diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs index 0cc751ea21..03fad00e41 100644 --- a/osu.Game/Graphics/Cursor/MenuCursor.cs +++ b/osu.Game/Graphics/Cursor/MenuCursor.cs @@ -140,6 +140,7 @@ namespace osu.Game.Graphics.Cursor // Scale to [-0.75, 0.75] so that the sample isn't fully panned left or right (sounds weird) channel.Balance.Value = ((activeCursor.X / DrawWidth) * 2 - 1) * 0.75; channel.Frequency.Value = baseFrequency - (random_range / 2f) + RNG.NextDouble(random_range); + channel.Volume.Value = baseFrequency; channel.Play(); }