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Add test coverage
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60
osu.Game.Tests/Visual/Multiplayer/RoomManagerTestScene.cs
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60
osu.Game.Tests/Visual/Multiplayer/RoomManagerTestScene.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Multi;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class RoomManagerTestScene : MultiplayerTestScene
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{
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[Cached(Type = typeof(IRoomManager))]
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protected TestRoomManager RoomManager { get; } = new TestRoomManager();
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("clear rooms", () => RoomManager.Rooms.Clear());
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}
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protected void AddRooms(int count, RulesetInfo ruleset = null)
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{
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AddStep("add rooms", () =>
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{
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for (int i = 0; i < count; i++)
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{
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var room = new Room
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{
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RoomID = { Value = i },
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Name = { Value = $"Room {i}" },
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Host = { Value = new User { Username = "Host" } },
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EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) }
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};
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if (ruleset != null)
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{
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room.Playlist.Add(new PlaylistItem
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{
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Ruleset = { Value = ruleset },
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Beatmap =
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{
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Value = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata()
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}
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}
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});
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}
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RoomManager.Rooms.Add(room);
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}
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});
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}
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}
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}
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35
osu.Game.Tests/Visual/Multiplayer/TestRoomManager.cs
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35
osu.Game.Tests/Visual/Multiplayer/TestRoomManager.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Multi;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestRoomManager : IRoomManager
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{
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public event Action RoomsUpdated
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{
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add { }
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remove { }
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}
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public readonly BindableList<Room> Rooms = new BindableList<Room>();
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public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
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IBindableList<Room> IRoomManager.Rooms => Rooms;
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public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => Rooms.Add(room);
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public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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}
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public void PartRoom()
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{
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}
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}
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}
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@ -1,30 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Multi.Lounge.Components;
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using osu.Game.Screens.Multi.Lounge.Components;
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using osu.Game.Users;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Multiplayer
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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public class TestSceneLoungeRoomsContainer : MultiplayerTestScene
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public class TestSceneLoungeRoomsContainer : RoomManagerTestScene
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{
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{
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[Cached(Type = typeof(IRoomManager))]
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private TestRoomManager roomManager = new TestRoomManager();
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private RoomsContainer container;
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private RoomsContainer container;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -39,34 +30,27 @@ namespace osu.Game.Tests.Visual.Multiplayer
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};
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};
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}
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}
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("clear rooms", () => roomManager.Rooms.Clear());
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}
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[Test]
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[Test]
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public void TestBasicListChanges()
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public void TestBasicListChanges()
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{
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{
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addRooms(3);
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AddRooms(3);
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AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
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AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
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AddStep("remove first room", () => roomManager.Rooms.Remove(roomManager.Rooms.FirstOrDefault()));
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AddStep("remove first room", () => RoomManager.Rooms.Remove(RoomManager.Rooms.FirstOrDefault()));
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AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
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AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
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AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
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AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
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AddStep("select first room", () => container.Rooms.First().Action?.Invoke());
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AddStep("select first room", () => container.Rooms.First().Action?.Invoke());
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AddAssert("first room selected", () => Room == roomManager.Rooms.First());
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AddAssert("first room selected", () => Room == RoomManager.Rooms.First());
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AddStep("join first room", () => container.Rooms.First().Action?.Invoke());
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AddStep("join first room", () => container.Rooms.First().Action?.Invoke());
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AddAssert("first room joined", () => roomManager.Rooms.First().Status.Value is JoinedRoomStatus);
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AddAssert("first room joined", () => RoomManager.Rooms.First().Status.Value is JoinedRoomStatus);
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}
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}
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[Test]
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[Test]
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public void TestStringFiltering()
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public void TestStringFiltering()
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{
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{
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addRooms(4);
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AddRooms(4);
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AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
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AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
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[Test]
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[Test]
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public void TestRulesetFiltering()
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public void TestRulesetFiltering()
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{
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{
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addRooms(2, new OsuRuleset().RulesetInfo);
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AddRooms(2, new OsuRuleset().RulesetInfo);
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addRooms(3, new CatchRuleset().RulesetInfo);
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AddRooms(3, new CatchRuleset().RulesetInfo);
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AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5);
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AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5);
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AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
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AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
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}
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}
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private void addRooms(int count, RulesetInfo ruleset = null)
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{
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AddStep("add rooms", () =>
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{
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for (int i = 0; i < count; i++)
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{
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var room = new Room
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{
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RoomID = { Value = i },
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Name = { Value = $"Room {i}" },
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Host = { Value = new User { Username = "Host" } },
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EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) }
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};
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if (ruleset != null)
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{
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room.Playlist.Add(new PlaylistItem
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{
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Ruleset = { Value = ruleset },
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Beatmap =
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{
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Value = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata()
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}
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}
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});
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}
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roomManager.Rooms.Add(room);
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}
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});
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}
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private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus();
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private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus();
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private class TestRoomManager : IRoomManager
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{
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public event Action RoomsUpdated
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{
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add { }
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remove { }
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}
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public readonly BindableList<Room> Rooms = new BindableList<Room>();
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public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
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IBindableList<Room> IRoomManager.Rooms => Rooms;
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public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => Rooms.Add(room);
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public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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}
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public void PartRoom()
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{
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}
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}
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private class JoinedRoomStatus : RoomStatus
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private class JoinedRoomStatus : RoomStatus
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{
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{
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public override string Message => "Joined";
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public override string Message => "Joined";
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@ -0,0 +1,57 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Multi.Lounge;
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using osu.Game.Screens.Multi.Lounge.Components;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneLoungeSubScreen : RoomManagerTestScene
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{
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private LoungeSubScreen loungeScreen;
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new ScreenStack(loungeScreen = new LoungeSubScreen
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 0.5f,
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});
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}
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("clear rooms", () => RoomManager.Rooms.Clear());
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}
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private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType<RoomsContainer>().First();
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[Test]
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public void TestScrollSelectedIntoView()
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{
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AddRooms(30);
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AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms.First()));
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AddStep("select last room", () => roomsContainer.Rooms.Last().Action?.Invoke());
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AddUntilStep("first room is masked", () => !checkRoomVisible(roomsContainer.Rooms.First()));
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AddUntilStep("last room is not masked", () => checkRoomVisible(roomsContainer.Rooms.Last()));
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}
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private bool checkRoomVisible(DrawableRoom room) =>
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loungeScreen.ChildrenOfType<OsuScrollContainer>().First().ScreenSpaceDrawQuad
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.Contains(room.ScreenSpaceDrawQuad.Centre);
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}
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}
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