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Add failing test coverage for catch
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osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs
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58
osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Scoring;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class CatchHealthProcessorTest
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{
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private static readonly object[][] test_cases =
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[
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// hitobject, starting HP, fail expected after miss
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[new Fruit(), 0.01, true],
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[new Droplet(), 0.01, true],
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[new TinyDroplet(), 0, true],
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[new Banana(), 0, false],
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];
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[TestCaseSource(nameof(test_cases))]
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public void TestFailAfterMinResult(CatchHitObject hitObject, double startingHealth, bool failExpected)
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{
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var healthProcessor = new CatchHealthProcessor(0);
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healthProcessor.ApplyBeatmap(new CatchBeatmap
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{
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HitObjects = { hitObject }
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});
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healthProcessor.Health.Value = startingHealth;
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var result = new CatchJudgementResult(hitObject, hitObject.CreateJudgement());
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result.Type = result.Judgement.MinResult;
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healthProcessor.ApplyResult(result);
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Assert.That(healthProcessor.HasFailed, Is.EqualTo(failExpected));
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}
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[TestCaseSource(nameof(test_cases))]
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public void TestNoFailAfterMaxResult(CatchHitObject hitObject, double startingHealth, bool _)
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{
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var healthProcessor = new CatchHealthProcessor(0);
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healthProcessor.ApplyBeatmap(new CatchBeatmap
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{
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HitObjects = { hitObject }
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});
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healthProcessor.Health.Value = startingHealth;
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var result = new CatchJudgementResult(hitObject, hitObject.CreateJudgement());
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result.Type = result.Judgement.MaxResult;
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healthProcessor.ApplyResult(result);
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Assert.That(healthProcessor.HasFailed, Is.False);
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}
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}
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}
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