mirror of
https://github.com/ppy/osu.git
synced 2025-03-30 09:18:44 +08:00
Merge branch 'taiko_judgement_scoring' into taiko_drumroll_drawable
Conflicts: osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
This commit is contained in:
commit
1e7511a923
@ -7,5 +7,76 @@ namespace osu.Game.Modes.Taiko.Judgements
|
|||||||
{
|
{
|
||||||
public class TaikoJudgementInfo : JudgementInfo
|
public class TaikoJudgementInfo : JudgementInfo
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The maximum score value.
|
||||||
|
/// </summary>
|
||||||
|
public const TaikoScoreResult MAX_SCORE = TaikoScoreResult.Great;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The score value.
|
||||||
|
/// </summary>
|
||||||
|
public TaikoScoreResult Score;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The score value for the combo portion of the score.
|
||||||
|
/// </summary>
|
||||||
|
public int ScoreValue => ScoreToInt(Score);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The score value for the accuracy portion of the score.
|
||||||
|
/// </summary>
|
||||||
|
public int AccuracyScoreValue => AccuracyScoreToInt(Score);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The maximum score value for the combo portion of the score.
|
||||||
|
/// </summary>
|
||||||
|
public int MaxScoreValue => ScoreToInt(MAX_SCORE);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The maximum score value for the accuracy portion of the score.
|
||||||
|
/// </summary>
|
||||||
|
public int MaxAccuracyScoreValue => AccuracyScoreToInt(MAX_SCORE);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether this Judgement has a secondary hit in the case of finishers.
|
||||||
|
/// </summary>
|
||||||
|
public bool SecondHit;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Computes the score value for the combo portion of the score.
|
||||||
|
/// For the accuracy portion of the score (including accuracy percentage), see <see cref="AccuracyScoreToInt(TaikoScoreResult)"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="result">The result to compute the score value for.</param>
|
||||||
|
/// <returns>The int score value.</returns>
|
||||||
|
protected virtual int ScoreToInt(TaikoScoreResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
case TaikoScoreResult.Good:
|
||||||
|
return 100;
|
||||||
|
case TaikoScoreResult.Great:
|
||||||
|
return 300;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Computes the score value for the accurac portion of the score.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="result">The result to compute the score value for.</param>
|
||||||
|
/// <returns>The int score value.</returns>
|
||||||
|
protected virtual int AccuracyScoreToInt(TaikoScoreResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
case TaikoScoreResult.Good:
|
||||||
|
return 150;
|
||||||
|
case TaikoScoreResult.Great:
|
||||||
|
return 300;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
11
osu.Game.Modes.Taiko/Judgements/TaikoScoreResult.cs
Normal file
11
osu.Game.Modes.Taiko/Judgements/TaikoScoreResult.cs
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
namespace osu.Game.Modes.Taiko.Judgements
|
||||||
|
{
|
||||||
|
public enum TaikoScoreResult
|
||||||
|
{
|
||||||
|
Good,
|
||||||
|
Great
|
||||||
|
}
|
||||||
|
}
|
@ -50,6 +50,7 @@
|
|||||||
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
|
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
|
||||||
<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
|
<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
|
||||||
<Compile Include="Judgements\TaikoJudgementInfo.cs" />
|
<Compile Include="Judgements\TaikoJudgementInfo.cs" />
|
||||||
|
<Compile Include="Judgements\TaikoScoreResult.cs" />
|
||||||
<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
|
<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
|
||||||
<Compile Include="Objects\DrumRoll.cs" />
|
<Compile Include="Objects\DrumRoll.cs" />
|
||||||
<Compile Include="Objects\DrumRollTick.cs" />
|
<Compile Include="Objects\DrumRollTick.cs" />
|
||||||
|
Loading…
x
Reference in New Issue
Block a user