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Fix WidescreenStoryboard
breakage after moving out of BeatmapInfo
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@ -80,7 +80,7 @@ namespace osu.Game.Beatmaps.Formats
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this.beatmap = beatmap;
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this.beatmap.BeatmapInfo.BeatmapVersion = FormatVersion;
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applyLegacyDefaults(this.beatmap);
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ApplyLegacyDefaults(this.beatmap);
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base.ParseStreamInto(stream, beatmap);
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@ -186,7 +186,7 @@ namespace osu.Game.Beatmaps.Formats
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/// This method's intention is to restore those legacy defaults.
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/// See also: https://osu.ppy.sh/wiki/en/Client/File_formats/Osu_%28file_format%29
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/// </summary>
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private static void applyLegacyDefaults(Beatmap beatmap)
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internal static void ApplyLegacyDefaults(Beatmap beatmap)
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{
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beatmap.WidescreenStoryboard = false;
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beatmap.SamplesMatchPlaybackRate = false;
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@ -37,6 +37,17 @@ namespace osu.Game.Beatmaps.Formats
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SetFallbackDecoder<Storyboard>(() => new LegacyStoryboardDecoder());
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}
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protected override Storyboard CreateTemplateObject()
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{
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var sb = base.CreateTemplateObject();
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var beatmap = new Beatmap();
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LegacyBeatmapDecoder.ApplyLegacyDefaults(beatmap);
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sb.Beatmap = beatmap;
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return sb;
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}
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protected override void ParseStreamInto(LineBufferedReader stream, Storyboard storyboard)
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{
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this.storyboard = storyboard;
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@ -72,6 +83,10 @@ namespace osu.Game.Beatmaps.Formats
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case "UseSkinSprites":
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storyboard.UseSkinSprites = pair.Value == "1";
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break;
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case @"WidescreenStoryboard":
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storyboard.Beatmap.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
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break;
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}
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}
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@ -62,7 +62,12 @@ namespace osu.Game.Beatmaps
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#region Resource getters
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protected virtual Waveform GetWaveform() => new Waveform(null);
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protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
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protected virtual Storyboard GetStoryboard() => new Storyboard
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{
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BeatmapInfo = BeatmapInfo,
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Beatmap = Beatmap,
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};
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protected abstract IBeatmap GetBeatmap();
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public abstract Texture GetBackground();
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