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Add failing test case
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Allocation;
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@ -14,6 +15,9 @@ using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Framework.Bindables;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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@ -26,6 +30,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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private Bindable<bool> configTimingBasedNoteColouring;
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private ManualClock clock;
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private DrawableManiaRuleset drawableRuleset;
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[SetUpSteps]
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public void SetUpSteps()
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@ -38,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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Origin = Anchor.Centre,
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Children = new[]
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{
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Ruleset.Value.CreateInstance().CreateDrawableRulesetWith(createTestBeatmap())
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drawableRuleset = (DrawableManiaRuleset)Ruleset.Value.CreateInstance().CreateDrawableRulesetWith(createTestBeatmap())
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}
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});
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AddStep("retrieve config bindable", () =>
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@ -55,6 +60,28 @@ namespace osu.Game.Rulesets.Mania.Tests
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AddStep("disable", () => configTimingBasedNoteColouring.Value = false);
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}
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[Test]
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public void TestToggleOffScreen()
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{
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AddStep("enable", () => configTimingBasedNoteColouring.Value = true);
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seekTo(10000);
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AddStep("disable", () => configTimingBasedNoteColouring.Value = false);
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seekTo(0);
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AddAssert("all notes not coloured", () => this.ChildrenOfType<DrawableNote>().All(note => note.Colour == Colour4.White));
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seekTo(10000);
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AddStep("enable again", () => configTimingBasedNoteColouring.Value = true);
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seekTo(0);
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AddAssert("some notes coloured", () => this.ChildrenOfType<DrawableNote>().Any(note => note.Colour != Colour4.White));
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}
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private void seekTo(double time)
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{
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AddStep($"seek to {time}", () => clock.CurrentTime = time);
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AddUntilStep("wait for seek", () => Precision.AlmostEquals(drawableRuleset.FrameStableClock.CurrentTime, time, 1));
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}
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private ManiaBeatmap createTestBeatmap()
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{
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const double beat_length = 500;
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