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Merge pull request #3156 from ekrctb/fix-playerloader-ready-check
Fix player loader not continuing when multiple mouse button is down
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commit
1ed6b23306
@ -6,8 +6,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.EventArgs;
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using osu.Framework.Input.States;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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@ -123,23 +121,9 @@ namespace osu.Game.Screens.Play
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logo.Delay(resuming ? 0 : 500).MoveToOffset(new Vector2(0, -0.24f), 500, Easing.InOutExpo);
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logo.Delay(resuming ? 0 : 500).MoveToOffset(new Vector2(0, -0.24f), 500, Easing.InOutExpo);
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}
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}
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private bool weHandledMouseDown;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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weHandledMouseDown = true;
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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weHandledMouseDown = false;
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return base.OnMouseUp(state, args);
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}
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private ScheduledDelegate pushDebounce;
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private ScheduledDelegate pushDebounce;
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private bool readyForPush => player.LoadState == LoadState.Ready && IsHovered && (!GetContainingInputManager().CurrentState.Mouse.HasAnyButtonPressed || weHandledMouseDown);
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private bool readyForPush => player.LoadState == LoadState.Ready && IsHovered && GetContainingInputManager()?.DraggedDrawable == null;
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private void pushWhenLoaded()
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private void pushWhenLoaded()
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{
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{
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