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Samples don't get paused...
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@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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sample = newSample;
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});
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AddAssert("new sample paused", () => !sample.Playing);
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AddAssert("new sample stopped", () => !sample.Playing);
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AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
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AddWaitStep("wait a bit", 5);
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