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Merge pull request #30928 from peppy/stop-logging-backwards-seek
Stop loudly logging backwards seek bug to sentry
This commit is contained in:
commit
1d610a0f1b
@ -3,19 +3,15 @@
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Handlers;
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using osu.Game.Input.Handlers;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Utils;
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Rulesets.UI
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{
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{
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@ -168,13 +164,7 @@ namespace osu.Game.Rulesets.UI
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if (lastBackwardsSeekLogTime == null || Math.Abs(Clock.CurrentTime - lastBackwardsSeekLogTime.Value) > 1000)
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if (lastBackwardsSeekLogTime == null || Math.Abs(Clock.CurrentTime - lastBackwardsSeekLogTime.Value) > 1000)
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{
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{
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lastBackwardsSeekLogTime = Clock.CurrentTime;
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lastBackwardsSeekLogTime = Clock.CurrentTime;
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Logger.Log($"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})");
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string loggableContent = $"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})";
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if (parentGameplayClock is GameplayClockContainer gcc)
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loggableContent += $"\n{gcc.ChildrenOfType<FramedBeatmapClock>().Single().GetSnapshot()}";
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Logger.Error(new SentryOnlyDiagnosticsException("backwards seek"), loggableContent);
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}
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}
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state = PlaybackState.NotValid;
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state = PlaybackState.NotValid;
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