From 1d9d885d27fbd22f1118944a99fc2889d3617ca3 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 19 Aug 2020 01:40:26 +0900 Subject: [PATCH] Mask the tail as the body gets shorter --- .../Objects/Drawables/DrawableHoldNote.cs | 38 +++++++++++++++++-- 1 file changed, 34 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs index 0e1e700702..d2412df7c3 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs @@ -44,6 +44,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables /// private readonly Container bodyOffsetContainer; + /// + /// Contains the masking area for the tail, which is resized along with . + /// + private readonly Container tailMaskingContainer; + /// /// Time at which the user started holding this hold note. Null if the user is not holding this hold note. /// @@ -84,8 +89,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables } }, tickContainer = new Container { RelativeSizeAxes = Axes.Both }, - headContainer.CreateProxy(), - tailContainer = new Container { RelativeSizeAxes = Axes.Both }, + tailMaskingContainer = new Container + { + RelativeSizeAxes = Axes.X, + Masking = true, + Child = tailContainer = new Container + { + RelativeSizeAxes = Axes.X, + } + }, + headContainer.CreateProxy() }); } @@ -154,15 +167,22 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables // The body container is anchored from the position of the tail, since its height is changed when the hold note is being hit. // The body offset container is anchored from the position of the head (inverse of the above). + // The tail containers are both anchored from the position of the tail. if (e.NewValue == ScrollingDirection.Up) { bodyContainer.Anchor = bodyContainer.Origin = Anchor.BottomLeft; bodyOffsetContainer.Anchor = bodyOffsetContainer.Origin = Anchor.TopLeft; + + tailMaskingContainer.Anchor = tailMaskingContainer.Origin = Anchor.BottomLeft; + tailContainer.Anchor = tailContainer.Origin = Anchor.BottomLeft; } else { bodyContainer.Anchor = bodyContainer.Origin = Anchor.TopLeft; bodyOffsetContainer.Anchor = bodyOffsetContainer.Origin = Anchor.BottomLeft; + + tailMaskingContainer.Anchor = tailMaskingContainer.Origin = Anchor.TopLeft; + tailContainer.Anchor = tailContainer.Origin = Anchor.TopLeft; } } @@ -185,9 +205,19 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables bodyContainer.Height = MathHelper.Clamp(1 - heightDecrease, 0, 1); } - // Offset the body to extend half-way under the head and tail. + // Re-position the body half-way up the head, and extend the height until it's half-way under the tail. bodyOffsetContainer.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2; - bodyOffsetContainer.Height = bodyContainer.DrawHeight - Head.Height / 2 + Tail.Height / 2; + bodyOffsetContainer.Height = bodyContainer.DrawHeight + Tail.Height / 2 - Head.Height / 2; + + // The tail is positioned to be "outside" the hold note, so re-position its masking container to fully cover the tail and extend the height until it's half-way under the head. + // The masking height is determined by the size of the body so that the head and tail don't overlap as the body becomes shorter via hitting (above). + tailMaskingContainer.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Tail.Height; + tailMaskingContainer.Height = bodyContainer.DrawHeight + Tail.Height - Head.Height / 2; + + // The tail container needs the reverse of the above offset applied to bring the tail to its original position. + // It also needs the full original height of the hold note to maintain positioning even as the height of the masking container changes. + tailContainer.Y = -tailMaskingContainer.Y; + tailContainer.Height = DrawHeight; } protected override void UpdateStateTransforms(ArmedState state)