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Use {Initial,Final}Rate instead of SpeedChange

This commit is contained in:
Bartłomiej Dach 2020-06-19 20:11:12 +02:00
parent 0046cc08e9
commit 1d5084c355

View File

@ -94,7 +94,7 @@ namespace osu.Game.Tests.Gameplay
break;
case ModTimeRamp m:
m.SpeedChange.Value = expectedRate;
m.InitialRate.Value = m.FinalRate.Value = expectedRate;
break;
}