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Get destination index using binarysearch
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parent
458c3a355f
commit
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@ -166,7 +166,7 @@ namespace osu.Game.Overlays.Music
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protected override bool OnDrag(InputState state)
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{
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int src = (int)Parent.Depth;
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int dst = MathHelper.Clamp((int)((state.Mouse.Position.Y + Parent.Position.Y) / Parent.Height), 0, playlist.Count - 1);
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int dst = getIndex(state.Mouse.Position.Y + Parent.Position.Y);
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if (src == dst)
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return true;
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@ -185,6 +185,24 @@ namespace osu.Game.Overlays.Music
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playlist.ChangeChildDepth(Parent as PlaylistItem, dst);
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return true;
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}
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private int getIndex(float position) {
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IReadOnlyList<PlaylistItem> items = playlist.Children;
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// Binary Search without matching exact
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int min = 0;
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int max = items.Count - 1;
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while (min <= max)
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{
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int m = (min + max) / 2;
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if (items[m].Y < position)
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min = m + 1;
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else if (items[m].Y > position)
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max = m - 1;
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}
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return (int)items[min - 1].Depth;
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}
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}
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}
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}
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