteText text;
|
||||
|
||||
public ColourInfo BackgroundColour
|
||||
{
|
||||
set
|
||||
{
|
||||
background.Colour = value;
|
||||
text.Colour = OsuColour.ForegroundTextColourFor(value.AverageColour);
|
||||
}
|
||||
}
|
||||
|
||||
public TestBox(string label)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = label,
|
||||
Font = OsuFont.Default.With(size: 36),
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,11 +11,62 @@ using osuTK.Input;
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneShearedToggleButton : OsuManualInputManagerTestScene
|
||||
public class TestSceneShearedButtons : OsuManualInputManagerTestScene
|
||||
{
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestShearedButton(bool bigButton)
|
||||
{
|
||||
ShearedButton button = null;
|
||||
bool actionFired = false;
|
||||
|
||||
AddStep("create button", () =>
|
||||
{
|
||||
actionFired = false;
|
||||
|
||||
if (bigButton)
|
||||
{
|
||||
Child = button = new ShearedButton(400)
|
||||
{
|
||||
LighterColour = Colour4.FromHex("#FFFFFF"),
|
||||
DarkerColour = Colour4.FromHex("#FFCC22"),
|
||||
TextColour = Colour4.Black,
|
||||
TextSize = 36,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "Let's GO!",
|
||||
Height = 80,
|
||||
Action = () => actionFired = true,
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
Child = button = new ShearedButton(200)
|
||||
{
|
||||
LighterColour = Colour4.FromHex("#FF86DD"),
|
||||
DarkerColour = Colour4.FromHex("#DE31AE"),
|
||||
TextColour = Colour4.White,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "Press me",
|
||||
Height = 80,
|
||||
Action = () => actionFired = true,
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("set disabled", () => button.Enabled.Value = false);
|
||||
AddStep("press button", () => button.TriggerClick());
|
||||
AddAssert("action not fired", () => !actionFired);
|
||||
|
||||
AddStep("set enabled", () => button.Enabled.Value = true);
|
||||
AddStep("press button", () => button.TriggerClick());
|
||||
AddAssert("action fired", () => actionFired);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShearedToggleButton()
|
||||
{
|
@ -0,0 +1,102 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneShearedOverlayContainer : OsuManualInputManagerTestScene
|
||||
{
|
||||
private TestShearedOverlayContainer overlay;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create overlay", () =>
|
||||
{
|
||||
Child = overlay = new TestShearedOverlayContainer
|
||||
{
|
||||
State = { Value = Visibility.Visible }
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClickAwayToExit()
|
||||
{
|
||||
AddStep("click inside header", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(overlay.ChildrenOfType<ShearedOverlayHeader>().First().ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("overlay not dismissed", () => overlay.State.Value == Visibility.Visible);
|
||||
|
||||
AddStep("click inside content", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(overlay.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("overlay not dismissed", () => overlay.State.Value == Visibility.Visible);
|
||||
|
||||
AddStep("click outside header", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(new Vector2(overlay.ScreenSpaceDrawQuad.TopLeft.X, overlay.ScreenSpaceDrawQuad.Centre.Y));
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("overlay dismissed", () => overlay.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
public class TestShearedOverlayContainer : ShearedOverlayContainer
|
||||
{
|
||||
protected override OverlayColourScheme ColourScheme => OverlayColourScheme.Green;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Header.Title = "Sheared overlay header";
|
||||
Header.Description = string.Join(" ", Enumerable.Repeat("This is a description.", 20));
|
||||
|
||||
MainAreaContent.Child = new InputBlockingContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(0.9f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Blue,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Default.With(size: 24),
|
||||
Text = "Content",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
[*.cs]
|
||||
dotnet_diagnostic.OLOC001.words_in_name = 5
|
||||
dotnet_diagnostic.OLOC001.prefix_namespace = osu.Game.Resources.Localisation
|
||||
dotnet_diagnostic.OLOC001.license_header = // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.\n// See the LICENCE file in the repository root for full licence text.
|
339
osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs
Normal file
339
osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs
Normal file
@ -0,0 +1,339 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class BundledBeatmapDownloader : CompositeDrawable
|
||||
{
|
||||
private readonly bool shouldPostNotifications;
|
||||
|
||||
public IEnumerable<BeatmapDownloadTracker> DownloadTrackers => downloadTrackers;
|
||||
|
||||
private readonly List<BeatmapDownloadTracker> downloadTrackers = new List<BeatmapDownloadTracker>();
|
||||
|
||||
private readonly List<string> downloadableFilenames = new List<string>();
|
||||
|
||||
private BundledBeatmapModelDownloader beatmapDownloader;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new beatmap downloader.
|
||||
/// </summary>
|
||||
/// <param name="onlyTutorial">Whether only the tutorial should be downloaded, instead of bundled beatmaps.</param>
|
||||
/// <param name="shouldPostNotifications">Whether downloads should create tracking notifications.</param>
|
||||
public BundledBeatmapDownloader(bool onlyTutorial, bool shouldPostNotifications = false)
|
||||
{
|
||||
this.shouldPostNotifications = shouldPostNotifications;
|
||||
|
||||
if (onlyTutorial)
|
||||
{
|
||||
queueDownloads(new[] { tutorial_filename });
|
||||
}
|
||||
else
|
||||
{
|
||||
queueDownloads(always_bundled_beatmaps);
|
||||
|
||||
queueDownloads(bundled_osu, 8);
|
||||
queueDownloads(bundled_taiko, 3);
|
||||
queueDownloads(bundled_catch, 3);
|
||||
queueDownloads(bundled_mania, 3);
|
||||
}
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var localDependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
localDependencies.CacheAs<BeatmapModelDownloader>(beatmapDownloader = new BundledBeatmapModelDownloader(parent.Get<BeatmapManager>(), parent.Get<IAPIProvider>()));
|
||||
|
||||
if (shouldPostNotifications && parent.Get<INotificationOverlay>() is INotificationOverlay notifications)
|
||||
beatmapDownloader.PostNotification = notifications.Post;
|
||||
|
||||
return localDependencies;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
foreach (string filename in downloadableFilenames)
|
||||
{
|
||||
var match = Regex.Match(filename, @"([0-9]*) (.*) - (.*)\.osz");
|
||||
|
||||
var beatmapSet = new APIBeatmapSet
|
||||
{
|
||||
OnlineID = int.Parse(match.Groups[1].Value),
|
||||
Artist = match.Groups[2].Value,
|
||||
Title = match.Groups[3].Value,
|
||||
};
|
||||
|
||||
var beatmapDownloadTracker = new BeatmapDownloadTracker(beatmapSet);
|
||||
downloadTrackers.Add(beatmapDownloadTracker);
|
||||
AddInternal(beatmapDownloadTracker);
|
||||
|
||||
beatmapDownloader.Download(beatmapSet);
|
||||
}
|
||||
}
|
||||
|
||||
private void queueDownloads(string[] sourceFilenames, int? limit = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
// Matches osu-stable, in order to provide new users with roughly the same randomised selection of bundled beatmaps.
|
||||
var random = new LegacyRandom(DateTime.UtcNow.Year * 1000 + (DateTime.UtcNow.DayOfYear / 7));
|
||||
|
||||
downloadableFilenames.AddRange(sourceFilenames.OrderBy(x => random.NextDouble()).Take(limit ?? int.MaxValue));
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
private class BundledBeatmapModelDownloader : BeatmapModelDownloader
|
||||
{
|
||||
public BundledBeatmapModelDownloader(IModelImporter<BeatmapSetInfo> beatmapImporter, IAPIProvider api)
|
||||
: base(beatmapImporter, api)
|
||||
{
|
||||
}
|
||||
|
||||
protected override ArchiveDownloadRequest<IBeatmapSetInfo> CreateDownloadRequest(IBeatmapSetInfo set, bool minimiseDownloadSize)
|
||||
=> new BundledBeatmapDownloadRequest(set, minimiseDownloadSize);
|
||||
|
||||
public class BundledBeatmapDownloadRequest : DownloadBeatmapSetRequest
|
||||
{
|
||||
protected override string Uri => $"https://assets.ppy.sh/client-resources/bundled/{Model.OnlineID}.osz";
|
||||
|
||||
public BundledBeatmapDownloadRequest(IBeatmapSetInfo beatmapSetInfo, bool minimiseDownloadSize)
|
||||
: base(beatmapSetInfo, minimiseDownloadSize)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private const string tutorial_filename = "1011011 nekodex - new beginnings.osz";
|
||||
|
||||
/// <summary>
|
||||
/// Contest winners or other special cases.
|
||||
/// </summary>
|
||||
private static readonly string[] always_bundled_beatmaps =
|
||||
{
|
||||
// This thing is 40mb, I'm not sure we want it here...
|
||||
@"1388906 Raphlesia & BilliumMoto - My Love.osz"
|
||||
};
|
||||
|
||||
private static readonly string[] bundled_osu =
|
||||
{
|
||||
"682286 Yuyoyuppe - Emerald Galaxy.osz",
|
||||
"682287 baker - For a Dead Girl+.osz",
|
||||
"682289 Hige Driver - I Wanna Feel Your Love (feat. shully).osz",
|
||||
"682290 Hige Driver - Miracle Sugite Yabai (feat. shully).osz",
|
||||
"682416 Hige Driver - Palette.osz",
|
||||
"682595 baker - Kimi ga Kimi ga -vocanico remix-.osz",
|
||||
"716211 yuki. - Spring Signal.osz",
|
||||
"716213 dark cat - BUBBLE TEA (feat. juu & cinders).osz",
|
||||
"716215 LukHash - CLONED.osz",
|
||||
"716219 IAHN - Snowdrop.osz",
|
||||
"716249 *namirin - Senaka Awase no Kuukyo (with Kakichoco).osz",
|
||||
"716390 sakuraburst - SHA.osz",
|
||||
"716441 Fractal Dreamers - Paradigm Shift.osz",
|
||||
"729808 Thaehan - Leprechaun.osz",
|
||||
"751771 Cranky - Hanaarashi.osz",
|
||||
"751772 Cranky - Ran.osz",
|
||||
"751773 Cranky - Feline, the White....osz",
|
||||
"751774 Function Phantom - Variable.osz",
|
||||
"751779 Rin - Daishibyo set 14 ~ Sado no Futatsuiwa.osz",
|
||||
"751782 Fractal Dreamers - Fata Morgana.osz",
|
||||
"751785 Cranky - Chandelier - King.osz",
|
||||
"751846 Fractal Dreamers - Celestial Horizon.osz",
|
||||
"751866 Rin - Moriya set 08 ReEdit ~ Youkai no Yama.osz",
|
||||
"751894 Fractal Dreamers - Blue Haven.osz",
|
||||
"751896 Cranky - Rave 2 Rave.osz",
|
||||
"751932 Cranky - La fuite des jours.osz",
|
||||
"751972 Cranky - CHASER.osz",
|
||||
"779173 Thaehan - Superpower.osz",
|
||||
"780932 VINXIS - A Centralized View.osz",
|
||||
"785572 S3RL - I'll See You Again (feat. Chi Chi).osz",
|
||||
"785650 yuki. feat. setsunan - Hello! World.osz",
|
||||
"785677 Dictate - Militant.osz",
|
||||
"785731 S3RL - Catchit (Radio Edit).osz",
|
||||
"785774 LukHash - GLITCH.osz",
|
||||
"786498 Trial & Error - Tokoyami no keiyaku KEGARETA-SHOUJO feat. GUMI.osz",
|
||||
"789374 Pulse - LP.osz",
|
||||
"789528 James Portland - Sky.osz",
|
||||
"789529 Lexurus - Gravity.osz",
|
||||
"789544 Andromedik - Invasion.osz",
|
||||
"789905 Gourski x Himmes - Silence.osz",
|
||||
"791667 cYsmix - Babaroque (Short Ver.).osz",
|
||||
"791798 cYsmix - Behind the Walls.osz",
|
||||
"791845 cYsmix - Little Knight.osz",
|
||||
"792241 cYsmix - Eden.osz",
|
||||
"792396 cYsmix - The Ballad of a Mindless Girl.osz",
|
||||
"795432 Phonetic - Journey.osz",
|
||||
"831322 DJ'TEKINA//SOMETHING - Hidamari no Uta.osz",
|
||||
"847764 Cranky - Crocus.osz",
|
||||
"847776 Culprate & Joe Ford - Gaucho.osz",
|
||||
"847812 J. Pachelbel - Canon (Cranky Remix).osz",
|
||||
"847900 Cranky - Time Alter.osz",
|
||||
"847930 LukHash - 8BIT FAIRY TALE.osz",
|
||||
"848003 Culprate - Aurora.osz",
|
||||
"848068 nanobii - popsicle beach.osz",
|
||||
"848090 Trial & Error - DAI*TAN SENSATION feat. Nanahira, Mii, Aitsuki Nakuru (Short Ver.).osz",
|
||||
"848259 Culprate & Skorpion - Jester.osz",
|
||||
"848976 Dictate - Treason.osz",
|
||||
"851543 Culprate - Florn.osz",
|
||||
"864748 Thaehan - Angry Birds Epic (Remix).osz",
|
||||
"873667 OISHII - ONIGIRI FREEWAY.osz",
|
||||
"876227 Culprate, Keota & Sophie Meiers - Mechanic Heartbeat.osz",
|
||||
"880487 cYsmix - Peer Gynt.osz",
|
||||
"883088 Wisp X - Somewhere I'd Rather Be.osz",
|
||||
"891333 HyuN - White Aura.osz",
|
||||
"891334 HyuN - Wild Card.osz",
|
||||
"891337 HyuN feat. LyuU - Cross Over.osz",
|
||||
"891338 HyuN & Ritoru - Apocalypse in Love.osz",
|
||||
"891339 HyuN feat. Ato - Asu wa Ame ga Yamukara.osz",
|
||||
"891345 HyuN - Infinity Heaven.osz",
|
||||
"891348 HyuN - Guitian.osz",
|
||||
"891356 HyuN - Legend of Genesis.osz",
|
||||
"891366 HyuN - Illusion of Inflict.osz",
|
||||
"891417 HyuN feat. Yu-A - My life is for you.osz",
|
||||
"891441 HyuN - You'Re aRleAdY dEAd.osz",
|
||||
"891632 HyuN feat. YURI - Disorder.osz",
|
||||
"891712 HyuN - Tokyo's Starlight.osz",
|
||||
"901091 *namirin - Ciel etoile.osz",
|
||||
"916990 *namirin - Koishiteiku Planet.osz",
|
||||
"929284 tieff - Sense of Nostalgia.osz",
|
||||
"933940 Ben Briggs - Yes (Maybe).osz",
|
||||
"934415 Ben Briggs - Fearless Living.osz",
|
||||
"934627 Ben Briggs - New Game Plus.osz",
|
||||
"934666 Ben Briggs - Wave Island.osz",
|
||||
"936126 siromaru + cranky - conflict.osz",
|
||||
"940377 onumi - ARROGANCE.osz",
|
||||
"940597 tieff - Take Your Swimsuit.osz",
|
||||
"941085 tieff - Our Story.osz",
|
||||
"949297 tieff - Sunflower.osz",
|
||||
"952380 Ben Briggs - Why Are We Yelling.osz",
|
||||
"954272 *namirin - Kanzen Shouri*Esper Girl.osz",
|
||||
"955866 KIRA & Heartbreaker - B.B.F (feat. Hatsune Miku & Kagamine Rin).osz",
|
||||
"961320 Kuba Oms - All In All.osz",
|
||||
"964553 The Flashbulb - You Take the World's Weight Away.osz",
|
||||
"965651 Fractal Dreamers - Ad Astra.osz",
|
||||
"966225 The Flashbulb - Passage D.osz",
|
||||
"966324 DJ'TEKINA//SOMETHING - Hidamari no Uta.osz",
|
||||
"972810 James Landino & Kabuki - Birdsong.osz",
|
||||
"972932 James Landino - Hide And Seek.osz",
|
||||
"977276 The Flashbulb - Mellann.osz",
|
||||
"981616 *namirin - Mizutamari Tobikoete (with Nanahira).osz",
|
||||
"985788 Loki - Wizard's Tower.osz",
|
||||
"996628 OISHII - ONIGIRI FREEWAY.osz",
|
||||
"996898 HyuN - White Aura.osz",
|
||||
"1003554 yuki. - Nadeshiko Sensation.osz",
|
||||
"1014936 Thaehan - Bwa !.osz",
|
||||
"1019827 UNDEAD CORPORATION - Sad Dream.osz",
|
||||
"1020213 Creo - Idolize.osz",
|
||||
"1021450 Thaehan - Chiptune & Baroque.osz",
|
||||
};
|
||||
|
||||
private static readonly string[] bundled_taiko =
|
||||
{
|
||||
"707824 Fractal Dreamers - Fortuna Redux.osz",
|
||||
"789553 Cranky - Ran.osz",
|
||||
"827822 Function Phantom - Neuronecia.osz",
|
||||
"847323 Nakanojojo - Bittersweet (feat. Kuishinboakachan a.k.a Kiato).osz",
|
||||
"847433 Trial & Error - Tokoyami no keiyaku KEGARETA-SHOUJO feat. GUMI.osz",
|
||||
"847576 dark cat - hot chocolate.osz",
|
||||
"847957 Wisp X - Final Moments.osz",
|
||||
"876282 VINXIS - Greetings.osz",
|
||||
"876648 Thaehan - Angry Birds Epic (Remix).osz",
|
||||
"877069 IAHN - Transform (Original Mix).osz",
|
||||
"877496 Thaehan - Leprechaun.osz",
|
||||
"877935 Thaehan - Overpowered.osz",
|
||||
"878344 yuki. - Be Your Light.osz",
|
||||
"918446 VINXIS - Facade.osz",
|
||||
"918903 LukHash - Ghosts.osz",
|
||||
"919251 *namirin - Hitokoto no Kyori.osz",
|
||||
"919704 S3RL - I Will Pick You Up (feat. Tamika).osz",
|
||||
"921535 SOOOO - Raven Haven.osz",
|
||||
"927206 *namirin - Kanzen Shouri*Esper Girl.osz",
|
||||
"927544 Camellia feat. Nanahira - Kansoku Eisei.osz",
|
||||
"930806 Nakanojojo - Pararara (feat. Amekoya).osz",
|
||||
"931741 Camellia - Quaoar.osz",
|
||||
"935699 Rin - Mythic set ~ Heart-Stirring Urban Legends.osz",
|
||||
"935732 Thaehan - Yuujou.osz",
|
||||
"941145 Function Phantom - Euclid.osz",
|
||||
"942334 Dictate - Cauldron.osz",
|
||||
"946540 nanobii - astral blast.osz",
|
||||
"948844 Rin - Kishinjou set 01 ~ Mist Lake.osz",
|
||||
"949122 Wisp X - Petal.osz",
|
||||
"951618 Rin - Kishinjou set 02 ~ Mermaid from the Uncharted Land.osz",
|
||||
"957412 Rin - Lunatic set 16 ~ The Space Shrine Maiden Returns Home.osz",
|
||||
"961335 Thaehan - Insert Coin.osz",
|
||||
"965178 The Flashbulb - DIDJ PVC.osz",
|
||||
"966087 The Flashbulb - Creep.osz",
|
||||
"966277 The Flashbulb - Amen Iraq.osz",
|
||||
"966407 LukHash - ROOM 12.osz",
|
||||
"966451 The Flashbulb - Six Acid Strings.osz",
|
||||
"972301 BilliumMoto - four veiled stars.osz",
|
||||
"973173 nanobii - popsicle beach.osz",
|
||||
"973954 BilliumMoto - Rocky Buinne (Short Ver.).osz",
|
||||
"975435 BilliumMoto - life flashes before weeb eyes.osz",
|
||||
"978759 L. V. Beethoven - Moonlight Sonata (Cranky Remix).osz",
|
||||
"982559 BilliumMoto - HDHR.osz",
|
||||
"984361 The Flashbulb - Ninedump.osz",
|
||||
"1023681 Inferi - The Ruin of Mankind.osz",
|
||||
"1034358 ALEPH - The Evil Spirit.osz",
|
||||
"1037567 ALEPH - Scintillations.osz",
|
||||
};
|
||||
|
||||
private static readonly string[] bundled_catch =
|
||||
{
|
||||
"554256 Helblinde - When Time Sleeps.osz",
|
||||
"693123 yuki. - Nadeshiko Sensation.osz",
|
||||
"767009 OISHII - PIZZA PLAZA.osz",
|
||||
"767346 Thaehan - Bwa !.osz",
|
||||
"815162 VINXIS - Greetings.osz",
|
||||
"840964 cYsmix - Breeze.osz",
|
||||
"932657 Wisp X - Eventide.osz",
|
||||
"933700 onumi - CONFUSION PART ONE.osz",
|
||||
"933984 onumi - PERSONALITY.osz",
|
||||
"934785 onumi - FAKE.osz",
|
||||
"936545 onumi - REGRET PART ONE.osz",
|
||||
"943803 Fractal Dreamers - Everything for a Dream.osz",
|
||||
"943876 S3RL - I Will Pick You Up (feat. Tamika).osz",
|
||||
"946773 Trial & Error - DREAMING COLOR (Short Ver.).osz",
|
||||
"955808 Trial & Error - Tokoyami no keiyaku KEGARETA-SHOUJO feat. GUMI (Short Ver.).osz",
|
||||
"957808 Fractal Dreamers - Module_410.osz",
|
||||
"957842 antiPLUR - One Life Left to Live.osz",
|
||||
"965730 The Flashbulb - Lawn Wake IV (Black).osz",
|
||||
"966240 Creo - Challenger.osz",
|
||||
"968232 Rin - Lunatic set 15 ~ The Moon as Seen from the Shrine.osz",
|
||||
"972302 VINXIS - A Centralized View.osz",
|
||||
"972887 HyuN - Illusion of Inflict.osz",
|
||||
"1008600 LukHash - WHEN AN ANGEL DIES.osz",
|
||||
"1032103 LukHash - H8 U.osz",
|
||||
};
|
||||
|
||||
private static readonly string[] bundled_mania =
|
||||
{
|
||||
"943516 antiPLUR - Clockwork Spooks.osz",
|
||||
"946394 VINXIS - Three Times The Original Charm.osz",
|
||||
"966408 antiPLUR - One Life Left to Live.osz",
|
||||
"971561 antiPLUR - Runengon.osz",
|
||||
"983864 James Landino - Shiba Island.osz",
|
||||
"989512 BilliumMoto - 1xMISS.osz",
|
||||
"994104 James Landino - Reaction feat. Slyleaf.osz",
|
||||
"1003217 nekodex - circles!.osz",
|
||||
"1009907 James Landino & Kabuki - Birdsong.osz",
|
||||
"1015169 Thaehan - Insert Coin.osz",
|
||||
};
|
||||
}
|
||||
}
|
@ -28,11 +28,6 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
},
|
||||
downloadTracker = new BeatmapDownloadTracker(beatmapSet),
|
||||
};
|
||||
AddInternal(progressBar = new ProgressBar(false)
|
||||
{
|
||||
Height = 0,
|
||||
Alpha = 0,
|
||||
});
|
||||
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using Humanizer;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
|
||||
@ -42,12 +43,12 @@ namespace osu.Game.Extensions
|
||||
public static LocalisableString ToFormattedDuration(this TimeSpan timeSpan)
|
||||
{
|
||||
if (timeSpan.TotalDays >= 1)
|
||||
return new LocalisableFormattableString(timeSpan, @"dd\:hh\:mm\:ss");
|
||||
return timeSpan.ToLocalisableString(@"dd\:hh\:mm\:ss");
|
||||
|
||||
if (timeSpan.TotalHours >= 1)
|
||||
return new LocalisableFormattableString(timeSpan, @"hh\:mm\:ss");
|
||||
return timeSpan.ToLocalisableString(@"hh\:mm\:ss");
|
||||
|
||||
return new LocalisableFormattableString(timeSpan, @"mm\:ss");
|
||||
return timeSpan.ToLocalisableString(@"mm\:ss");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -57,6 +58,26 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Scrolls a <see cref="Drawable"/> into view.
|
||||
/// </summary>
|
||||
/// <param name="d">The <see cref="Drawable"/> to scroll into view.</param>
|
||||
/// <param name="animated">Whether to animate the movement.</param>
|
||||
/// <param name="extraScroll">An added amount to scroll beyond the requirement to bring the target into view.</param>
|
||||
public void ScrollIntoView(Drawable d, bool animated = true, float extraScroll = 0)
|
||||
{
|
||||
float childPos0 = GetChildPosInContent(d);
|
||||
float childPos1 = GetChildPosInContent(d, d.DrawSize);
|
||||
|
||||
float minPos = Math.Min(childPos0, childPos1);
|
||||
float maxPos = Math.Max(childPos0, childPos1);
|
||||
|
||||
if (minPos < Current || (minPos > Current && d.DrawSize[ScrollDim] > DisplayableContent))
|
||||
ScrollTo(minPos - extraScroll, animated);
|
||||
else if (maxPos > Current + DisplayableContent)
|
||||
ScrollTo(maxPos - DisplayableContent + extraScroll, animated);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (shouldPerformRightMouseScroll(e))
|
||||
|
@ -149,13 +149,11 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
lastKnownScroll = null;
|
||||
|
||||
float fixedHeaderSize = FixedHeader?.BoundingBox.Height ?? 0;
|
||||
|
||||
// implementation similar to ScrollIntoView but a bit more nuanced.
|
||||
float top = scrollContainer.GetChildPosInContent(target);
|
||||
|
||||
float bottomScrollExtent = scrollContainer.ScrollableExtent - fixedHeaderSize;
|
||||
float scrollTarget = top - fixedHeaderSize - scrollContainer.DisplayableContent * scroll_y_centre;
|
||||
float bottomScrollExtent = scrollContainer.ScrollableExtent;
|
||||
float scrollTarget = top - scrollContainer.DisplayableContent * scroll_y_centre;
|
||||
|
||||
if (scrollTarget > bottomScrollExtent)
|
||||
scrollContainer.ScrollToEnd();
|
||||
@ -194,12 +192,9 @@ namespace osu.Game.Graphics.Containers
|
||||
}
|
||||
|
||||
protected void InvalidateScrollPosition()
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
lastKnownScroll = null;
|
||||
lastClickedSection = null;
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
@ -270,9 +265,13 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
if (!Children.Any()) return;
|
||||
|
||||
var newMargin = originalSectionsMargin;
|
||||
// if a fixed header is present, apply top padding for it
|
||||
// to make the scroll container aware of its displayable area.
|
||||
// (i.e. for page up/down to work properly)
|
||||
scrollContainer.Padding = new MarginPadding { Top = FixedHeader?.LayoutSize.Y ?? 0 };
|
||||
|
||||
newMargin.Top += (headerHeight ?? 0);
|
||||
var newMargin = originalSectionsMargin;
|
||||
newMargin.Top += (ExpandableHeader?.LayoutSize.Y ?? 0);
|
||||
newMargin.Bottom += (footerHeight ?? 0);
|
||||
|
||||
scrollContentContainer.Margin = newMargin;
|
||||
|
21
osu.Game/Graphics/InputBlockingContainer.cs
Normal file
21
osu.Game/Graphics/InputBlockingContainer.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
/// A simple container which blocks input events from travelling through it.
|
||||
/// </summary>
|
||||
public class InputBlockingContainer : Container
|
||||
{
|
||||
protected override bool OnHover(HoverEvent e) => true;
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e) => true;
|
||||
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
}
|
||||
}
|
@ -108,7 +108,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
if (Enabled.Value)
|
||||
{
|
||||
Debug.Assert(backgroundColour != null);
|
||||
Background.FlashColour(backgroundColour.Value, 200);
|
||||
Background.FlashColour(backgroundColour.Value.Lighten(0.4f), 200);
|
||||
}
|
||||
|
||||
return base.OnClick(e);
|
||||
|
197
osu.Game/Graphics/UserInterface/ShearedButton.cs
Normal file
197
osu.Game/Graphics/UserInterface/ShearedButton.cs
Normal file
@ -0,0 +1,197 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class ShearedButton : OsuClickableContainer
|
||||
{
|
||||
public LocalisableString Text
|
||||
{
|
||||
get => text.Text;
|
||||
set => text.Text = value;
|
||||
}
|
||||
|
||||
public float TextSize
|
||||
{
|
||||
get => text.Font.Size;
|
||||
set => text.Font = OsuFont.TorusAlternate.With(size: value);
|
||||
}
|
||||
|
||||
public Colour4 DarkerColour
|
||||
{
|
||||
set
|
||||
{
|
||||
darkerColour = value;
|
||||
Scheduler.AddOnce(updateState);
|
||||
}
|
||||
}
|
||||
|
||||
public Colour4 LighterColour
|
||||
{
|
||||
set
|
||||
{
|
||||
lighterColour = value;
|
||||
Scheduler.AddOnce(updateState);
|
||||
}
|
||||
}
|
||||
|
||||
public Colour4 TextColour
|
||||
{
|
||||
set
|
||||
{
|
||||
textColour = value;
|
||||
Scheduler.AddOnce(updateState);
|
||||
}
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
protected OverlayColourProvider ColourProvider { get; private set; } = null!;
|
||||
|
||||
private readonly Box background;
|
||||
private readonly OsuSpriteText text;
|
||||
|
||||
private const float shear = 0.2f;
|
||||
|
||||
private Colour4? darkerColour;
|
||||
private Colour4? lighterColour;
|
||||
private Colour4? textColour;
|
||||
|
||||
private readonly Box flashLayer;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ShearedToggleButton"/>
|
||||
/// </summary>
|
||||
/// <param name="width">
|
||||
/// The width of the button.
|
||||
/// <list type="bullet">
|
||||
/// <item>If a non-<see langword="null"/> value is provided, this button will have a fixed width equal to the provided value.</item>
|
||||
/// <item>If a <see langword="null"/> value is provided (or the argument is omitted entirely), the button will autosize in width to fit the text.</item>
|
||||
/// </list>
|
||||
/// </param>
|
||||
public ShearedButton(float? width = null)
|
||||
{
|
||||
Height = 50;
|
||||
Padding = new MarginPadding { Horizontal = shear * 50 };
|
||||
|
||||
Content.CornerRadius = 7;
|
||||
Content.Shear = new Vector2(shear, 0);
|
||||
Content.Masking = true;
|
||||
Content.BorderThickness = 2;
|
||||
Content.Anchor = Content.Origin = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.TorusAlternate.With(size: 17),
|
||||
Shear = new Vector2(-shear, 0)
|
||||
},
|
||||
flashLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Colour4.White.Opacity(0.9f),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0,
|
||||
},
|
||||
};
|
||||
|
||||
if (width != null)
|
||||
{
|
||||
Width = width.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
text.Margin = new MarginPadding { Horizontal = 15 };
|
||||
}
|
||||
}
|
||||
|
||||
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Enabled.BindValueChanged(_ => Scheduler.AddOnce(updateState));
|
||||
|
||||
updateState();
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (Enabled.Value)
|
||||
flashLayer.FadeOutFromOne(800, Easing.OutQuint);
|
||||
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
Scheduler.AddOnce(updateState);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
Scheduler.AddOnce(updateState);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
Content.ScaleTo(0.8f, 2000, Easing.OutQuint);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
Content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
var colourDark = darkerColour ?? ColourProvider.Background3;
|
||||
var colourLight = lighterColour ?? ColourProvider.Background1;
|
||||
var colourText = textColour ?? ColourProvider.Content1;
|
||||
|
||||
if (!Enabled.Value)
|
||||
{
|
||||
colourDark = colourDark.Darken(0.3f);
|
||||
colourLight = colourLight.Darken(0.3f);
|
||||
}
|
||||
else if (IsHovered)
|
||||
{
|
||||
colourDark = colourDark.Lighten(0.2f);
|
||||
colourLight = colourLight.Lighten(0.2f);
|
||||
}
|
||||
|
||||
background.FadeColour(colourDark, 150, Easing.OutQuint);
|
||||
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(colourDark, colourLight), 150, Easing.OutQuint);
|
||||
|
||||
if (!Enabled.Value)
|
||||
colourText = colourText.Opacity(0.6f);
|
||||
|
||||
text.FadeColour(colourText, 150, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
@ -66,7 +66,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
underlayContainer = new Container
|
||||
underlayContainer = new InputBlockingContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = HEIGHT,
|
||||
|
@ -8,39 +8,18 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class ShearedToggleButton : OsuClickableContainer
|
||||
public class ShearedToggleButton : ShearedButton
|
||||
{
|
||||
public BindableBool Active { get; } = new BindableBool();
|
||||
|
||||
public LocalisableString Text
|
||||
{
|
||||
get => text.Text;
|
||||
set => text.Text = value;
|
||||
}
|
||||
|
||||
private readonly Box background;
|
||||
private readonly OsuSpriteText text;
|
||||
|
||||
private Sample? sampleOff;
|
||||
private Sample? sampleOn;
|
||||
|
||||
private const float shear = 0.2f;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
/// <summary>
|
||||
/// Whether this button is currently toggled to an active state.
|
||||
/// </summary>
|
||||
public BindableBool Active { get; } = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ShearedToggleButton"/>
|
||||
@ -53,40 +32,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// </list>
|
||||
/// </param>
|
||||
public ShearedToggleButton(float? width = null)
|
||||
: base(width)
|
||||
{
|
||||
Height = 50;
|
||||
Padding = new MarginPadding { Horizontal = shear * 50 };
|
||||
|
||||
Content.CornerRadius = 7;
|
||||
Content.Shear = new Vector2(shear, 0);
|
||||
Content.Masking = true;
|
||||
Content.BorderThickness = 2;
|
||||
Content.Anchor = Content.Origin = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.TorusAlternate.With(size: 17),
|
||||
Shear = new Vector2(-shear, 0)
|
||||
}
|
||||
};
|
||||
|
||||
if (width != null)
|
||||
{
|
||||
Width = width.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
text.Margin = new MarginPadding { Horizontal = 15 };
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -100,70 +47,22 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Active.BindDisabledChanged(disabled => Action = disabled ? (Action?)null : Active.Toggle, true);
|
||||
Active.BindValueChanged(_ =>
|
||||
{
|
||||
updateState();
|
||||
updateActiveState();
|
||||
playSample();
|
||||
});
|
||||
Active.BindDisabledChanged(disabled =>
|
||||
{
|
||||
updateState();
|
||||
Action = disabled ? (Action?)null : Active.Toggle;
|
||||
}, true);
|
||||
|
||||
FinishTransforms(true);
|
||||
updateActiveState();
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
private void updateActiveState()
|
||||
{
|
||||
updateState();
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateState();
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
Content.ScaleTo(0.8f, 2000, Easing.OutQuint);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
Content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
var darkerColour = Active.Value ? colourProvider.Highlight1 : colourProvider.Background3;
|
||||
var lighterColour = Active.Value ? colourProvider.Colour0 : colourProvider.Background1;
|
||||
|
||||
if (Active.Disabled)
|
||||
{
|
||||
darkerColour = darkerColour.Darken(0.3f);
|
||||
lighterColour = lighterColour.Darken(0.3f);
|
||||
}
|
||||
else if (IsHovered)
|
||||
{
|
||||
darkerColour = darkerColour.Lighten(0.3f);
|
||||
lighterColour = lighterColour.Lighten(0.3f);
|
||||
}
|
||||
|
||||
background.FadeColour(darkerColour, 150, Easing.OutQuint);
|
||||
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(darkerColour, lighterColour), 150, Easing.OutQuint);
|
||||
|
||||
var textColour = Active.Value ? colourProvider.Background6 : colourProvider.Content1;
|
||||
if (Active.Disabled)
|
||||
textColour = textColour.Opacity(0.6f);
|
||||
|
||||
text.FadeColour(textColour, 150, Easing.OutQuint);
|
||||
DarkerColour = Active.Value ? ColourProvider.Highlight1 : ColourProvider.Background3;
|
||||
LighterColour = Active.Value ? ColourProvider.Colour0 : ColourProvider.Background1;
|
||||
TextColour = Active.Value ? ColourProvider.Background6 : ColourProvider.Content1;
|
||||
}
|
||||
|
||||
private void playSample()
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
@ -28,6 +29,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
|
||||
{
|
||||
if (BackgroundColour == Color4.White)
|
||||
BackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
|
||||
}
|
||||
|
||||
|
@ -4,6 +4,8 @@
|
||||
#nullable enable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -31,6 +33,9 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
private Color4 enabledColour;
|
||||
private Color4 disabledColour;
|
||||
|
||||
private Sample? sampleChecked;
|
||||
private Sample? sampleUnchecked;
|
||||
|
||||
public SwitchButton()
|
||||
{
|
||||
Size = new Vector2(45, 20);
|
||||
@ -70,13 +75,16 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OverlayColourProvider? colourProvider, OsuColour colours)
|
||||
private void load(OverlayColourProvider? colourProvider, OsuColour colours, AudioManager audio)
|
||||
{
|
||||
enabledColour = colourProvider?.Highlight1 ?? colours.BlueDark;
|
||||
disabledColour = colourProvider?.Background3 ?? colours.Gray3;
|
||||
|
||||
switchContainer.Colour = enabledColour;
|
||||
fill.Colour = disabledColour;
|
||||
|
||||
sampleChecked = audio.Samples.Get(@"UI/check-on");
|
||||
sampleUnchecked = audio.Samples.Get(@"UI/check-off");
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -107,6 +115,16 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override void OnUserChange(bool value)
|
||||
{
|
||||
base.OnUserChange(value);
|
||||
|
||||
if (value)
|
||||
sampleChecked?.Play();
|
||||
else
|
||||
sampleUnchecked?.Play();
|
||||
}
|
||||
|
||||
private void updateBorder()
|
||||
{
|
||||
circularContainer.TransformBorderTo((Current.Value ? enabledColour : disabledColour).Lighten(IsHovered ? 0.3f : 0));
|
||||
|
@ -14,6 +14,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString Back => new TranslatableString(getKey(@"back"), @"Back");
|
||||
|
||||
/// <summary>
|
||||
/// "Next"
|
||||
/// </summary>
|
||||
public static LocalisableString Next => new TranslatableString(getKey(@"next"), @"Next");
|
||||
|
||||
/// <summary>
|
||||
/// "Finish"
|
||||
/// </summary>
|
||||
|
54
osu.Game/Localisation/FirstRunSetupBeatmapScreenStrings.cs
Normal file
54
osu.Game/Localisation/FirstRunSetupBeatmapScreenStrings.cs
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
{
|
||||
public static class FirstRunSetupBeatmapScreenStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.FirstRunSetupBeatmapScreen";
|
||||
|
||||
/// <summary>
|
||||
/// "Obtaining Beatmaps"
|
||||
/// </summary>
|
||||
public static LocalisableString Header => new TranslatableString(getKey(@"header"), @"Obtaining Beatmaps");
|
||||
|
||||
/// <summary>
|
||||
/// ""Beatmaps" are what we call playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection."
|
||||
/// </summary>
|
||||
public static LocalisableString Description => new TranslatableString(getKey(@"description"), @"""Beatmaps"" are what we call playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection.");
|
||||
|
||||
/// <summary>
|
||||
/// "If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay."
|
||||
/// </summary>
|
||||
public static LocalisableString TutorialDescription => new TranslatableString(getKey(@"tutorial_description"), @"If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay.");
|
||||
|
||||
/// <summary>
|
||||
/// "Get the osu! tutorial"
|
||||
/// </summary>
|
||||
public static LocalisableString TutorialButton => new TranslatableString(getKey(@"tutorial_button"), @"Get the osu! tutorial");
|
||||
|
||||
/// <summary>
|
||||
/// "To get you started, we have some recommended beatmaps."
|
||||
/// </summary>
|
||||
public static LocalisableString BundledDescription => new TranslatableString(getKey(@"bundled_description"), @"To get you started, we have some recommended beatmaps.");
|
||||
|
||||
/// <summary>
|
||||
/// "Get recommended beatmaps"
|
||||
/// </summary>
|
||||
public static LocalisableString BundledButton => new TranslatableString(getKey(@"bundled_button"), @"Get recommended beatmaps");
|
||||
|
||||
/// <summary>
|
||||
/// "You can also obtain more beatmaps from the main menu "browse" button at any time."
|
||||
/// </summary>
|
||||
public static LocalisableString ObtainMoreBeatmaps => new TranslatableString(getKey(@"obtain_more_beatmaps"), @"You can also obtain more beatmaps from the main menu ""browse"" button at any time.");
|
||||
|
||||
/// <summary>
|
||||
/// "You currently have {0} beatmap(s) loaded!"
|
||||
/// </summary>
|
||||
public static LocalisableString CurrentlyLoadedBeatmaps(int beatmaps) => new TranslatableString(getKey(@"currently_loaded_beatmaps"), @"You currently have {0} beatmap(s) loaded!", beatmaps);
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
@ -17,7 +17,8 @@ namespace osu.Game.Localisation
|
||||
/// <summary>
|
||||
/// "Click to resume first-run setup at any point"
|
||||
/// </summary>
|
||||
public static LocalisableString ClickToResumeFirstRunSetupAtAnyPoint => new TranslatableString(getKey(@"click_to_resume_first_run_setup_at_any_point"), @"Click to resume first-run setup at any point");
|
||||
public static LocalisableString ClickToResumeFirstRunSetupAtAnyPoint =>
|
||||
new TranslatableString(getKey(@"click_to_resume_first_run_setup_at_any_point"), @"Click to resume first-run setup at any point");
|
||||
|
||||
/// <summary>
|
||||
/// "First-run setup"
|
||||
@ -49,9 +50,29 @@ osu! is a very configurable game, and diving straight into the settings can some
|
||||
public static LocalisableString UIScaleDescription => new TranslatableString(getKey(@"ui_scale_description"), @"The size of the osu! user interface can be adjusted to your liking.");
|
||||
|
||||
/// <summary>
|
||||
/// "Next ({0})"
|
||||
/// "Behaviour"
|
||||
/// </summary>
|
||||
public static LocalisableString Next(LocalisableString nextStepDescription) => new TranslatableString(getKey(@"next"), @"Next ({0})", nextStepDescription);
|
||||
public static LocalisableString Behaviour => new TranslatableString(getKey(@"behaviour"), @"Behaviour");
|
||||
|
||||
/// <summary>
|
||||
/// "Some new defaults for game behaviours have been implemented, with the aim of improving the game experience and making it more accessible to everyone.
|
||||
///
|
||||
/// We recommend you give the new defaults a try, but if you'd like to have things feel more like classic versions of osu!, you can easily apply some sane defaults below."
|
||||
/// </summary>
|
||||
public static LocalisableString BehaviourDescription => new TranslatableString(getKey(@"behaviour_description"),
|
||||
@"Some new defaults for game behaviours have been implemented, with the aim of improving the game experience and making it more accessible to everyone.
|
||||
|
||||
We recommend you give the new defaults a try, but if you'd like to have things feel more like classic versions of osu!, you can easily apply some sane defaults below.");
|
||||
|
||||
/// <summary>
|
||||
/// "New defaults"
|
||||
/// </summary>
|
||||
public static LocalisableString NewDefaults => new TranslatableString(getKey(@"new_defaults"), @"New defaults");
|
||||
|
||||
/// <summary>
|
||||
/// "Classic defaults"
|
||||
/// </summary>
|
||||
public static LocalisableString ClassicDefaults => new TranslatableString(getKey(@"classic_defaults"), @"Classic defaults");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
|
24
osu.Game/Localisation/JoystickSettingsStrings.cs
Normal file
24
osu.Game/Localisation/JoystickSettingsStrings.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
{
|
||||
public static class JoystickSettingsStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.JoystickSettings";
|
||||
|
||||
/// <summary>
|
||||
/// "Joystick / Gamepad"
|
||||
/// </summary>
|
||||
public static LocalisableString JoystickGamepad => new TranslatableString(getKey(@"joystick_gamepad"), @"Joystick / Gamepad");
|
||||
|
||||
/// <summary>
|
||||
/// "Deadzone Threshold"
|
||||
/// </summary>
|
||||
public static LocalisableString DeadzoneThreshold => new TranslatableString(getKey(@"deadzone_threshold"), @"Deadzone");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
@ -72,7 +72,8 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
Size = new Vector2(12),
|
||||
Icon = getIconForCardSize(Value)
|
||||
}
|
||||
}
|
||||
},
|
||||
new HoverClickSounds(HoverSampleSet.TabSelect)
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -119,7 +119,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
maxComboColumn.Text = value.MaxCombo.ToLocalisableString(@"0\x");
|
||||
|
||||
ppColumn.Alpha = value.BeatmapInfo.Status.GrantsPerformancePoints() ? 1 : 0;
|
||||
ppColumn.Text = value.PP?.ToLocalisableString(@"N0");
|
||||
ppColumn.Text = value.PP?.ToLocalisableString(@"N0") ?? default(LocalisableString);
|
||||
|
||||
statisticsColumns.ChildrenEnumerable = value.GetStatisticsForDisplay().Select(createStatisticsColumn);
|
||||
modsColumn.Mods = value.Mods;
|
||||
|
@ -1,10 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.FirstRunSetup
|
||||
@ -15,19 +19,37 @@ namespace osu.Game.Overlays.FirstRunSetup
|
||||
|
||||
protected FillFlowContainer Content { get; private set; }
|
||||
|
||||
protected FirstRunSetupScreen()
|
||||
[Resolved]
|
||||
protected OverlayColourProvider OverlayColourProvider { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
const float header_size = 40;
|
||||
const float spacing = 20;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new OsuScrollContainer(Direction.Vertical)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = Content = new FillFlowContainer
|
||||
ScrollbarOverlapsContent = false,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Spacing = new Vector2(20),
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = this.GetLocalisableDescription(),
|
||||
Font = OsuFont.Default.With(size: header_size),
|
||||
Colour = OverlayColourProvider.Light1,
|
||||
},
|
||||
Content = new FillFlowContainer
|
||||
{
|
||||
Y = header_size + spacing,
|
||||
Spacing = new Vector2(spacing),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
258
osu.Game/Overlays/FirstRunSetup/ScreenBeatmaps.cs
Normal file
258
osu.Game/Overlays/FirstRunSetup/ScreenBeatmaps.cs
Normal file
@ -0,0 +1,258 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Online;
|
||||
using osuTK;
|
||||
using Realms;
|
||||
|
||||
namespace osu.Game.Overlays.FirstRunSetup
|
||||
{
|
||||
[LocalisableDescription(typeof(FirstRunSetupBeatmapScreenStrings), nameof(FirstRunSetupBeatmapScreenStrings.Header))]
|
||||
public class ScreenBeatmaps : FirstRunSetupScreen
|
||||
{
|
||||
private ProgressRoundedButton downloadBundledButton = null!;
|
||||
private ProgressRoundedButton importBeatmapsButton = null!;
|
||||
private ProgressRoundedButton downloadTutorialButton = null!;
|
||||
|
||||
private OsuTextFlowContainer currentlyLoadedBeatmaps = null!;
|
||||
|
||||
private BundledBeatmapDownloader? tutorialDownloader;
|
||||
private BundledBeatmapDownloader? bundledDownloader;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private RealmAccess realmAccess { get; set; } = null!;
|
||||
|
||||
private IDisposable? beatmapSubscription;
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(LegacyImportManager? legacyImportManager)
|
||||
{
|
||||
Vector2 buttonSize = new Vector2(500, 60);
|
||||
|
||||
Content.Children = new Drawable[]
|
||||
{
|
||||
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
|
||||
{
|
||||
Colour = OverlayColourProvider.Content1,
|
||||
Text = FirstRunSetupBeatmapScreenStrings.Description,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 30,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
currentlyLoadedBeatmaps = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 24, weight: FontWeight.SemiBold))
|
||||
{
|
||||
Colour = OverlayColourProvider.Content2,
|
||||
TextAnchor = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
},
|
||||
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
|
||||
{
|
||||
Colour = OverlayColourProvider.Content1,
|
||||
Text = FirstRunSetupBeatmapScreenStrings.TutorialDescription,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
},
|
||||
downloadTutorialButton = new ProgressRoundedButton
|
||||
{
|
||||
Size = buttonSize,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
BackgroundColour = colours.Pink3,
|
||||
Text = FirstRunSetupBeatmapScreenStrings.TutorialButton,
|
||||
Action = downloadTutorial
|
||||
},
|
||||
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
|
||||
{
|
||||
Colour = OverlayColourProvider.Content1,
|
||||
Text = FirstRunSetupBeatmapScreenStrings.BundledDescription,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
},
|
||||
downloadBundledButton = new ProgressRoundedButton
|
||||
{
|
||||
Size = buttonSize,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
BackgroundColour = colours.Blue3,
|
||||
Text = FirstRunSetupBeatmapScreenStrings.BundledButton,
|
||||
Action = downloadBundled
|
||||
},
|
||||
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
|
||||
{
|
||||
Colour = OverlayColourProvider.Content1,
|
||||
Text = "If you have an existing osu! install, you can also choose to import your existing beatmap collection.",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
},
|
||||
importBeatmapsButton = new ProgressRoundedButton
|
||||
{
|
||||
Size = buttonSize,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
BackgroundColour = colours.Blue3,
|
||||
Text = MaintenanceSettingsStrings.ImportBeatmapsFromStable,
|
||||
Action = () =>
|
||||
{
|
||||
importBeatmapsButton.Enabled.Value = false;
|
||||
legacyImportManager?.ImportFromStableAsync(StableContent.Beatmaps).ContinueWith(t => Schedule(() =>
|
||||
{
|
||||
if (t.IsCompletedSuccessfully)
|
||||
importBeatmapsButton.Complete();
|
||||
else
|
||||
importBeatmapsButton.Enabled.Value = true;
|
||||
}));
|
||||
}
|
||||
},
|
||||
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
|
||||
{
|
||||
Colour = OverlayColourProvider.Content1,
|
||||
Text = FirstRunSetupBeatmapScreenStrings.ObtainMoreBeatmaps,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
beatmapSubscription = realmAccess.RegisterForNotifications(r => r.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected), beatmapsChanged);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
beatmapSubscription?.Dispose();
|
||||
}
|
||||
|
||||
private void beatmapsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes, Exception error)
|
||||
{
|
||||
currentlyLoadedBeatmaps.Text = FirstRunSetupBeatmapScreenStrings.CurrentlyLoadedBeatmaps(sender.Count);
|
||||
|
||||
if (sender.Count == 0)
|
||||
{
|
||||
currentlyLoadedBeatmaps.FadeColour(colours.Red1, 500, Easing.OutQuint);
|
||||
}
|
||||
else if (changes != null && (changes.DeletedIndices.Any() || changes.InsertedIndices.Any()))
|
||||
{
|
||||
currentlyLoadedBeatmaps.FadeColour(colours.Yellow)
|
||||
.FadeColour(OverlayColourProvider.Content2, 1500, Easing.OutQuint);
|
||||
|
||||
currentlyLoadedBeatmaps.ScaleTo(1.1f)
|
||||
.ScaleTo(1, 1500, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
private void downloadTutorial()
|
||||
{
|
||||
if (tutorialDownloader != null)
|
||||
return;
|
||||
|
||||
tutorialDownloader = new BundledBeatmapDownloader(true);
|
||||
|
||||
AddInternal(tutorialDownloader);
|
||||
|
||||
var downloadTracker = tutorialDownloader.DownloadTrackers.First();
|
||||
|
||||
downloadTracker.Progress.BindValueChanged(progress =>
|
||||
{
|
||||
downloadTutorialButton.SetProgress(progress.NewValue, false);
|
||||
|
||||
if (progress.NewValue == 1)
|
||||
downloadTutorialButton.Complete();
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void downloadBundled()
|
||||
{
|
||||
if (bundledDownloader != null)
|
||||
return;
|
||||
|
||||
bundledDownloader = new BundledBeatmapDownloader(false);
|
||||
|
||||
AddInternal(bundledDownloader);
|
||||
|
||||
foreach (var tracker in bundledDownloader.DownloadTrackers)
|
||||
tracker.State.BindValueChanged(_ => updateProgress(), true);
|
||||
|
||||
void updateProgress()
|
||||
{
|
||||
double progress = (double)bundledDownloader.DownloadTrackers.Count(t => t.State.Value == DownloadState.LocallyAvailable) / bundledDownloader.DownloadTrackers.Count();
|
||||
|
||||
if (progress == 1)
|
||||
downloadBundledButton.Complete();
|
||||
else
|
||||
downloadBundledButton.SetProgress(progress, true);
|
||||
}
|
||||
}
|
||||
|
||||
private class ProgressRoundedButton : RoundedButton
|
||||
{
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
private ProgressBar progressBar = null!;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Add(progressBar = new ProgressBar(false)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
FillColour = BackgroundColour,
|
||||
Alpha = 0.5f,
|
||||
Depth = float.MinValue
|
||||
});
|
||||
}
|
||||
|
||||
public void Complete()
|
||||
{
|
||||
Enabled.Value = false;
|
||||
|
||||
Background.FadeColour(colours.Green, 500, Easing.OutQuint);
|
||||
progressBar.FillColour = colours.Green;
|
||||
|
||||
this.TransformBindableTo(progressBar.Current, 1, 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public void SetProgress(double progress, bool animated)
|
||||
{
|
||||
if (!Enabled.Value)
|
||||
return;
|
||||
|
||||
this.TransformBindableTo(progressBar.Current, progress, animated ? 500 : 0, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
109
osu.Game/Overlays/FirstRunSetup/ScreenBehaviour.cs
Normal file
109
osu.Game/Overlays/FirstRunSetup/ScreenBehaviour.cs
Normal file
@ -0,0 +1,109 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
|
||||
namespace osu.Game.Overlays.FirstRunSetup
|
||||
{
|
||||
[LocalisableDescription(typeof(FirstRunSetupOverlayStrings), nameof(FirstRunSetupOverlayStrings.Behaviour))]
|
||||
public class ScreenBehaviour : FirstRunSetupScreen
|
||||
{
|
||||
private SearchContainer<SettingsSection> searchContainer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Content.Children = new Drawable[]
|
||||
{
|
||||
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 24))
|
||||
{
|
||||
Text = FirstRunSetupOverlayStrings.BehaviourDescription,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Absolute, 10),
|
||||
new Dimension(),
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new[]
|
||||
{
|
||||
new TriangleButton
|
||||
{
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Text = FirstRunSetupOverlayStrings.NewDefaults,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Action = applyStandard,
|
||||
},
|
||||
Empty(),
|
||||
new DangerousTriangleButton
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Text = FirstRunSetupOverlayStrings.ClassicDefaults,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Action = applyClassic
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
searchContainer = new SearchContainer<SettingsSection>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new SettingsSection[]
|
||||
{
|
||||
// This list should be kept in sync with SettingsOverlay.
|
||||
new GeneralSection(),
|
||||
new SkinSection(),
|
||||
// InputSection is intentionally omitted for now due to its sub-panel being a pain to set up.
|
||||
new UserInterfaceSection(),
|
||||
new GameplaySection(),
|
||||
new RulesetSection(),
|
||||
new AudioSection(),
|
||||
new GraphicsSection(),
|
||||
new OnlineSection(),
|
||||
new MaintenanceSection(),
|
||||
new DebugSection(),
|
||||
},
|
||||
SearchTerm = SettingsItem<bool>.CLASSIC_DEFAULT_SEARCH_TERM,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void applyClassic()
|
||||
{
|
||||
foreach (var i in searchContainer.ChildrenOfType<ISettingsItem>().Where(s => s.HasClassicDefault))
|
||||
i.ApplyClassicDefault();
|
||||
}
|
||||
|
||||
private void applyStandard()
|
||||
{
|
||||
foreach (var i in searchContainer.ChildrenOfType<ISettingsItem>().Where(s => s.HasClassicDefault))
|
||||
i.ApplyDefault();
|
||||
}
|
||||
}
|
||||
}
|
@ -27,6 +27,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.FirstRunSetup
|
||||
{
|
||||
[LocalisableDescription(typeof(GraphicsSettingsStrings), nameof(GraphicsSettingsStrings.UIScaling))]
|
||||
public class ScreenUIScale : FirstRunSetupScreen
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
@ -62,7 +63,7 @@ namespace osu.Game.Overlays.FirstRunSetup
|
||||
new Drawable[]
|
||||
{
|
||||
new SampleScreenContainer(new PinnedMainMenu()),
|
||||
new SampleScreenContainer(new PlaySongSelect()),
|
||||
new SampleScreenContainer(new NestedSongSelect()),
|
||||
},
|
||||
// TODO: add more screens here in the future (gameplay / results)
|
||||
// requires a bit more consideration to isolate their behaviour from the "parent" game.
|
||||
@ -95,6 +96,11 @@ namespace osu.Game.Overlays.FirstRunSetup
|
||||
}
|
||||
}
|
||||
|
||||
private class NestedSongSelect : PlaySongSelect
|
||||
{
|
||||
protected override bool ControlGlobalMusic => false;
|
||||
}
|
||||
|
||||
private class PinnedMainMenu : MainMenu
|
||||
{
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
|
@ -1,16 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.FirstRunSetup
|
||||
{
|
||||
[LocalisableDescription(typeof(FirstRunSetupOverlayStrings), nameof(FirstRunSetupOverlayStrings.WelcomeTitle))]
|
||||
public class ScreenWelcome : FirstRunSetupScreen
|
||||
{
|
||||
public ScreenWelcome()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Content.Children = new Drawable[]
|
||||
{
|
||||
|
@ -7,10 +7,9 @@ using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
@ -18,25 +17,22 @@ using osu.Framework.Localisation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays.FirstRunSetup;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.OnlinePlay.Match.Components;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
[Cached]
|
||||
public class FirstRunSetupOverlay : OsuFocusedOverlayContainer
|
||||
public class FirstRunSetupOverlay : ShearedOverlayContainer
|
||||
{
|
||||
protected override bool StartHidden => true;
|
||||
protected override OverlayColourScheme ColourScheme => OverlayColourScheme.Purple;
|
||||
|
||||
[Resolved]
|
||||
private IPerformFromScreenRunner performer { get; set; } = null!;
|
||||
@ -52,136 +48,78 @@ namespace osu.Game.Overlays
|
||||
public PurpleTriangleButton NextButton = null!;
|
||||
public DangerousTriangleButton BackButton = null!;
|
||||
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
private readonly Bindable<bool> showFirstRunSetup = new Bindable<bool>();
|
||||
|
||||
private int? currentStepIndex;
|
||||
|
||||
private const float scale_when_hidden = 0.9f;
|
||||
|
||||
/// <summary>
|
||||
/// The currently displayed screen, if any.
|
||||
/// </summary>
|
||||
public FirstRunSetupScreen? CurrentScreen => (FirstRunSetupScreen?)stack?.CurrentScreen;
|
||||
|
||||
private readonly FirstRunStep[] steps =
|
||||
private readonly Type[] steps =
|
||||
{
|
||||
new FirstRunStep(typeof(ScreenWelcome), FirstRunSetupOverlayStrings.WelcomeTitle),
|
||||
new FirstRunStep(typeof(ScreenUIScale), GraphicsSettingsStrings.UIScaling),
|
||||
typeof(ScreenWelcome),
|
||||
typeof(ScreenBeatmaps),
|
||||
typeof(ScreenUIScale),
|
||||
typeof(ScreenBehaviour),
|
||||
};
|
||||
|
||||
private Container stackContainer = null!;
|
||||
|
||||
private Bindable<OverlayActivation>? overlayActivationMode;
|
||||
|
||||
public FirstRunSetupOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
private Container content = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Header.Title = FirstRunSetupOverlayStrings.FirstRunSetupTitle;
|
||||
Header.Description = FirstRunSetupOverlayStrings.FirstRunSetupDescription;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(0.95f);
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
MainAreaContent.AddRange(new Drawable[]
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 5,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
};
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 10;
|
||||
|
||||
content = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = 70 * 1.2f },
|
||||
Child = new InputBlockingContainer
|
||||
{
|
||||
Masking = true,
|
||||
CornerRadius = 14,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background6,
|
||||
Colour = ColourProvider.Background6,
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colourProvider.Background5,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding(10),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = FirstRunSetupOverlayStrings.FirstRunSetupTitle,
|
||||
Font = OsuFont.Default.With(size: 32),
|
||||
Colour = colourProvider.Content1,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
new OsuTextFlowContainer
|
||||
{
|
||||
Text = FirstRunSetupOverlayStrings.FirstRunSetupDescription,
|
||||
Colour = colourProvider.Content2,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
stackContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(20),
|
||||
},
|
||||
},
|
||||
new Drawable[]
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(20)
|
||||
{
|
||||
Top = 0 // provided by the stack container above.
|
||||
},
|
||||
Child = new GridContainer
|
||||
Vertical = 20,
|
||||
Horizontal = 70,
|
||||
},
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
FooterContent.Add(new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 0.98f,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
@ -198,7 +136,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
BackButton = new DangerousTriangleButton
|
||||
{
|
||||
Width = 200,
|
||||
Width = 300,
|
||||
Text = CommonStrings.Back,
|
||||
Action = showPreviousStep,
|
||||
Enabled = { Value = false },
|
||||
@ -213,12 +151,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -227,7 +160,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
config.BindWith(OsuSetting.ShowFirstRunSetup, showFirstRunSetup);
|
||||
|
||||
if (showFirstRunSetup.Value) Show();
|
||||
// TODO: uncomment when happy with the whole flow.
|
||||
// if (showFirstRunSetup.Value) Show();
|
||||
}
|
||||
|
||||
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
@ -280,10 +214,8 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
this.ScaleTo(scale_when_hidden)
|
||||
.ScaleTo(1, 400, Easing.OutElasticHalf);
|
||||
|
||||
this.FadeIn(400, Easing.OutQuint);
|
||||
content.ScaleTo(0.99f)
|
||||
.ScaleTo(1, 400, Easing.OutQuint);
|
||||
|
||||
if (currentStepIndex == null)
|
||||
showFirstStep();
|
||||
@ -291,6 +223,10 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
content.ScaleTo(0.99f, 400, Easing.OutQuint);
|
||||
|
||||
if (overlayActivationMode != null)
|
||||
{
|
||||
// If this is non-null we are guaranteed to have come from the main menu.
|
||||
@ -316,11 +252,6 @@ namespace osu.Game.Overlays
|
||||
stack?.FadeOut(100)
|
||||
.Expire();
|
||||
}
|
||||
|
||||
base.PopOut();
|
||||
|
||||
this.ScaleTo(0.96f, 400, Easing.OutQuint);
|
||||
this.FadeOut(200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void showFirstStep()
|
||||
@ -358,11 +289,12 @@ namespace osu.Game.Overlays
|
||||
|
||||
if (currentStepIndex < steps.Length)
|
||||
{
|
||||
stack.Push((Screen)Activator.CreateInstance(steps[currentStepIndex.Value].ScreenType));
|
||||
stack.Push((Screen)Activator.CreateInstance(steps[currentStepIndex.Value]));
|
||||
}
|
||||
else
|
||||
{
|
||||
showFirstRunSetup.Value = false;
|
||||
// TODO: uncomment when happy with the whole flow.
|
||||
// showFirstRunSetup.Value = false;
|
||||
currentStepIndex = null;
|
||||
Hide();
|
||||
}
|
||||
@ -375,23 +307,24 @@ namespace osu.Game.Overlays
|
||||
BackButton.Enabled.Value = currentStepIndex > 0;
|
||||
NextButton.Enabled.Value = currentStepIndex != null;
|
||||
|
||||
if (currentStepIndex != null)
|
||||
{
|
||||
NextButton.Text = currentStepIndex + 1 < steps.Length
|
||||
? FirstRunSetupOverlayStrings.Next(steps[currentStepIndex.Value + 1].Description)
|
||||
: CommonStrings.Finish;
|
||||
}
|
||||
}
|
||||
if (currentStepIndex == null)
|
||||
return;
|
||||
|
||||
private class FirstRunStep
|
||||
{
|
||||
public readonly Type ScreenType;
|
||||
public readonly LocalisableString Description;
|
||||
bool isFirstStep = currentStepIndex == 0;
|
||||
bool isLastStep = currentStepIndex == steps.Length - 1;
|
||||
|
||||
public FirstRunStep(Type screenType, LocalisableString description)
|
||||
if (isFirstStep)
|
||||
{
|
||||
ScreenType = screenType;
|
||||
Description = description;
|
||||
BackButton.Text = CommonStrings.Back;
|
||||
NextButton.Text = FirstRunSetupOverlayStrings.GetStarted;
|
||||
}
|
||||
else
|
||||
{
|
||||
BackButton.Text = LocalisableString.Interpolate($@"{CommonStrings.Back} ({steps[currentStepIndex.Value - 1].GetLocalisableDescription()})");
|
||||
|
||||
NextButton.Text = isLastStep
|
||||
? CommonStrings.Finish
|
||||
: LocalisableString.Interpolate($@"{CommonStrings.Next} ({steps[currentStepIndex.Value + 1].GetLocalisableDescription()})");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
@ -51,14 +52,14 @@ namespace osu.Game.Overlays.Login
|
||||
{
|
||||
username = new OsuTextBox
|
||||
{
|
||||
PlaceholderText = UsersStrings.LoginUsername,
|
||||
PlaceholderText = UsersStrings.LoginUsername.ToLower(),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = api?.ProvidedUsername ?? string.Empty,
|
||||
TabbableContentContainer = this
|
||||
},
|
||||
password = new OsuPasswordTextBox
|
||||
{
|
||||
PlaceholderText = UsersStrings.LoginPassword,
|
||||
PlaceholderText = UsersStrings.LoginPassword.ToLower(),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Overlays.Mods
|
||||
Height = HEIGHT;
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
InternalChild = new Container
|
||||
InternalChild = new InputBlockingContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
|
@ -1,15 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Utils;
|
||||
|
||||
@ -42,41 +39,13 @@ namespace osu.Game.Overlays.Mods
|
||||
&& !ModUtils.CheckCompatibleSet(selectedMods.Value.Append(Mod));
|
||||
}
|
||||
|
||||
protected override Colour4 BackgroundColour => incompatible.Value ? (Colour4)ColourProvider.Background6 : base.BackgroundColour;
|
||||
protected override Colour4 ForegroundColour => incompatible.Value ? (Colour4)ColourProvider.Background5 : base.ForegroundColour;
|
||||
|
||||
protected override void UpdateState()
|
||||
{
|
||||
Action = incompatible.Value ? () => { } : (Action)Active.Toggle;
|
||||
|
||||
if (incompatible.Value)
|
||||
{
|
||||
Colour4 backgroundColour = ColourProvider.Background6;
|
||||
Colour4 textBackgroundColour = ColourProvider.Background5;
|
||||
|
||||
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, textBackgroundColour), TRANSITION_DURATION, Easing.OutQuint);
|
||||
Background.FadeColour(backgroundColour, TRANSITION_DURATION, Easing.OutQuint);
|
||||
|
||||
SwitchContainer.ResizeWidthTo(IDLE_SWITCH_WIDTH, TRANSITION_DURATION, Easing.OutQuint);
|
||||
SwitchContainer.FadeColour(Colour4.Gray, TRANSITION_DURATION, Easing.OutQuint);
|
||||
MainContentContainer.TransformTo(nameof(Padding), new MarginPadding
|
||||
{
|
||||
Left = IDLE_SWITCH_WIDTH,
|
||||
Right = CORNER_RADIUS
|
||||
}, TRANSITION_DURATION, Easing.OutQuint);
|
||||
|
||||
TextBackground.FadeColour(textBackgroundColour, TRANSITION_DURATION, Easing.OutQuint);
|
||||
TextFlow.FadeColour(Colour4.White.Opacity(0.5f), TRANSITION_DURATION, Easing.OutQuint);
|
||||
return;
|
||||
}
|
||||
|
||||
SwitchContainer.FadeColour(Colour4.White, TRANSITION_DURATION, Easing.OutQuint);
|
||||
base.UpdateState();
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (incompatible.Value)
|
||||
return true; // bypasses base call purposely in order to not play out the intermediate state animation.
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
SwitchContainer.FadeColour(incompatible.Value ? Colour4.Gray : Colour4.White, TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
#region IHasCustomTooltip
|
||||
|
@ -53,6 +53,9 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
|
||||
public Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
public Bindable<bool> Active = new BindableBool(true);
|
||||
|
||||
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && Active.Value;
|
||||
|
||||
protected virtual ModPanel CreateModPanel(Mod mod) => new ModPanel(mod);
|
||||
|
||||
@ -441,7 +444,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.ControlPressed || e.AltPressed) return false;
|
||||
if (e.ControlPressed || e.AltPressed || e.SuperPressed) return false;
|
||||
if (toggleKeys == null) return false;
|
||||
|
||||
int index = Array.IndexOf(toggleKeys, e.Key);
|
||||
|
@ -203,20 +203,24 @@ namespace osu.Game.Overlays.Mods
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected virtual Colour4 BackgroundColour => Active.Value ? activeColour.Darken(0.3f) : (Colour4)ColourProvider.Background3;
|
||||
protected virtual Colour4 ForegroundColour => Active.Value ? activeColour : (Colour4)ColourProvider.Background2;
|
||||
protected virtual Colour4 TextColour => Active.Value ? (Colour4)ColourProvider.Background6 : Colour4.White;
|
||||
|
||||
protected virtual void UpdateState()
|
||||
{
|
||||
float targetWidth = Active.Value ? EXPANDED_SWITCH_WIDTH : IDLE_SWITCH_WIDTH;
|
||||
double transitionDuration = TRANSITION_DURATION;
|
||||
|
||||
Colour4 textBackgroundColour = Active.Value ? activeColour : (Colour4)ColourProvider.Background2;
|
||||
Colour4 mainBackgroundColour = Active.Value ? activeColour.Darken(0.3f) : (Colour4)ColourProvider.Background3;
|
||||
Colour4 textColour = Active.Value ? (Colour4)ColourProvider.Background6 : Colour4.White;
|
||||
Colour4 backgroundColour = BackgroundColour;
|
||||
Colour4 foregroundColour = ForegroundColour;
|
||||
Colour4 textColour = TextColour;
|
||||
|
||||
// Hover affects colour of button background
|
||||
if (IsHovered)
|
||||
{
|
||||
textBackgroundColour = textBackgroundColour.Lighten(0.1f);
|
||||
mainBackgroundColour = mainBackgroundColour.Lighten(0.1f);
|
||||
backgroundColour = backgroundColour.Lighten(0.1f);
|
||||
foregroundColour = foregroundColour.Lighten(0.1f);
|
||||
}
|
||||
|
||||
// Mouse down adds a halfway tween of the movement
|
||||
@ -226,15 +230,15 @@ namespace osu.Game.Overlays.Mods
|
||||
transitionDuration *= 4;
|
||||
}
|
||||
|
||||
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(mainBackgroundColour, textBackgroundColour), transitionDuration, Easing.OutQuint);
|
||||
Background.FadeColour(mainBackgroundColour, transitionDuration, Easing.OutQuint);
|
||||
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, foregroundColour), transitionDuration, Easing.OutQuint);
|
||||
Background.FadeColour(backgroundColour, transitionDuration, Easing.OutQuint);
|
||||
SwitchContainer.ResizeWidthTo(targetWidth, transitionDuration, Easing.OutQuint);
|
||||
MainContentContainer.TransformTo(nameof(Padding), new MarginPadding
|
||||
{
|
||||
Left = targetWidth,
|
||||
Right = CORNER_RADIUS
|
||||
}, transitionDuration, Easing.OutQuint);
|
||||
TextBackground.FadeColour(textBackgroundColour, transitionDuration, Easing.OutQuint);
|
||||
TextBackground.FadeColour(foregroundColour, transitionDuration, Easing.OutQuint);
|
||||
TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
|
@ -13,7 +13,9 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Layout;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -59,7 +61,8 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private DifficultyMultiplierDisplay? multiplierDisplay;
|
||||
private ModSettingsArea modSettingsArea = null!;
|
||||
private FillFlowContainer<ModColumn> columnFlow = null!;
|
||||
private ColumnScrollContainer columnScroll = null!;
|
||||
private ColumnFlowContainer columnFlow = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
@ -95,27 +98,27 @@ namespace osu.Game.Overlays.Mods
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuScrollContainer(Direction.Horizontal)
|
||||
columnScroll = new ColumnScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = false,
|
||||
ClampExtension = 100,
|
||||
ScrollbarOverlapsContent = false,
|
||||
Child = columnFlow = new ModColumnContainer
|
||||
Child = columnFlow = new ColumnFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
Shear = new Vector2(SHEAR, 0),
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Margin = new MarginPadding { Right = 70 },
|
||||
Margin = new MarginPadding { Horizontal = 70 },
|
||||
Children = new[]
|
||||
{
|
||||
CreateModColumn(ModType.DifficultyReduction, new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P }),
|
||||
CreateModColumn(ModType.DifficultyIncrease, new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L }),
|
||||
CreateModColumn(ModType.Automation, new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M }),
|
||||
CreateModColumn(ModType.Conversion),
|
||||
CreateModColumn(ModType.Fun)
|
||||
createModColumnContent(ModType.DifficultyReduction, new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P }),
|
||||
createModColumnContent(ModType.DifficultyIncrease, new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L }),
|
||||
createModColumnContent(ModType.Automation, new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M }),
|
||||
createModColumnContent(ModType.Conversion),
|
||||
createModColumnContent(ModType.Fun)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -153,6 +156,14 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
}
|
||||
|
||||
private ColumnDimContainer createModColumnContent(ModType modType, Key[]? toggleKeys = null)
|
||||
=> new ColumnDimContainer(CreateModColumn(modType, toggleKeys))
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
RequestScroll = column => columnScroll.ScrollIntoView(column, extraScroll: 140)
|
||||
};
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -166,9 +177,9 @@ namespace osu.Game.Overlays.Mods
|
||||
updateSelectionFromBindable();
|
||||
}, true);
|
||||
|
||||
foreach (var column in columnFlow)
|
||||
foreach (var column in columnFlow.Columns)
|
||||
{
|
||||
column.SelectedMods.BindValueChanged(_ => updateBindableFromSelection());
|
||||
column.SelectedMods.BindValueChanged(updateBindableFromSelection);
|
||||
}
|
||||
|
||||
customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true);
|
||||
@ -191,7 +202,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private void updateAvailableMods()
|
||||
{
|
||||
foreach (var column in columnFlow)
|
||||
foreach (var column in columnFlow.Columns)
|
||||
column.Filter = isValidMod;
|
||||
}
|
||||
|
||||
@ -237,33 +248,36 @@ namespace osu.Game.Overlays.Mods
|
||||
TopLevelContent.MoveToY(-modAreaHeight, transition_duration, Easing.InOutCubic);
|
||||
}
|
||||
|
||||
private bool selectionBindableSyncInProgress;
|
||||
|
||||
private void updateSelectionFromBindable()
|
||||
{
|
||||
if (selectionBindableSyncInProgress)
|
||||
return;
|
||||
|
||||
selectionBindableSyncInProgress = true;
|
||||
|
||||
foreach (var column in columnFlow)
|
||||
// note that selectionBindableSyncInProgress is purposefully not checked here.
|
||||
// this is because in the case of mod selection in solo gameplay, a user selection of a mod can actually lead to deselection of other incompatible mods.
|
||||
// to synchronise state correctly, updateBindableFromSelection() computes the final mods (including incompatibility rules) and updates SelectedMods,
|
||||
// and this method then runs unconditionally again to make sure the new visual selection accurately reflects the final set of selected mods.
|
||||
// selectionBindableSyncInProgress ensures that mutual infinite recursion does not happen after that unconditional call.
|
||||
foreach (var column in columnFlow.Columns)
|
||||
column.SelectedMods.Value = SelectedMods.Value.Where(mod => mod.Type == column.ModType).ToArray();
|
||||
|
||||
selectionBindableSyncInProgress = false;
|
||||
}
|
||||
|
||||
private void updateBindableFromSelection()
|
||||
private bool selectionBindableSyncInProgress;
|
||||
|
||||
private void updateBindableFromSelection(ValueChangedEvent<IReadOnlyList<Mod>> modSelectionChange)
|
||||
{
|
||||
if (selectionBindableSyncInProgress)
|
||||
return;
|
||||
|
||||
selectionBindableSyncInProgress = true;
|
||||
|
||||
SelectedMods.Value = columnFlow.SelectMany(column => column.SelectedMods.Value).ToArray();
|
||||
SelectedMods.Value = ComputeNewModsFromSelection(
|
||||
modSelectionChange.NewValue.Except(modSelectionChange.OldValue),
|
||||
modSelectionChange.OldValue.Except(modSelectionChange.NewValue));
|
||||
|
||||
selectionBindableSyncInProgress = false;
|
||||
}
|
||||
|
||||
protected virtual IReadOnlyList<Mod> ComputeNewModsFromSelection(IEnumerable<Mod> addedMods, IEnumerable<Mod> removedMods)
|
||||
=> columnFlow.Columns.SelectMany(column => column.SelectedMods.Value).ToArray();
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
const double fade_in_duration = 400;
|
||||
@ -277,7 +291,8 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
for (int i = 0; i < columnFlow.Count; i++)
|
||||
{
|
||||
columnFlow[i].TopLevelContent
|
||||
columnFlow[i].Column
|
||||
.TopLevelContent
|
||||
.Delay(i * 30)
|
||||
.MoveToY(0, fade_in_duration, Easing.OutQuint)
|
||||
.FadeIn(fade_in_duration, Easing.OutQuint);
|
||||
@ -298,27 +313,68 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
const float distance = 700;
|
||||
|
||||
columnFlow[i].TopLevelContent
|
||||
columnFlow[i].Column
|
||||
.TopLevelContent
|
||||
.MoveToY(i % 2 == 0 ? -distance : distance, fade_out_duration, Easing.OutQuint)
|
||||
.FadeOut(fade_out_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
private class ModColumnContainer : FillFlowContainer<ModColumn>
|
||||
internal class ColumnScrollContainer : OsuScrollContainer<ColumnFlowContainer>
|
||||
{
|
||||
public ColumnScrollContainer()
|
||||
: base(Direction.Horizontal)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// the bounds below represent the horizontal range of scroll items to be considered fully visible/active, in the scroll's internal coordinate space.
|
||||
// note that clamping is applied to the left scroll bound to ensure scrolling past extents does not change the set of active columns.
|
||||
float leftVisibleBound = Math.Clamp(Current, 0, ScrollableExtent);
|
||||
float rightVisibleBound = leftVisibleBound + DrawWidth;
|
||||
|
||||
// if a movement is occurring at this time, the bounds below represent the full range of columns that the scroll movement will encompass.
|
||||
// this will be used to ensure that columns do not change state from active to inactive back and forth until they are fully scrolled past.
|
||||
float leftMovementBound = Math.Min(Current, Target);
|
||||
float rightMovementBound = Math.Max(Current, Target) + DrawWidth;
|
||||
|
||||
foreach (var column in Child)
|
||||
{
|
||||
// DrawWidth/DrawPosition do not include shear effects, and we want to know the full extents of the columns post-shear,
|
||||
// so we have to manually compensate.
|
||||
var topLeft = column.ToSpaceOfOtherDrawable(Vector2.Zero, ScrollContent);
|
||||
var bottomRight = column.ToSpaceOfOtherDrawable(new Vector2(column.DrawWidth - column.DrawHeight * SHEAR, 0), ScrollContent);
|
||||
|
||||
bool isCurrentlyVisible = Precision.AlmostBigger(topLeft.X, leftVisibleBound)
|
||||
&& Precision.DefinitelyBigger(rightVisibleBound, bottomRight.X);
|
||||
bool isBeingScrolledToward = Precision.AlmostBigger(topLeft.X, leftMovementBound)
|
||||
&& Precision.DefinitelyBigger(rightMovementBound, bottomRight.X);
|
||||
|
||||
column.Active.Value = isCurrentlyVisible || isBeingScrolledToward;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class ColumnFlowContainer : FillFlowContainer<ColumnDimContainer>
|
||||
{
|
||||
public IEnumerable<ModColumn> Columns => Children.Select(dimWrapper => dimWrapper.Column);
|
||||
|
||||
private readonly LayoutValue drawSizeLayout = new LayoutValue(Invalidation.DrawSize);
|
||||
|
||||
public ModColumnContainer()
|
||||
public ColumnFlowContainer()
|
||||
{
|
||||
AddLayout(drawSizeLayout);
|
||||
}
|
||||
|
||||
public override void Add(ModColumn column)
|
||||
public override void Add(ColumnDimContainer dimContainer)
|
||||
{
|
||||
base.Add(column);
|
||||
base.Add(dimContainer);
|
||||
|
||||
Debug.Assert(column != null);
|
||||
column.Shear = Vector2.Zero;
|
||||
Debug.Assert(dimContainer != null);
|
||||
dimContainer.Column.Shear = Vector2.Zero;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -338,6 +394,63 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
}
|
||||
|
||||
internal class ColumnDimContainer : Container
|
||||
{
|
||||
public ModColumn Column { get; }
|
||||
|
||||
public readonly Bindable<bool> Active = new BindableBool();
|
||||
public Action<ColumnDimContainer>? RequestScroll { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
public ColumnDimContainer(ModColumn column)
|
||||
{
|
||||
Child = Column = column;
|
||||
column.Active.BindTo(Active);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Active.BindValueChanged(_ => updateDim(), true);
|
||||
FinishTransforms();
|
||||
}
|
||||
|
||||
private void updateDim()
|
||||
{
|
||||
Colour4 targetColour;
|
||||
|
||||
if (Active.Value)
|
||||
targetColour = Colour4.White;
|
||||
else
|
||||
targetColour = IsHovered ? colours.GrayC : colours.Gray8;
|
||||
|
||||
this.FadeColour(targetColour, 800, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (!Active.Value)
|
||||
RequestScroll?.Invoke(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
base.OnHover(e);
|
||||
updateDim();
|
||||
return Active.Value;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
updateDim();
|
||||
}
|
||||
}
|
||||
|
||||
private class ClickToReturnContainer : Container
|
||||
{
|
||||
public BindableBool HandleMouse { get; } = new BindableBool();
|
||||
|
@ -14,13 +14,13 @@ namespace osu.Game.Overlays.Mods
|
||||
/// </summary>
|
||||
public class NestedVerticalScrollContainer : OsuScrollContainer
|
||||
{
|
||||
private OsuScrollContainer? parentScrollContainer;
|
||||
private ModSelectScreen.ColumnScrollContainer? parentScrollContainer;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
parentScrollContainer = this.FindClosestParent<OsuScrollContainer>();
|
||||
parentScrollContainer = this.FindClosestParent<ModSelectScreen.ColumnScrollContainer>();
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
|
@ -5,6 +5,8 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
@ -88,7 +90,7 @@ namespace osu.Game.Overlays.Mods
|
||||
Bottom = footer_height + PADDING,
|
||||
}
|
||||
},
|
||||
Footer = new Container
|
||||
Footer = new InputBlockingContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Depth = float.MinValue,
|
||||
@ -113,6 +115,17 @@ namespace osu.Game.Overlays.Mods
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (State.Value == Visibility.Visible)
|
||||
{
|
||||
Hide();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
const double fade_in_duration = 400;
|
||||
|
@ -1,8 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Utils;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
@ -11,6 +14,24 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
protected override ModColumn CreateModColumn(ModType modType, Key[] toggleKeys = null) => new UserModColumn(modType, false, toggleKeys);
|
||||
|
||||
protected override IReadOnlyList<Mod> ComputeNewModsFromSelection(IEnumerable<Mod> addedMods, IEnumerable<Mod> removedMods)
|
||||
{
|
||||
IEnumerable<Mod> modsAfterRemoval = SelectedMods.Value.Except(removedMods).ToList();
|
||||
|
||||
// the preference is that all new mods should override potential incompatible old mods.
|
||||
// in general that's a bit difficult to compute if more than one mod is added at a time,
|
||||
// so be conservative and just remove all mods that aren't compatible with any one added mod.
|
||||
foreach (var addedMod in addedMods)
|
||||
{
|
||||
if (!ModUtils.CheckCompatibleSet(modsAfterRemoval.Append(addedMod), out var invalidMods))
|
||||
modsAfterRemoval = modsAfterRemoval.Except(invalidMods);
|
||||
|
||||
modsAfterRemoval = modsAfterRemoval.Append(addedMod).ToList();
|
||||
}
|
||||
|
||||
return modsAfterRemoval.ToList();
|
||||
}
|
||||
|
||||
private class UserModColumn : ModColumn
|
||||
{
|
||||
public UserModColumn(ModType modType, bool allowBulkSelection, [CanBeNull] Key[] toggleKeys = null)
|
||||
|
@ -149,7 +149,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
});
|
||||
|
||||
AddInternal(new HoverClickSounds());
|
||||
AddInternal(new HoverClickSounds(HoverSampleSet.TabSelect));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -62,7 +62,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
private void updateProgress(APIUser user)
|
||||
{
|
||||
levelProgressBar.Length = user?.Statistics?.Level.Progress / 100f ?? 0;
|
||||
levelProgressText.Text = user?.Statistics?.Level.Progress.ToLocalisableString("0'%'");
|
||||
levelProgressText.Text = user?.Statistics?.Level.Progress.ToLocalisableString("0'%'") ?? default(LocalisableString);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,9 @@ namespace osu.Game.Overlays.Profile
|
||||
User.ValueChanged += e => updateDisplay(e.NewValue);
|
||||
|
||||
TabControl.AddItem(LayoutStrings.HeaderUsersShow);
|
||||
TabControl.AddItem(LayoutStrings.HeaderUsersModding);
|
||||
|
||||
// todo: pending implementation.
|
||||
// TabControl.AddItem(LayoutStrings.HeaderUsersModding);
|
||||
|
||||
centreHeaderContainer.DetailsVisible.BindValueChanged(visible => detailHeaderContainer.Expanded = visible.NewValue, true);
|
||||
}
|
||||
|
@ -126,7 +126,7 @@ namespace osu.Game.Overlays.Rankings
|
||||
startDateColumn.Value = dateToString(response.Spotlight.StartDate);
|
||||
endDateColumn.Value = dateToString(response.Spotlight.EndDate);
|
||||
mapCountColumn.Value = response.BeatmapSets.Count.ToLocalisableString(@"N0");
|
||||
participantsColumn.Value = response.Spotlight.Participants?.ToLocalisableString(@"N0");
|
||||
participantsColumn.Value = response.Spotlight.Participants?.ToLocalisableString(@"N0") ?? default(LocalisableString);
|
||||
}
|
||||
|
||||
private LocalisableString dateToString(DateTimeOffset date) => date.ToLocalisableString(@"yyyy-MM-dd");
|
||||
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -24,7 +25,7 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
|
||||
protected override Drawable[] CreateUniqueContent(UserStatistics item) => new Drawable[]
|
||||
{
|
||||
new RowText { Text = item.PP?.ToLocalisableString(@"N0"), }
|
||||
new RowText { Text = item.PP?.ToLocalisableString(@"N0") ?? default(LocalisableString), }
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -9,5 +9,20 @@ namespace osu.Game.Overlays.Settings
|
||||
public interface ISettingsItem : IDrawable, IDisposable
|
||||
{
|
||||
event Action SettingChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this setting has a classic default (ie. a different default which better aligns with osu-stable expectations).
|
||||
/// </summary>
|
||||
bool HasClassicDefault { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Apply the classic default value of the associated setting. Will throw if <see cref="HasClassicDefault"/> is <c>false</c>.
|
||||
/// </summary>
|
||||
void ApplyClassicDefault();
|
||||
|
||||
/// <summary>
|
||||
/// Apply the default value of the associated setting.
|
||||
/// </summary>
|
||||
void ApplyDefault();
|
||||
}
|
||||
}
|
||||
|
@ -28,6 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
ClassicDefault = false,
|
||||
LabelText = GameplaySettingsStrings.AlwaysPlayFirstComboBreak,
|
||||
Current = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak)
|
||||
}
|
||||
|
@ -21,6 +21,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
new SettingsEnumDropdown<ScoringMode>
|
||||
{
|
||||
ClassicDefault = ScoringMode.Classic,
|
||||
LabelText = GameplaySettingsStrings.ScoreDisplayMode,
|
||||
Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
|
||||
Keywords = new[] { "scoring" }
|
||||
|
@ -30,6 +30,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
ClassicDefault = false,
|
||||
LabelText = GameplaySettingsStrings.ShowHealthDisplayWhenCantFail,
|
||||
Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
|
||||
Keywords = new[] { "hp", "bar" }
|
||||
|
@ -0,0 +1,75 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Handlers.Joystick;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
public class JoystickSettings : SettingsSubsection
|
||||
{
|
||||
protected override LocalisableString Header => JoystickSettingsStrings.JoystickGamepad;
|
||||
|
||||
private readonly JoystickHandler joystickHandler;
|
||||
|
||||
private readonly Bindable<bool> enabled = new BindableBool(true);
|
||||
|
||||
private SettingsSlider<float> deadzoneSlider;
|
||||
|
||||
private Bindable<float> handlerDeadzone;
|
||||
|
||||
private Bindable<float> localDeadzone;
|
||||
|
||||
public JoystickSettings(JoystickHandler joystickHandler)
|
||||
{
|
||||
this.joystickHandler = joystickHandler;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// use local bindable to avoid changing enabled state of game host's bindable.
|
||||
handlerDeadzone = joystickHandler.DeadzoneThreshold.GetBoundCopy();
|
||||
localDeadzone = handlerDeadzone.GetUnboundCopy();
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = CommonStrings.Enabled,
|
||||
Current = enabled
|
||||
},
|
||||
deadzoneSlider = new SettingsSlider<float>
|
||||
{
|
||||
LabelText = JoystickSettingsStrings.DeadzoneThreshold,
|
||||
KeyboardStep = 0.01f,
|
||||
DisplayAsPercentage = true,
|
||||
Current = localDeadzone,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
enabled.BindTo(joystickHandler.Enabled);
|
||||
enabled.BindValueChanged(e => deadzoneSlider.Current.Disabled = !e.NewValue, true);
|
||||
|
||||
handlerDeadzone.BindValueChanged(val =>
|
||||
{
|
||||
bool disabled = localDeadzone.Disabled;
|
||||
|
||||
localDeadzone.Disabled = false;
|
||||
localDeadzone.Value = val.NewValue;
|
||||
localDeadzone.Disabled = disabled;
|
||||
}, true);
|
||||
|
||||
localDeadzone.BindValueChanged(val => handlerDeadzone.Value = val.NewValue);
|
||||
}
|
||||
}
|
||||
}
|
@ -68,7 +68,10 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
break;
|
||||
|
||||
// whitelist the handlers which should be displayed to avoid any weird cases of users touching settings they shouldn't.
|
||||
case JoystickHandler _:
|
||||
case JoystickHandler jh:
|
||||
section = new JoystickSettings(jh);
|
||||
break;
|
||||
|
||||
case MidiHandler _:
|
||||
section = new HandlerSection(handler);
|
||||
break;
|
||||
|
@ -37,6 +37,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
|
||||
},
|
||||
new SettingsSlider<double, TimeSlider>
|
||||
{
|
||||
ClassicDefault = 0,
|
||||
LabelText = UserInterfaceStrings.HoldToConfirmActivationTime,
|
||||
Current = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay),
|
||||
Keywords = new[] { @"delay" },
|
||||
|
@ -32,6 +32,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
ClassicDefault = true,
|
||||
LabelText = UserInterfaceStrings.RightMouseScroll,
|
||||
Current = config.GetBindable<bool>(OsuSetting.SongSelectRightMouseScroll),
|
||||
},
|
||||
|
@ -30,6 +30,8 @@ namespace osu.Game.Overlays.Settings
|
||||
/// </summary>
|
||||
public object SettingSourceObject { get; internal set; }
|
||||
|
||||
public const string CLASSIC_DEFAULT_SEARCH_TERM = @"has-classic-default";
|
||||
|
||||
private IHasCurrentValue<T> controlWithCurrent => Control as IHasCurrentValue<T>;
|
||||
|
||||
protected override Container<Drawable> Content => FlowContent;
|
||||
@ -96,18 +98,72 @@ namespace osu.Game.Overlays.Settings
|
||||
set => controlWithCurrent.Current = value;
|
||||
}
|
||||
|
||||
public virtual IEnumerable<string> FilterTerms => Keywords == null ? new[] { LabelText.ToString() } : new List<string>(Keywords) { LabelText.ToString() }.ToArray();
|
||||
public virtual IEnumerable<string> FilterTerms
|
||||
{
|
||||
get
|
||||
{
|
||||
var keywords = new List<string>(Keywords ?? Array.Empty<string>())
|
||||
{
|
||||
LabelText.ToString()
|
||||
};
|
||||
|
||||
if (HasClassicDefault)
|
||||
keywords.Add(CLASSIC_DEFAULT_SEARCH_TERM);
|
||||
|
||||
return keywords;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<string> Keywords { get; set; }
|
||||
|
||||
public override bool IsPresent => base.IsPresent && MatchingFilter;
|
||||
private bool matchingFilter = true;
|
||||
|
||||
public bool MatchingFilter { get; set; } = true;
|
||||
public bool MatchingFilter
|
||||
{
|
||||
get => matchingFilter;
|
||||
set
|
||||
{
|
||||
bool wasPresent = IsPresent;
|
||||
|
||||
matchingFilter = value;
|
||||
|
||||
if (IsPresent != wasPresent)
|
||||
Invalidate(Invalidation.Presence);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsPresent => base.IsPresent && MatchingFilter;
|
||||
|
||||
public bool FilteringActive { get; set; }
|
||||
|
||||
public event Action SettingChanged;
|
||||
|
||||
private T classicDefault;
|
||||
|
||||
public bool HasClassicDefault { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// A "classic" default value for this setting.
|
||||
/// </summary>
|
||||
public T ClassicDefault
|
||||
{
|
||||
set
|
||||
{
|
||||
classicDefault = value;
|
||||
HasClassicDefault = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyClassicDefault()
|
||||
{
|
||||
if (!HasClassicDefault)
|
||||
throw new InvalidOperationException($"Cannot apply a classic default to a setting which doesn't have one defined via {nameof(ClassicDefault)}.");
|
||||
|
||||
Current.Value = classicDefault;
|
||||
}
|
||||
|
||||
public void ApplyDefault() => Current.SetDefault();
|
||||
|
||||
protected SettingsItem()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -21,8 +22,6 @@ namespace osu.Game.Overlays.Settings
|
||||
protected FillFlowContainer FlowContent;
|
||||
protected override Container<Drawable> Content => FlowContent;
|
||||
|
||||
public override bool IsPresent => base.IsPresent && MatchingFilter;
|
||||
|
||||
private IBindable<SettingsSection> selectedSection;
|
||||
|
||||
private Box dim;
|
||||
@ -40,11 +39,27 @@ namespace osu.Game.Overlays.Settings
|
||||
private const int header_size = 24;
|
||||
private const int border_size = 4;
|
||||
|
||||
public bool MatchingFilter { get; set; } = true;
|
||||
private bool matchingFilter = true;
|
||||
|
||||
public bool MatchingFilter
|
||||
{
|
||||
get => matchingFilter;
|
||||
set
|
||||
{
|
||||
bool wasPresent = IsPresent;
|
||||
|
||||
matchingFilter = value;
|
||||
|
||||
if (IsPresent != wasPresent)
|
||||
Invalidate(Invalidation.Presence);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsPresent => base.IsPresent && MatchingFilter;
|
||||
|
||||
public bool FilteringActive { get; set; }
|
||||
|
||||
[Resolved]
|
||||
[Resolved(canBeNull: true)]
|
||||
private SettingsPanel settingsPanel { get; set; }
|
||||
|
||||
protected SettingsSection()
|
||||
@ -117,7 +132,7 @@ namespace osu.Game.Overlays.Settings
|
||||
},
|
||||
});
|
||||
|
||||
selectedSection = settingsPanel.CurrentSection.GetBoundCopy();
|
||||
selectedSection = settingsPanel?.CurrentSection.GetBoundCopy() ?? new Bindable<SettingsSection>(this);
|
||||
selectedSection.BindValueChanged(_ => updateContentFade(), true);
|
||||
}
|
||||
|
||||
@ -138,7 +153,10 @@ namespace osu.Game.Overlays.Settings
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (!isCurrentSection)
|
||||
{
|
||||
Debug.Assert(settingsPanel != null);
|
||||
settingsPanel.SectionsContainer.ScrollTo(this);
|
||||
}
|
||||
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
@ -23,6 +23,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
|
||||
{
|
||||
// This list should be kept in sync with ScreenBehaviour.
|
||||
new GeneralSection(),
|
||||
new SkinSection(),
|
||||
new InputSection(createSubPanel(new KeyBindingPanel())),
|
||||
|
@ -43,12 +43,12 @@ namespace osu.Game.Rulesets.Scoring
|
||||
|
||||
Health.Value += GetHealthIncreaseFor(result);
|
||||
|
||||
if (!DefaultFailCondition && FailConditions?.Invoke(this, result) != true)
|
||||
return;
|
||||
|
||||
if (meetsAnyFailCondition(result))
|
||||
{
|
||||
if (Failed?.Invoke() != false)
|
||||
HasFailed = true;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void RevertResultInternal(JudgementResult result)
|
||||
{
|
||||
@ -69,6 +69,28 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
protected virtual bool DefaultFailCondition => Precision.AlmostBigger(Health.MinValue, Health.Value);
|
||||
|
||||
/// <summary>
|
||||
/// Whether the current state of <see cref="HealthProcessor"/> or the provided <paramref name="result"/> meets any fail condition.
|
||||
/// </summary>
|
||||
/// <param name="result">The judgement result.</param>
|
||||
private bool meetsAnyFailCondition(JudgementResult result)
|
||||
{
|
||||
if (DefaultFailCondition)
|
||||
return true;
|
||||
|
||||
if (FailConditions != null)
|
||||
{
|
||||
foreach (var condition in FailConditions.GetInvocationList())
|
||||
{
|
||||
bool conditionResult = (bool)condition.Method.Invoke(condition.Target, new object[] { this, result });
|
||||
if (conditionResult)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void Reset(bool storeResults)
|
||||
{
|
||||
base.Reset(storeResults);
|
||||
|
@ -375,13 +375,13 @@ namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
if (acc == 1)
|
||||
return ScoreRank.X;
|
||||
if (acc > 0.95)
|
||||
if (acc >= 0.95)
|
||||
return ScoreRank.S;
|
||||
if (acc > 0.9)
|
||||
if (acc >= 0.9)
|
||||
return ScoreRank.A;
|
||||
if (acc > 0.8)
|
||||
if (acc >= 0.8)
|
||||
return ScoreRank.B;
|
||||
if (acc > 0.7)
|
||||
if (acc >= 0.7)
|
||||
return ScoreRank.C;
|
||||
|
||||
return ScoreRank.D;
|
||||
|
@ -195,13 +195,10 @@ namespace osu.Game.Screens.Menu
|
||||
return false;
|
||||
|
||||
if (State == ButtonSystemState.Initial)
|
||||
{
|
||||
if (buttonsTopLevel.Any(b => e.Key == b.TriggerKey))
|
||||
{
|
||||
logo?.TriggerClick();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
@ -109,7 +109,7 @@ namespace osu.Game.Screens.Menu
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
logoBounceContainer = new Container
|
||||
logoBounceContainer = new DragContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
@ -402,5 +402,28 @@ namespace osu.Game.Screens.Menu
|
||||
impactContainer.ScaleTo(0.96f);
|
||||
impactContainer.ScaleTo(1.12f, 250);
|
||||
}
|
||||
|
||||
private class DragContainer : Container
|
||||
{
|
||||
public override bool DragBlocksClick => false;
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e) => true;
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
Vector2 change = e.MousePosition - e.MouseDownPosition;
|
||||
|
||||
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
||||
change *= change.Length <= 0 ? 0 : MathF.Pow(change.Length, 0.6f) / change.Length;
|
||||
|
||||
this.MoveTo(change);
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
|
||||
base.OnDragEnd(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -43,8 +43,7 @@ namespace osu.Game.Screens.Play.Break
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
AccuracyDisplay = new PercentageBreakInfoLine(BeatmapsetsStrings.ShowStatsAccuracy),
|
||||
|
||||
AccuracyDisplay = new PercentageBreakInfoLine(BeatmapsetsStrings.ShowScoreboardHeadersAccuracy),
|
||||
// See https://github.com/ppy/osu/discussions/15185
|
||||
// RankDisplay = new BreakInfoLine<int>("Rank"),
|
||||
GradeDisplay = new BreakInfoLine<ScoreRank>("Grade"),
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Screens.Play
|
||||
private readonly FillFlowContainer bottomRightElements;
|
||||
private readonly FillFlowContainer topRightElements;
|
||||
|
||||
internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
|
||||
internal readonly IBindable<bool> IsPlaying = new Bindable<bool>();
|
||||
|
||||
private bool holdingForHUD;
|
||||
|
||||
@ -152,7 +152,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
ShowHud.BindValueChanged(visible => hideTargets.ForEach(d => d.FadeTo(visible.NewValue ? 1 : 0, FADE_DURATION, FADE_EASING)));
|
||||
|
||||
IsBreakTime.BindValueChanged(_ => updateVisibility());
|
||||
IsPlaying.BindValueChanged(_ => updateVisibility());
|
||||
configVisibilityMode.BindValueChanged(_ => updateVisibility(), true);
|
||||
|
||||
replayLoaded.BindValueChanged(replayLoadedValueChanged, true);
|
||||
@ -218,7 +218,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
case HUDVisibilityMode.HideDuringGameplay:
|
||||
// always show during replay as we want the seek bar to be visible.
|
||||
ShowHud.Value = replayLoaded.Value || IsBreakTime.Value;
|
||||
ShowHud.Value = replayLoaded.Value || !IsPlaying.Value;
|
||||
break;
|
||||
|
||||
case HUDVisibilityMode.Always:
|
||||
|
@ -457,7 +457,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private void updateGameplayState()
|
||||
{
|
||||
bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value;
|
||||
bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value && !GameplayState.HasFailed;
|
||||
OverlayActivationMode.Value = inGameplay ? OverlayActivation.Disabled : OverlayActivation.UserTriggered;
|
||||
localUserPlaying.Value = inGameplay;
|
||||
}
|
||||
@ -812,6 +812,8 @@ namespace osu.Game.Screens.Play
|
||||
GameplayState.HasFailed = true;
|
||||
Score.ScoreInfo.Passed = false;
|
||||
|
||||
updateGameplayState();
|
||||
|
||||
// There is a chance that we could be in a paused state as the ruleset's internal clock (see FrameStabilityContainer)
|
||||
// could process an extra frame after the GameplayClock is stopped.
|
||||
// In such cases we want the fail state to precede a user triggered pause.
|
||||
@ -945,7 +947,7 @@ namespace osu.Game.Screens.Play
|
||||
failAnimationLayer.Background = b;
|
||||
});
|
||||
|
||||
HUDOverlay.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||
HUDOverlay.IsPlaying.BindTo(localUserPlaying);
|
||||
DimmableStoryboard.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||
|
||||
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||
|
@ -99,8 +99,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
{
|
||||
public override LocalisableString TooltipText =>
|
||||
Current.Value == 0
|
||||
? new TranslatableString("_", @"{0} ms", base.TooltipText)
|
||||
: new TranslatableString("_", @"{0} ms {1}", base.TooltipText, getEarlyLateText(Current.Value));
|
||||
? LocalisableString.Interpolate($@"{base.TooltipText} ms")
|
||||
: LocalisableString.Interpolate($@"{base.TooltipText} ms {getEarlyLateText(Current.Value)}");
|
||||
|
||||
private LocalisableString getEarlyLateText(double value)
|
||||
{
|
||||
|
@ -212,12 +212,12 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
Padding = new MarginPadding { Vertical = -15, Horizontal = -20 },
|
||||
Children = new[]
|
||||
{
|
||||
new RankBadge(1f, getRank(ScoreRank.X)),
|
||||
new RankBadge(0.95f, getRank(ScoreRank.S)),
|
||||
new RankBadge(0.9f, getRank(ScoreRank.A)),
|
||||
new RankBadge(0.8f, getRank(ScoreRank.B)),
|
||||
new RankBadge(0.7f, getRank(ScoreRank.C)),
|
||||
new RankBadge(0.35f, getRank(ScoreRank.D)),
|
||||
new RankBadge(1, getRank(ScoreRank.X)),
|
||||
new RankBadge(0.95, getRank(ScoreRank.S)),
|
||||
new RankBadge(0.9, getRank(ScoreRank.A)),
|
||||
new RankBadge(0.8, getRank(ScoreRank.B)),
|
||||
new RankBadge(0.7, getRank(ScoreRank.C)),
|
||||
new RankBadge(0.35, getRank(ScoreRank.D)),
|
||||
}
|
||||
},
|
||||
rankText = new RankText(score.Rank)
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
/// <summary>
|
||||
/// The accuracy value corresponding to the <see cref="ScoreRank"/> displayed by this badge.
|
||||
/// </summary>
|
||||
public readonly float Accuracy;
|
||||
public readonly double Accuracy;
|
||||
|
||||
private readonly ScoreRank rank;
|
||||
|
||||
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
/// </summary>
|
||||
/// <param name="accuracy">The accuracy value corresponding to <paramref name="rank"/>.</param>
|
||||
/// <param name="rank">The <see cref="ScoreRank"/> to be displayed in this <see cref="RankBadge"/>.</param>
|
||||
public RankBadge(float accuracy, ScoreRank rank)
|
||||
public RankBadge(double accuracy, ScoreRank rank)
|
||||
{
|
||||
Accuracy = accuracy;
|
||||
this.rank = rank;
|
||||
@ -90,7 +90,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
base.Update();
|
||||
|
||||
// Starts at -90deg (top) and moves counter-clockwise by the accuracy
|
||||
rankContainer.Position = circlePosition(-MathF.PI / 2 - (1 - Accuracy) * MathF.PI * 2);
|
||||
rankContainer.Position = circlePosition(-MathF.PI / 2 - (1 - (float)Accuracy) * MathF.PI * 2);
|
||||
}
|
||||
|
||||
private Vector2 circlePosition(float t)
|
||||
|
@ -244,7 +244,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
}
|
||||
|
||||
if (hideRequested != null)
|
||||
items.Add(new OsuMenuItem(CommonStrings.ButtonsHide, MenuItemType.Destructive, () => hideRequested(beatmapInfo)));
|
||||
items.Add(new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested(beatmapInfo)));
|
||||
|
||||
return items.ToArray();
|
||||
}
|
||||
|
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Reference in New Issue
Block a user