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Split out tests

This commit is contained in:
David Zhao 2019-06-26 12:05:11 +09:00
parent 6c8cc9728f
commit 1ca9717e13

View File

@ -90,20 +90,6 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("Chat overlay was hidden", () => chatOverlay.State.Value == Visibility.Hidden);
}
/// <summary>
/// When a channel is joined and no previous channels are joined, the channel that was joined will be selected.
/// Channel selector closes when a new channel is selected. This is blocked for this scenario.
/// This test expects that the channel selection overlay remains open for this reason.
/// </summary>
[Test]
public void TestJoinChannelWhileOpen()
{
AddStep("Toggle chat overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
AddAssert("Channel selection overlay remained open", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
[Test]
public void TestTabbingAwayClosesSelector()
{
@ -117,23 +103,6 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
}
/// <summary>
/// When the current channel is closed, the next available channel will be selected.
/// Channel selector closes when a new channel is selected. This is blocked for this scenario.
/// This test expects that the channel selection overlay remains open for this reason.
/// </summary>
[Test]
public void TestCloseChannelWhileSelectorOpen()
{
AddStep("Toggle chat overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
AddStep("Close channel 1", () => clickDrawable(chatOverlay.AvailableTabs.Last().CloseButton.Child));
AddAssert("Current channel is channel 2", () => channelManager.CurrentChannel.Value == channel2);
AddAssert("Channel selection overlay remained open", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
[Test]
public void TestCloseChannelWhileSelectorClosed()
{