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Make mania judgements relative to the hit target position
This improves display in portrait screen, where the stage is scaled up.
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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
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{
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HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
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HitObjectContainer hoc = column.HitObjectContainer;
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Container hocParent = (Container)hoc.Parent!;
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hocParent.Remove(hoc, false);
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
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{
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private const float judgement_y_position = 160;
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private const float judgement_y_position = -180f;
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private RingExplosion? ringExplosion;
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@ -7,7 +7,6 @@ using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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@ -23,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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this.result = result;
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this.animation = animation;
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Anchor = Anchor.Centre;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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@ -32,12 +31,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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float? scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value;
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float hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? 0;
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float scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value ?? 0;
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if (scorePosition != null)
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scorePosition -= Stage.HIT_TARGET_POSITION + 150;
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Y = scorePosition ?? 0;
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float absoluteHitPosition = 480f * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR - hitPosition;
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Y = scorePosition - absoluteHitPosition;
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InternalChild = animation.With(d =>
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{
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@ -9,7 +9,7 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.UI.Components
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{
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public partial class ColumnHitObjectArea : HitObjectArea
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public partial class ColumnHitObjectArea : HitPositionPaddedContainer
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{
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public readonly Container Explosions;
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@ -1,29 +1,22 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Skinning;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.UI.Components
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{
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public partial class HitObjectArea : SkinReloadableDrawable
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public partial class HitPositionPaddedContainer : SkinReloadableDrawable
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{
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protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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public readonly HitObjectContainer HitObjectContainer;
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public HitObjectArea(HitObjectContainer hitObjectContainer)
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public HitPositionPaddedContainer(Drawable child)
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{
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InternalChild = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = HitObjectContainer = hitObjectContainer
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};
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InternalChild = child;
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}
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[BackgroundDependencyLoader]
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@ -15,9 +15,12 @@ namespace osu.Game.Rulesets.Mania.UI
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private partial class DefaultManiaJudgementPiece : DefaultJudgementPiece
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{
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private const float judgement_y_position = -180f;
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public DefaultManiaJudgementPiece(HitResult result)
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: base(result)
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{
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Y = judgement_y_position;
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}
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protected override void LoadComplete()
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@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.UI
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Width = 1366, // Bar lines should only be masked on the vertical axis
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BypassAutoSizeAxes = Axes.Both,
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Masking = true,
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Child = barLineContainer = new HitObjectArea(HitObjectContainer)
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Child = barLineContainer = new HitPositionPaddedContainer(HitObjectContainer)
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{
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Name = "Bar lines",
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Anchor = Anchor.TopCentre,
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@ -119,12 +119,12 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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RelativeSizeAxes = Axes.Both
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},
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judgements = new JudgementContainer<DrawableManiaJudgement>
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new HitPositionPaddedContainer(judgements = new JudgementContainer<DrawableManiaJudgement>
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{
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RelativeSizeAxes = Axes.Both,
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})
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Y = HIT_TARGET_POSITION + 150
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},
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topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
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}
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@ -218,7 +218,7 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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j.Apply(result, judgedObject);
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j.Anchor = Anchor.Centre;
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j.Anchor = Anchor.BottomCentre;
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j.Origin = Anchor.Centre;
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})!);
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}
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