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Load component asynchronously

This commit is contained in:
Dean Herbert 2018-03-22 21:42:57 +09:00
parent e7cb579ec4
commit 1d3c9098b8

View File

@ -239,6 +239,7 @@ namespace osu.Game
loadComponentSingleFile(volume = new VolumeOverlay(), overlayContent.Add);
loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add);
loadComponentSingleFile(new ScreenshotManager(), Add);
//overlay elements
loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
@ -285,8 +286,6 @@ namespace osu.Game
dependencies.Cache(notifications);
dependencies.Cache(dialogOverlay);
Add(new ScreenshotManager());
// ensure only one of these overlays are open at once.
var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct };
foreach (var overlay in singleDisplayOverlays)