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add arrow indicator
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@ -12,6 +12,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Audio;
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using osu.Game.Audio;
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@ -165,6 +166,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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[Resolved(canBeNull: true)]
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[Resolved(canBeNull: true)]
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private EditorBeatmap beatmap { get; set; } = null!;
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private EditorBeatmap beatmap { get; set; } = null!;
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protected override Drawable CreateArrow() => new Triangle
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{
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Size = new Vector2(20),
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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};
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public SampleEditPopover(HitObject hitObject)
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public SampleEditPopover(HitObject hitObject)
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{
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{
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this.hitObject = hitObject;
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this.hitObject = hitObject;
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