mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 04:52:57 +08:00
Merge pull request #3461 from peppy/background-brightness
Fix global background brightness being unexpectedly dim
This commit is contained in:
commit
1eb0277ba3
@ -6,7 +6,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.Backgrounds
|
||||
{
|
||||
@ -28,7 +27,6 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = Color4.DarkGray,
|
||||
FillMode = FillMode.Fill,
|
||||
});
|
||||
}
|
||||
|
@ -4,19 +4,14 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
|
||||
namespace osu.Game.Screens.Backgrounds
|
||||
{
|
||||
public class BackgroundScreenBeatmap : BackgroundScreen
|
||||
public class BackgroundScreenBeatmap : BlurrableBackgroundScreen
|
||||
{
|
||||
private Background background;
|
||||
|
||||
private WorkingBeatmap beatmap;
|
||||
private Vector2 blurTarget;
|
||||
|
||||
public WorkingBeatmap Beatmap
|
||||
{
|
||||
@ -30,21 +25,21 @@ namespace osu.Game.Screens.Backgrounds
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
LoadComponentAsync(new BeatmapBackground(beatmap), b =>
|
||||
LoadComponentAsync(new BeatmapBackground(beatmap), b => Schedule(() =>
|
||||
{
|
||||
float newDepth = 0;
|
||||
if (background != null)
|
||||
if (Background != null)
|
||||
{
|
||||
newDepth = background.Depth + 1;
|
||||
background.FinishTransforms();
|
||||
background.FadeOut(250);
|
||||
background.Expire();
|
||||
newDepth = Background.Depth + 1;
|
||||
Background.FinishTransforms();
|
||||
Background.FadeOut(250);
|
||||
Background.Expire();
|
||||
}
|
||||
|
||||
b.Depth = newDepth;
|
||||
Add(background = b);
|
||||
background.BlurSigma = blurTarget;
|
||||
});
|
||||
Add(Background = b);
|
||||
Background.BlurSigma = BlurTarget;
|
||||
}));
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -54,9 +49,6 @@ namespace osu.Game.Screens.Backgrounds
|
||||
Beatmap = beatmap;
|
||||
}
|
||||
|
||||
public TransformSequence<Background> BlurTo(Vector2 sigma, double duration, Easing easing = Easing.None)
|
||||
=> background?.BlurTo(blurTarget = sigma, duration, easing);
|
||||
|
||||
public override bool Equals(BackgroundScreen other)
|
||||
{
|
||||
var otherBeatmapBackground = other as BackgroundScreenBeatmap;
|
||||
|
@ -3,32 +3,32 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
|
||||
namespace osu.Game.Screens.Backgrounds
|
||||
{
|
||||
public class BackgroundScreenDefault : BackgroundScreen
|
||||
public class BackgroundScreenDefault : BlurrableBackgroundScreen
|
||||
{
|
||||
private int currentDisplay;
|
||||
private const int background_count = 5;
|
||||
|
||||
private string backgroundName => $@"Menu/menu-background-{currentDisplay % background_count + 1}";
|
||||
|
||||
private Background current;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
currentDisplay = RNG.Next(0, background_count);
|
||||
display(new Background(backgroundName));
|
||||
}
|
||||
|
||||
private void display(Background newBackground)
|
||||
{
|
||||
current?.FadeOut(800, Easing.InOutSine);
|
||||
current?.Expire();
|
||||
Background?.FadeOut(800, Easing.InOutSine);
|
||||
Background?.Expire();
|
||||
|
||||
Add(current = newBackground);
|
||||
Add(Background = newBackground);
|
||||
currentDisplay++;
|
||||
}
|
||||
|
||||
|
20
osu.Game/Screens/BlurrableBackgroundScreen.cs
Normal file
20
osu.Game/Screens/BlurrableBackgroundScreen.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
public abstract class BlurrableBackgroundScreen : BackgroundScreen
|
||||
{
|
||||
protected Background Background;
|
||||
|
||||
protected Vector2 BlurTarget;
|
||||
|
||||
public TransformSequence<Background> BlurTo(Vector2 sigma, double duration, Easing easing = Easing.None)
|
||||
=> Background?.BlurTo(BlurTarget = sigma, duration, easing);
|
||||
}
|
||||
}
|
@ -10,6 +10,7 @@ using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Charts;
|
||||
@ -64,6 +65,20 @@ namespace osu.Game.Screens.Menu
|
||||
},
|
||||
sideFlashes = new MenuSideFlashes(),
|
||||
};
|
||||
|
||||
buttons.StateChanged += state =>
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ButtonSystemState.Initial:
|
||||
case ButtonSystemState.Exit:
|
||||
background.FadeColour(Color4.White, 500, Easing.OutSine);
|
||||
break;
|
||||
default:
|
||||
background.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine);
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
|
Loading…
Reference in New Issue
Block a user