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osu! mode starts with health being full.
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@ -11,6 +11,7 @@ namespace osu.Game.Modes.Osu
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public OsuScoreProcessor(int hitObjectCount)
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public OsuScoreProcessor(int hitObjectCount)
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: base(hitObjectCount)
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: base(hitObjectCount)
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{
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{
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Health.Value = 1;
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}
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}
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protected override void UpdateCalculations(JudgementInfo judgement)
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protected override void UpdateCalculations(JudgementInfo judgement)
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