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Invert pointless nested if statement

This commit is contained in:
mk56-spn 2023-02-15 09:37:47 +01:00
parent e9a7d90273
commit 1d1c794ccf

View File

@ -197,16 +197,15 @@ namespace osu.Game.Rulesets.Osu.Mods
.ScaleTo(Info.MaxSize * 1.5f, getAnimationDuration * 0.2f, Easing.OutQuint)
.FadeOutFromOne(getAnimationDuration * 0.2f, Easing.OutCirc).Expire();
if (Info.IsHit)
{
colourBox.FadeColour(colourDarker);
if (!Info.IsHit) return;
content.TransformTo(nameof(BorderColour), colourDarker, getAnimationDuration * 0.3f, Easing.OutQuint);
// Ripple effect utilises the border to reduce drawable count
content.TransformTo(nameof(BorderThickness), 2f, getAnimationDuration * 0.3f, Easing.OutQuint)
// Avoids transparency overlap issues during the bubble "pop"
.Then().Schedule(() => content.BorderThickness = 0);
}
colourBox.FadeColour(colourDarker);
content.TransformTo(nameof(BorderColour), colourDarker, getAnimationDuration * 0.3f, Easing.OutQuint);
// Ripple effect utilises the border to reduce drawable count
content.TransformTo(nameof(BorderThickness), 2f, getAnimationDuration * 0.3f, Easing.OutQuint)
// Avoids transparency overlap issues during the bubble "pop"
.Then().Schedule(() => content.BorderThickness = 0);
}
}