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Add back TextAwesome and osu!font.
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@ -1 +1 @@
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Subproject commit 7ad9b5fcb00d5886792314847f88cee082421a4b
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Subproject commit d7f9eb25006b2ad0579ed1ef8983a44b5c0e1de2
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@ -444,13 +444,19 @@ namespace osu.Game.GameModes.Menu
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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icon = new TextAwesome(symbol, 40, Vector2.Zero),
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icon = new TextAwesome
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{
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Anchor = Anchor.Centre,
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TextSize = 40,
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Position = new Vector2(0, 0),
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Icon = symbol
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},
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new SpriteText
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{
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Direction = FlowDirection.HorizontalOnly,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Position = new Vector2(0, 25),
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Position = new Vector2(0, 35),
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Text = text
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}
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}
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@ -28,11 +28,9 @@ namespace osu.Game.Graphics
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}
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}
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internal TextAwesome(FontAwesome icon = FontAwesome.circle, float size = 10, Vector2? position = null)
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: base(null)
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public TextAwesome()
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{
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Icon = icon;
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Origin = osu.Framework.Graphics.Anchor.Centre;
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Origin = Framework.Graphics.Anchor.Centre;
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}
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}
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@ -37,7 +37,11 @@ namespace osu.Game
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base.Load();
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//this completely overrides the framework default. will need to change once we make a proper FontStore.
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Fonts = new TextureStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular")) { ScaleAdjust = 0.01f };
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Fonts = new TextureStore() { ScaleAdjust = 0.01f };
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
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API = new APIAccess()
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{
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