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Apply corner radius at a higher level so hover click sounds account for it
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0fac8148ed
commit
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@ -43,6 +43,9 @@ namespace osu.Game.Collections
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//
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//
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// if we want to support user sorting (but changes will need to be made to realm to persist).
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// if we want to support user sorting (but changes will need to be made to realm to persist).
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ShowDragHandle.Value = false;
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ShowDragHandle.Value = false;
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Masking = true;
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CornerRadius = item_height / 2;
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}
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}
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protected override Drawable CreateContent() => new ItemContent(Model);
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protected override Drawable CreateContent() => new ItemContent(Model);
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@ -50,7 +53,7 @@ namespace osu.Game.Collections
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/// <summary>
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/// <summary>
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/// The main content of the <see cref="DrawableCollectionListItem"/>.
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/// The main content of the <see cref="DrawableCollectionListItem"/>.
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/// </summary>
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/// </summary>
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private partial class ItemContent : CircularContainer
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private partial class ItemContent : CompositeDrawable
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{
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{
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private readonly Live<BeatmapCollection> collection;
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private readonly Live<BeatmapCollection> collection;
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@ -65,13 +68,12 @@ namespace osu.Game.Collections
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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Height = item_height;
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Height = item_height;
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Masking = true;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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Children = new[]
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InternalChildren = new[]
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{
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{
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collection.IsManaged
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collection.IsManaged
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? new DeleteButton(collection)
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? new DeleteButton(collection)
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