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Clarify in the xmldoc that angles are measured in radians
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@ -151,7 +151,7 @@ namespace osu.Game.Rulesets.Osu.Utils
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/// Rotate a slider about its start position by the specified angle.
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/// </summary>
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/// <param name="slider">The slider to be rotated.</param>
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/// <param name="rotation">The angle to rotate the slider by.</param>
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/// <param name="rotation">The angle, measured in radians, to rotate the slider by.</param>
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public static void RotateSlider(Slider slider, float rotation)
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{
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void rotateNestedObject(OsuHitObject nested) => nested.Position = rotateVector(nested.Position - slider.Position, rotation) + slider.Position;
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@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Utils
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/// Rotate a vector by the specified angle.
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/// </summary>
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/// <param name="vector">The vector to be rotated.</param>
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/// <param name="rotation">The angle to rotate the vector by.</param>
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/// <param name="rotation">The angle, measured in radians, to rotate the vector by.</param>
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/// <returns>The rotated vector.</returns>
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private static Vector2 rotateVector(Vector2 vector, float rotation)
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{
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